Page 727 - City of Villains, Part 12

19th Mar 2016, 6:00 AM in Intermission 7
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City of Villains, Part 12
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 19th Mar 2016, 6:00 AM edit delete
I'm certain we've covered this before, but I'm focused on Mane-iac's threat up there. Any stories about creative threats or attempts at intimidation? (Please, PLEASE don't get too graphic with this one. I said "creative.")

We've got another Fallout is Dragons coming! But I was sick this week. (Possibly as karma for a very bad thing I did in a video game.) I didn't have as much time to work on the editing, but I should be close. It'll be up tonight or tomorrow!
Newbiespud 20th Mar 2016, 9:12 AM edit delete
Fallout is Dragons - Session 56 - End of Voodoo:
Libsyn YouTube

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Digo Dragon 19th Mar 2016, 6:26 AM edit delete reply
Digo Dragon
Creative threats? This happened when Trixie captured a male villain:

"The Great and Powerful Trrrixie is a respected and loved sorceress from where she comes from, human! Trixie's time is valuable, so we shall make this interrogation quick. You tell Trixie what she wants to know, and she will let you free. The only witnesses shall be you, me, this desk drawer, and-

**opens desk drawer with telekinesis**

-your jewels."

(p.s. this threat succeeds and got Trixie the information without any resistance)
Specter 19th Mar 2016, 8:55 AM edit delete reply
*Rolls intelligence check, fails*

"Well, I suppose it's a good thing I'm too poor to afford any jewels."

I can't help but think that my response would achieve poor results for my future health.
Digo Dragon 19th Mar 2016, 9:50 AM edit delete reply
Digo Dragon
Probably makes a decent gaming quote though. :D
Blueblade 19th Mar 2016, 8:48 PM edit delete reply
Creative is fun but so is being direct some times.
"Tell me everything you know or so help me I will kick you in the balls!"
Flashpoint 20th Mar 2016, 7:49 PM edit delete reply
While not originally my own creation, I have adapted an old line from Baldur's Gate that I always enjoyed. As a Barbarian I have a tendency to simply pick people up while doing intimidation checks. After a particularly annoying chase when our suspect only gave us vague answers with multiple interpretations:

"Alright, I've just about had my fill of you weak-knee'd cowards who constantly test my will, mettle, strength, intelligence, and most of all patience. Now if you've got a straight answer anywhere in that bent little head of yours, you'd better give it to me pretty quick, or I swear by the divine I will take a large blunt object roughly the size of Darvak AND his flaming chicken, and shove it lengthwise into a crevice on your person so rarely seen that not even the denizens of the nine hells themselves would touch it with a 20 foot rusty halberd! Do I make myself perfectly clear?!"

Sadly this worked a bit too well and the guy was basically reduced to a sobbing mess. Took us some time to actually get him to answer our questions. I was no longer allowed to do interrogations.
ANW 19th Mar 2016, 6:58 AM edit delete reply
New MLP season is coming quite quickly.
Any hopes or guesses what might happen in it?
Me:We've seen Twilight Applejack Rarity and Pinkie's family, so maybe we can see Rainbow and Fluttershy's this time around.
j-eagle12212012 19th Mar 2016, 8:31 AM edit delete reply
I would love to see more of Marble Pie.

Also my mostly spoier free reviews will begin again the Thursday after new episodes air
Hubris Plus 19th Mar 2016, 7:09 AM edit delete reply
Once, in a villainous monster campaign, I played a barbarian centaur. I set aside a fair portion of my starting gold to hire on three NPC bards to follow us around, documenting our deeds and singing our praises.

Any time I intimidated anyone, it would start off with the bards singing every evil deed we'd ever committed while I loomed behind them, glaring.

And then, I'd cap it off with a horrible death whiny.

His name was Eq Mal.

"~Eq Mal, Eq Mal, he's bad, Eq Mal!~"
Digo Dragon 19th Mar 2016, 8:33 AM edit delete reply
Digo Dragon
Nice, that'll certainly turn heads and get opponents to stop one way or another. ^_^
Anvildude 19th Mar 2016, 9:03 AM edit delete reply
Riding 'cross the prairies, the Stallion of Sin?
Blyndpwn 19th Mar 2016, 1:54 PM edit delete reply
Did he get the application that I just sent in? If it needs evaluation, I'll let the games begin.
Winged Cat 19th Mar 2016, 8:58 PM edit delete reply
(Since it's not rhyming with "horse"...)

A crime of note, a deed most foul,
a murder would make you his pal!
Ted the saiyanwolf 21st Mar 2016, 7:02 AM edit delete reply
Ted the saiyanwolf
Now I'm imagining Xercarn with three bards behind him it's so freaking hilarious. it would need to be a nat 20 in intimidation for it to happen
Specter 19th Mar 2016, 9:39 AM edit delete reply
Playing as the only evil character in a group of paladins (I was in their group on parole for robbery and theft), we had captured some semi-nameless bad guy lieutenant and we had been asking him questions for the last two days. During this time the only contact I was allowed with the prisoner was to give him food and water. I was finally allowed to talk to him half way through the second day.

This was the first time either of us had ever actually seen each other, and both of us could tell something very peculiar about the other. To him, I was definitely not a paladin, and to me, they looked very hungry.

The one minute I was with him, I just jotted down a list of items and didn't ask him any questions, got up, left the room, and said that the prisoner id willing to talk in exchange for these items (which was really good food, such as a soda, sandwiches, cotton candy, etc.). Making sure the prisoner wasn't ruffed up, they were amazed I was able to exchange the information for a relatively small price.

The items eventually came and I was able to convince the group to let me go and talk to him again. When I entered and saw the look of his watery mouth when he caught sight of the food, I dashed his happiness when I started eating the food myself. about a quarter of the way through the food, I noticed the sad look on their face when they realized the food wasn't for them.

I just looked at him and asked "Have the paladins not been feeding you?"

The conversation went like that, with myself claiming to be a consultant who just got there today, and that I was going to give him my lunch (in exchange for the information, but I decided to give away the food even if they refused).

The paladins didn't see anything wrong with having a bad guy, who was proven to be evil, left in charge of feeding one person.
Ted the saiyanwolf 21st Mar 2016, 7:06 AM edit delete reply
Ted the saiyanwolf
I'm wondering who's the actual "bad guys" here
Grrys 19th Mar 2016, 9:54 AM edit delete reply
I once had a character who was threatened by another character using a third player as the threat.
Someone 19th Mar 2016, 12:57 PM edit delete reply
Not that unusual. I've done it at least thrice.
JackobolTrades 19th Mar 2016, 10:32 AM edit delete reply
In one campaign, I was playing an Orc barbarian, who was beholden to one of the player characters because that character had drawn the King in a deck of many things, and my character, with 5 WIS and INT, immediately pledged his service to him.
Now, my barbarian had the habit of tearing off a limb of a recent kill and eating it, but only if he'd participated in killing it. This was known to the public, but at this point, he had only ever killed and eaten non-sentient creatures. During one session, the party had to interrogate a person who was part of an organization hunting adventurers. The players intimidated him by insinuating that my character would start ripping off extremities and eating them if he didn't talk. They rolled poorly on their deception checks, and the prisoner didn't believe them.
My character simply gave a 'Finger-eating grin' and rolled a nat-20 on his intimidate check. We had to make my character leave the room to stop his gibbering and get the information.
Kirby 19th Mar 2016, 2:30 PM edit delete reply
A long time ago, I wrote out a page long interrogation speech that I didn't get to use because our DM said that intimidation would either make him break down crying or just not work, and the adventure pretty much had the same down the whole line for everyone.

Which made getting an encounter ability that gave +5 to intimidate checks feel like a waste.
Anon 19th Mar 2016, 5:01 PM edit delete reply
Best one (-only- one) I have on a good Intimidation check:

Feng Shui one-shot (think action movie RPG), and the party has just put down a would-be terrorist attack at a shopping mall. The ringleader of the cell is still alive, and she knows where our ultimate objective is. Unfortunately, we're the good guys, and she's giving us the "You'll never get anything out me, pigs!" spiel.

Cue me, playing the party Big Guy, reaching down and picking up this short, blonde spitfire by the top of her head. Using only one hand. And pulling her up to eye level with almost no effort. A pleasant smile, and just a -little- bit of added pressure in my grip to get the hint across, and she gave us everything we needed to know.
Wanderer 19th Mar 2016, 5:19 PM edit delete reply
I had a case with a clammed-up thug where I knew they had the info I needed, but couldn't really wait for the professionals to interrogate them, when we were deputized into the city guard as extra muscle.

"You have the right to remain silent..."

*clack as the heavy crossbow of piercing that'd already nailed one thug to a wall re-loaded*

"The dead are silent."

One untrained natural 20 later in Intimidation, he squealed.
Blueblade 19th Mar 2016, 8:47 PM edit delete reply
So I guess you could say...
You feel your sin crawling up your throat.
*Gets pelted with tomatoes*
Jokes on You! I was running low on tomatoes! So thanks for the free ones!
Winged Cat 19th Mar 2016, 9:12 PM edit delete reply
I've talked before about a certain starship pilot PC of mine, who had her starship on remote control. This event was backstory rather than in-session, but relevant to this prompt.

She was facing down some musclehead in the open, trying to get him to submit (generally agree to follow the local planet's laws, rather than creating such a problem for the local police). Person on person, the bandit was a match for her, so she jumped high in the air...

...landed on her ship as it swooped in, quickly ducked into the cockpit, trained the main cannon on the dismounted humanoid, and through max-volume external speakers demanded, "KNEEL OR BE KNEELED!"

Her opponent did not point out that "be kneeled" is not grammatically correct.
DracoS 20th Mar 2016, 11:43 AM edit delete reply
A group I was in for a Pathfinder scenario once talked our way out of an encounter by threatening to have me, an office clerk, audit their possessions for missed taxes.

"That's an awfully nice dagger you've got there, but I don't see a serial number on it. That's 100 gold for a late registration fee and...hey, they're leaving."
Guest 20th Mar 2016, 3:20 PM edit delete reply
At some point, we found a kidnapper we were pursuing, and got them to talk with "Tell us where the child is and we won't give you alive to her mother."
Specter 21st Mar 2016, 12:49 AM edit delete reply
Silly villains, you stole the powers of others without a single thought that they wouldn't get a hoof up or anything.

You all should be ashamed of not practicing what could already do, and find out more about your own gifts, so that you could find your calling in life, and be who your suppose to be.

... but then again, this is far more entertaining. ... starting to see why most groups don't let me speak during a negotiation.
SKW 21st Mar 2016, 12:54 AM edit delete reply
Old WoW RP, I was the party's paladin.

As in, ex scarlet crusade (Crazy spanish inquisition mixed with crusades types) Paladin.

No actual threats, just implied.

First I heal off what wounds he had from our "Capture" then I turn my back to him, place a barbed poker into the fire and just waited there long past when it was hot enough.

I then dragged him out to the river and said "Go ahead, relieve yourself, keep both our dignities intact".

He started talking and relieving.
Paradoxical 21st Mar 2016, 5:31 AM no threat needed. edit delete reply
I wasn't there, but once a character was about to interrogate somebody and she elegantly stated, "Bring me a rusty spoon." Confessions ensued.
Ted the saiyanwolf 21st Mar 2016, 6:57 AM edit delete reply
Ted the saiyanwolf
In arm wrestling contest in a D&D/Pathfinder game mashup, the PC Gnome loss against a random npc, but after he loses, he told he had some very disgusting disease (very untrue). When his Goliath friend (also a PC) faced the same PC, the Gnome used a minor illusion to make his hand all bumpy and pus-infested to intimidate him in to losing. It was the best thing ever, he scream like a girl and ran to the nearest place to clean his hands
NexAngelus405 21st Mar 2016, 7:54 AM edit delete reply
By the way, you guys might be interested to know that Hasbro has commissioned a British company named River Horse to make an official MLP tabletop RPG called "Tails of Equestria".
Someone 21st Mar 2016, 11:27 AM edit delete reply
Hmm... Interesting, interesting, certainly more interesting...
SRP 21st Mar 2016, 1:33 PM edit delete reply
At least the name of the company fits already MLP. :)
NexAngelus405 22nd Mar 2016, 7:48 AM edit delete reply
It's not the only one. One of the sponsors for the Japanese dub of MLP is a media company called Pony Canyon.
XxXxX 21st Mar 2016, 2:53 PM edit delete reply
Stairc, get yo' arse over here, we want to hear your opinion.
TheStratovarian 21st Mar 2016, 3:18 PM edit delete reply
Only one was ever needed.
Our monks a grappler, and a very good grappler was he.
So our foes to bind and take alive indeed.
In silence they go, to glare and to mope.
Then they met our bard.

A wordsmith of a different rote.
She talked, they balked, into rope.
A half hour later, their sanity in tatters.
Did they learn to tell us stuff in the dm's note.
The Bushranger 22nd Mar 2016, 2:16 AM edit delete reply
Intimidation? Well, my favorite all-time D&D moment involved an epic Intimidate...

(I may have mentioned this tale in the past when Natural 20s came up, but even if so, it's fun enough I don't mind repeating!)

The setup was thus: our characters were all dumped from their "home worlds" into the world the game took place in, and part of the quest (which, alas, the game died before reaching) was figuring out how to get home. My character was a half-drow Duskblade (who usually wore a Hat of Disguise to appear as an elf, but at this point in the adventure, she'd lost it). She was overjoyed to discover that the party Warforged was, as far as we could tell, from the same home-cosmos as her...

...and, thus, when the local Thieves Guild decided that knocking out said Warforged and hauling him off to break him down for parts was a good idea, she became rather...perturbed.

When she tracked them down, they were at the other end of a street, and she couldn't reach them before they hauled the unconsious Warforged into their hideout and slammed the door in her face.

She, of course, chose not to slow down.
And, instead, drew her greatsword and swung the pommel around to bring it down on the door as she ran into it at full speed.

STR: (20).

The door basically EXPLODED into splinters around her, as she (about two turns ahead of the rest of the party) was now surrounded by some rather well-armed, if extremely surprised, bandits.

And, at this point, the only thing to do was to roll Intimidate...while quoting Ambassador Delenn

"If you value your lives...BE SOMEWHERE ELSE."
Intimidate: (20)

...the bandits, needless to say, decided they really did have pressing engagements elsewhere, and the party rogue decided my character scared him!
SilverShadow4 22nd Mar 2016, 3:53 PM edit delete reply
Playing a Nagaji Antipaladin in Pathfinder, I was going along with the party for personal motives. We were looking for the source of the frequent bandit attacks along a road in exchange for knowledged directions. We kept one bandit alive of the ones that attacked our caravan and I had a Ring of Regeneration that my DM allowed me to wear on a chain around my neck. Bandit didn't want to talk so I put the necklace on him and just started removing fingers.

In the same campaign with the same character called Liege, I'd frustrated the party wizard and he pointed at me and said "...and YOU, Liege--" which Liege interrupted by pointing her greatsword level with his eyes and saying "My NAME is not liege, I am Your Liege!"

Her ultimate goal is to rule the world through chaos. Because of her deviousness when hiding her intentions, she is now Second General in the most powerful kingdom of the world and on "friendly" terms with the king who I helped save (only so I could get close enough to kill him and steal the throne).