Page 737 - A Different Kind of Storm

12th Apr 2016, 6:00 AM in Intermission 7
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A Different Kind of Storm
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 12th Apr 2016, 6:00 AM edit delete
Author: Winged Cat

Guest Author's Note: "Because of course it ends in a Hurricane of Puns.

"But notice how much dialogue the GM had in this mini-arc. As a GM, some of my best sessions have been when I set up the players to interact and basically run the entire session with minimal to no involvement on my part.

"Tell us of a time when you were part of such a session, as player or GM."

Newbiespud's Note: And that's it for guest comics! Thank you to everyone who contributed, and even those that couldn't quite make it!

Also, as an advance notice, we couldn't quite make Fallout is Dragons happen this week. Apparently, though, the ensuing stream, conversation, shenanigans, and my personal suffering were so entertaining that people wanted the raw version immediately on YouTube.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Digo Dragon 12th Apr 2016, 6:05 AM edit delete reply
Digo Dragon
Interesting how this comic matches up with the silliness of puns and jokes from the aborted session last Sunday.
j-eagle12212012 12th Apr 2016, 12:00 PM edit delete reply
My thoughts exactly ^_^ Sunday was fun
Freelance 13th Apr 2016, 3:57 AM edit delete reply
I'm just a little sad that "wingpower" had to be used. "Horsepower" would make better sense IMO, but Flutters used it earlier. That said....

*Sings* I can see clearly now the rain is gone!
Winged Cat 13th Apr 2016, 10:46 AM edit delete reply
Nah. I was referencing the episode where RD was trying to stir up a hurricane - thus, "wingpower" for storms.
Freelance 13th Apr 2016, 12:19 PM edit delete reply
Gotcha. Missed that part--only saw bits of it.
ANW 12th Apr 2016, 6:20 AM edit delete reply
For all the DM's out there.
Your players was beginners once.
What are some common mistakes you've seen them make?
Venseyness 12th Apr 2016, 6:58 AM mistakes edit delete reply
I've had this one player who played a fighter, who for a while there did nothing but move up to an enemy and hit them with his long sword, and then wait for his next turn. He kept complaining he was "bored", and I was just like "DUDE. USE YOUR ABILITIES!"
Specter 12th Apr 2016, 7:30 AM edit delete reply
Watch some players make a character and sink all of their money into a single piece of gear/build a character around said piece of gear.

Just because we start at an above average level doesn't mean you're going to get the above average amount of gold.
terrycloth 12th Apr 2016, 9:12 AM edit delete reply
How is that a mistake? Spreading it all out on a bunch of little stuff is usually a waste since you find things to go in every slot as you go along.

One of my GMs basically requires us to spend everything on a single powerful piece of gear when we start above level 1.
Digo Dragon 12th Apr 2016, 10:09 AM edit delete reply
Digo Dragon
It may depend on how your GM feels about breaking party equipment. If the style of play sees items getting sundered once in a while, it will be bad if the next item broken is your one big investment. Spreading the resources a little to have backups would be more prudent in that kind of campaign.
Specter 12th Apr 2016, 10:15 AM edit delete reply
I know, quality > quantity, that's not the problem. The problem is they sink ALL of it into a weapon.

"A game where survival is a pivital roll? Buys an enchanted sword." "The campaign is about intrigue, investigation, and backstabbing? Buys enchanted dagger." "A game where it's realistic? They all purchase enchanted bows."

It's not the quality of the gear I see as a mistake of the players, it's the belief that it's the only tool they think they need. It only makes my job as a GM so much worse that they blame me, and me alone, for them TPKing on the second or third session for them to not have any armor, any food, or anything else other then their precious enchanted +2 flaming sword. I'm lucky that they at least start with clothes, otherwise they would complain to me why they were being thrown into prison for 'indecent exposure'.
terrycloth 12th Apr 2016, 11:02 AM edit delete reply
Ahhh, okay. Mundane equipment is usually free when we're starting above 1st level so I wasn't counting that.
Winged Cat 12th Apr 2016, 11:12 AM edit delete reply
...why allow character builds, starting equipment included, that are obviously unsuited for the campaign?

For the first two: "No. This is a survival/intrigue campaign. You need to bring characters that are competent at that."

For the last one: "There are no enchanted bows to purchase in this setting, as enchantments don't exist."
Digo Dragon 13th Apr 2016, 5:10 AM edit delete reply
Digo Dragon
It is important as a GM/DM/ST to watch your players build their characters so as to step in when the PC concept falls outside the bounds of the campaign style. Some GMs just don't involve themselves in the builds like they should. In a way it's like parenting. :3
seanpony Renaud 12th Apr 2016, 8:58 AM edit delete reply
Honestly it was as much a DM mistake as players and more "late beginner" mistake than a true beginner. Bear with me.

See at first us DMs rarely described a whole lot that wasn't absolutely vital. As we slowly got the hang of it more detail started coming out just to make the world seem alive. But by that point our players were trained in "if he spoke of it without us prompting that makes it important!"

So one day this shopkeep has a wooden squirrel. For no reason other than whoever was DMing that day thought that having a wooden squirrel on the counter was classy. And we would NOT let it go because something that specific HAD to eb vital to the plot.
Dragonflight 12th Apr 2016, 8:55 PM edit delete reply
Heh. One of the best game players now that I've had in games once began as a total novice to the D&D mechanic. In a game I was in, his character had a habit of grabbing all the loot before it was checked for nasty surprises. So much so that some of the more seasoned players were starting to get annoyed that he was endangering the party by doing it.

So one day, they kill the baddies, and come across a matched pair of gorgeously decorated katana/wakizashi. (A favorite sword pair of the player, who wanted to eventually find the Eastern component of the gameworld and become a Kensai. So anyway, he sees the swords, and sort of gleefully glomps them with a "Mine!"

Then I tell the crowd that his character's eyes go glassy for a moment, and then in a totally different speech pattern, begins to cackle and laugh as the character expertly brings the swords to bear on the other players.

Now, the player was upset that I'd hijacked his character with a possession trap. But it wasn't meant to be a serious trap, in truth. I was teaching him the importance of the trap-check sequence in acquired loot, and the rest of the player group all got this. So they took the character down easy, and separated them from the swords. Since I'd intended it to be just a tutorial, simple physical separation ended the possession.

He was much more careful after that, so mission accomplished.
Zenaku 15th Apr 2016, 5:51 AM edit delete reply
Heh. Reminds me of the time we had two new people join our group. They were nice guys. But they also were very grabby. Taking everything and claiming it as theirs.

So, we fought our way through a castle, with them performing their regular ransacking of anything not nailed down. We then reach a fancy room with a throne and beautiful tapestries. As well as rubble in the corner. One of them prances over and sits down in the throne, while the other begins yanking down the tapestries.

Cue the throne grabbing hold of the guy sitting it, while the tapestries begin strangling the other. Oh, and the rubble coming to life and forming a golem.

After that, we instituted a group loot policy. Everything was put together on a list. Me, being the one with the head for math, calculated up the value of the items and the total haul. The total was divided up among the group, which they could either take out of the items, or as gold once we sold them. With people who could actually use the item getting first priority.
Joejoe 12th Apr 2016, 7:32 AM edit delete reply
My greatest D&D pun followed a compliment after a series of vampire-related puns, where I said I had a (nose for it, to) be honest.
Digo Dragon 12th Apr 2016, 10:19 AM edit delete reply
Digo Dragon
I get it. ^.^

I don't know that I have a particular crowner pun, but going in the opposite side of the spectrum I did once play a character that didn't joke around or pun or make up song numbers on the spot. THAT was a challenge to play for me. XD

Eventually she lightened up a little and occasionally made a sarcastic joke, much to the surprise of the team.
ChrisTheS 12th Apr 2016, 8:01 AM edit delete reply
We regularly have entire sessions that consist entirely of the players formulating an intricately detailed plan for the upcoming encounter... despite the fact that they KNOW that approximately none of it will actually work out that way (especially in my games, because I don't plan anything out ahead of time - their strategy sessions are basically just giving me a complete laundry list of things that can go wrong).
Winged Cat 12th Apr 2016, 11:18 AM edit delete reply
Might that not be the point? "We would like to run into these types of problems. Please give us a hint if we're way totally off base as to the nature or scale of the challenges we'll face."

Just yesterday, in a game where we think we may be dealing with an assassination in progress (in a stereotypical refined upper class English house), we spent basically the whole session getting all the NPCs in the house squeeing about how two of the PCs were now engaged. We'll deal with the assassination eventually, but for now some of the players involved are making fanart.
Mykin 12th Apr 2016, 10:55 AM edit delete reply
"Tell us of a time when you were part of such a session, as player or GM."

I can't remember when this wasn't the case lately. Given that our GM tends to be this way, we've had plenty of opportunity to just do our own thing... and then watch as we get screwed over by our own choices.

Like yesterday's Dark Heresy game, for example. After unwittingly getting our psyker branded with heretical tattoos all over his body (which meant he was possessed by Hastur, though none of us knew it at the time), my character, a heretek by the name of Titus, decided that enough was enough and dragged his disfunctional group into the cursed forest that was supposedly where all of this nonsense had started. Sure, it was this exact forest that had claimed one of the other acolytes he was with, but he had already asked for a replacement and he was certain that the three of them could take down whatever was hiding in the mists. Now that they knew that daemons were lying in wait for them there.

Except there was no daemons, or mists, or anything heretical or evil at all. Just a cave that we decided to explore because we were certain that the cult we were looking for was in there... ok I was certain that the cult was in there, our sniper kept muttering about how weird we were acting while making plans to kill the psyker and our psyker kept getting odd feelings as we were walking in the dark. Eventually we came into a room with a coffin-shaped box halfway buried into the ground. After fiddling with it, we somehow got our new member of the group teleported into the room with us.

Our GM laid back as we immediately got into a pretty ridiculous argument. See, our Inquisitor's motto is that "an only good psyker is a dead one" or something close to it. As such, she tends to attract those that have the same sentiment and our new member, a woman from a prestigious Rogue Trader fleet, was no exception. Karpath (yes, that is her name) deduced that something "warpy" had happened and, seeing our psyker, decided that he was the problem and pulled her gun out. Titus tried to intervene, if only because he wanted to study the symbols on his body more (he literally had the psyker's back, with one of the tattoos still glowing on it, in a case back at base), but only succeeded in making the situation worse. After a good hour or so, our GM decided that we had enough "character development" and decided to have green symbols glow in the cave as a door closed off our only way out. At this point, a ghost (or Eldar Hologram, Titus wasn't a hundred percent sure) of an old High Inquisitor appeared in the room and explained that we had royally screwed up. Well, not in those words exactly, just that three cults dedicated to ancient old gods of Chaos were fighting to take over the planet, that our psyker had been cursed by one of them, and because of our psyker, we had activated the start up sequence for the Necron Monolith we were in. Oh, and that also included the Pharoah and his mighty legion of Necron that the High Inquisitor had sacrificed everything in order to keep in here.

Titus, having been part of the Adeptus Mechanicus of Mars before deciding to follow his own interpretation of the Omnissiah's will, was the only one that knew what a Necron was. Everyone else immediately figured out how screw we were when their tech priest was literally trying to ram back the coffin that he was desperately trying to open mere moments before back into place. After some more yelling, arguing, praying, what have you, Titus remembered that these kind of things were powered by psychic energy. Adding what the Inquisitor had said about their psyker being the one that started all of this and the answer became obvious: The psyker must die.

Well, temporary die anyway. Karpath and Titus decided that suffocation would be the best way to deal with this, as we could resuscitate him afterwards. Our psyker was supposedly ok with this. And given that the worst thing that happened was that Karpath's arm was lit on fire when the psyker's instincts kicked in, we were willing to believe that he was sincere with that.

Our plan thankfully worked. It's just that it had one wrinkle to it: Hastur took control. Though he waited until we reported in with our Inquisitor before doing anything.

So our Inquisitor (controlled by the same player who plays Karpath) listened to our report, started calling in favors to deal with the Necrons, and sent our psyker to be "cleansed". After about 15 minutes, the lights dimmed, the psykers that came to "cleanse" our psyker were screaming, and everyone felt cold for reasons that could be explained. We all immediately decided to leave the planetary governor's office and our Inquisitor asked her ship to bombard the place.

It was a nice display of force, all things considered. Too bad it didn't do anything to Hastur, who was floating there in our psyker's body and opening portals to the plane of tentacles so they could smash random buildings. Our GM, ladies and gentlemen.

At that point, the session ended with our Inquisitor declaring Exterminatus, us leaving before the planet was blown into tiny little pieces, and our GM keeping our psyker's character sheet. Not the outcome we wanted, mind you, but our GM basically kept his hands to himself and let us do whatever we wanted. So in the end, we really only had ourselves to blame for this. Whether or not this is the last time we'll see Hastur, though, still remains to be seen.

After all, we might end up switching games before we get to that point.
Winged Cat 12th Apr 2016, 11:38 AM edit delete reply
Sounds like everyone's having fun, which is the point.
Mykin 12th Apr 2016, 10:03 PM edit delete reply
Yeah, hard to get invested in an rpg if not everyone is having fun. That's half the reason why we keep switching game systems. It annoys everyone when we do so but none of us want to force another player to keep playing something that they're not enjoying.

I like to think that we won't be switching anytime soon, however. This session was the most fun we've had in a while. I mean, we know we're a pretty dysfunctional group, all things considered. We know that half the time our plans are going to fail and the half of the time our plans only succeeded by sheer dumb luck. We just take refuge in the audacity of it all and laugh about it along the way. And despite the fact that two players had to roll up new characters for it, we're all still wanting to keep going with this game... it just means that we won't be having anyone play a psyker anytime soon. Not after what our GM pulled here.
Guest 12th Apr 2016, 6:15 PM edit delete reply
I don't know weather or not Twilights ready for puns.
Blueblade 12th Apr 2016, 7:17 PM edit delete reply
I thought those puns were pretty "Sans"-sational!
What no "Comments"?
Well you know what I say no "Pun", no gain.
No need to take this too "Cirrus"ly.
After all it's not like we want a "Neigh"gative vibe going around.
"Apple" all this is supposed to be a positive place with a "Stable" Community.
Beside I "Flank"lay just can't help myself.
After reading all the puns in this page I just "Hoof" to make a few puns of my own.
But perhaps I should take my leave "Foal" now.
After all I'm feeling a bit... "Horse"
(I'm so sorry about this. XD )
Winged Cat 13th Apr 2016, 10:48 AM edit delete reply

(As one punster to another: no, you're not sorry at all. :P )
Specter 13th Apr 2016, 2:29 PM edit delete reply
Sorry for puns? I'd say I beleive you, but I need to check the lie detector for that one.

Lie detector sound

I didn't think so. Next time, lets try to be a little less punny.

... I feel horrible.
Rastaba 12th Apr 2016, 9:20 PM Never Enough Puns edit delete reply
There are never enough puns. No matter what they tell you, NEVER! Never, I say!...this post needs more puns.
Digo Dragon 13th Apr 2016, 5:15 AM edit delete reply
Digo Dragon
There was one GM I had who was pained at times when I told my terrible puns. He still enjoyed them, or perhaps more my company because I am an entertaining player to have, but his ability to bear puns wasn't too strong.

So, he had this amusing thing he did by rewarding me negative experience points for bad puns as a way to laugh off the terrible jokes I'd occasionally make. Some arbitrary number. It became a bit of a running gag for him and I was perfectly fine being in on it since it wasn't a real penalty or anything. By the time my character was 4th level, I had acquired enough negative xp to be negative 6th level if we were counting. XD
Isenlyn 13th Apr 2016, 9:17 AM edit delete reply
One time, we were in an homemade investigation RPG, but at one moment I disagreed RP with another player, then he broke my phone (still RP), the we fight, then things happens and we passed around 2 hours doing things to annoyed the other RP, with the GM just rolling with it.
That was just one of the best game we had. XD