Page 738 - Hypocritical Hit

14th Apr 2016, 6:00 AM in Hurricane Fluttershy
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Hypocritical Hit
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 14th Apr 2016, 6:00 AM edit delete
And we're back! I'm back. We're all back, even though in some ways we never actually left. I'm tired as I write this.

It's hard for a DM to be exasperated with stuff they've technically allowed to happen, but let's be honest: Shocking the DM is half the fun, for both sides. It wouldn't be as entertaining if we didn't overreact.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Sigurdgram 14th Apr 2016, 6:15 AM edit delete reply
yay! a reference to one of my favorite homestar bits!
Digo Dragon 14th Apr 2016, 6:23 AM edit delete reply
Digo Dragon
Hoping you feel better, Spud.

I'm pretty good with self-depreciating humor, so as a DM I'd mock the players if I had took part in the absurd incident, knowing full well I'd be mocking myself with them.
Mykin 14th Apr 2016, 11:16 AM edit delete reply
Same here, Spud, take it easy.

Anyway, Self-deprecating humor. I seem to do stupid stuff all the time, regardless of what it is, so I'm pretty good with self-depreciating humor myself. It takes the edge off of knowing that the only reason everyone in the party is doomed is because you had the bright idea to mouth off to that lich earlier. And it makes it pretty funny when other people join in and point out that they weren't really blameless either: Using the phylactery as a football was probably a bad idea, along with forgetting which piece of paper had the explosive runes on it and having holy water be our peace offering to the lich when Plan A failed miserably.

In other words, I find it fun when being self-deprecating is a group affair and we're all pitching in to mock how outright stupid we can get in our games. It keeps us from taking things way too seriously.
Digo Dragon 15th Apr 2016, 4:54 AM edit delete reply
Digo Dragon
Wait-- Holy water. As a peace offering. To a lich? At what point was that thought of as a good idea? XD
Mykin 15th Apr 2016, 7:24 AM edit delete reply
Thankfully, never: I basically came up with these ideas on the fly while writing my comment just to illustrate a point. However, this would be the kind of thinking some of our players have that I've discovered while playing with them, so it's just a matter of time before this kind of thing happens.

At that point, I'm really really hoping we have something with a high bluff skill by then.
aerion111 14th Apr 2016, 12:34 PM edit delete reply
I'd probably mock the session even as a player.
It can seem silly in hindsight even if you were part of it.
Heck, there's been single-player roleplaying games where I've been the only one responsible, and still ended up mocking it to myself as being a huge waste of time where I worried too much (though, of course, it's rare that the game has enough freedom to put the blame on me)
That One Guy 14th Apr 2016, 6:24 AM edit delete reply
Tell a time when you made a simple task or moment into a needless adventure!

Paradoxical 14th Apr 2016, 6:55 AM Rounding out the party edit delete reply
In a three person D&D game I thought I'd help with a NPC. One of the PC's (a bard) became suspicious did a whole juggling routine to cover a magically enhanced whispered conversation, tried breaking into the palace and . . . derailed the game to the point that the other player quit.
Desperado 14th Apr 2016, 9:53 AM edit delete reply
Every single moment of note in our Deadlands game fits this didcription. Our party can tear through combats meant to wipe groups twice our size, but give us a simple bit of roleplay meant to last 15 minutes and we will turn it into a whole adventure.
Winged Cat 14th Apr 2016, 10:44 AM edit delete reply
The campaign I'm running has been filled with such sessions, such that I've learned to go light on combat and provide plenty of social challenges. Right now we've got one PC, an ace starfighter pilot, embarrassed that her adopted daughter (another PC) wasn't a super-expert in her first sortie (having spent previous combat encounters supporting from safety, and only recently got her own fighter). Last session was going to be a combat? Nope, they finished the enemy off quickly (throwing a factory at the enemy factory will halt production quickly), but most of the rest of the session was spent in IC discussion of that and related family matters.
Venellian 14th Apr 2016, 10:00 AM edit delete reply
I once threw a trap at my three PCs in a game of 3.5.
It was a caravan where the only way to get in, for them, was the back. Unfortunately, there was a crossbow trap in there that would fire when the door openened and every round thereafter.
They spent a good three hours (of real time) trying to get into this thing even after I told them that their flying pet found a different way in and got the piece of randomly rolled treasure for them- a scroll of some sort.

Eventually they get in and break the crossbow trap, the party (a bard, a druid, and a cleric) were nearly out of hit points and totally out of spells (because I kept on rolling far too well for the trap to shoot them), but at least they got their reward, which I used the DMG to quickly roll up:

A scroll of protection from arrows.
Specter 14th Apr 2016, 10:24 AM edit delete reply
@Venellian; Ha, that's what I call irony.

The adventurers came to the home of an old hermit that lived in a small cottage in the middle of the woods. Their mission was to get his help so they could infiltrate could infiltrate a crazed chageling hive. When they got there, they found the hermit, everything was fine, and (to my knowledge) nothing bad was going to happen.

The old hermit said he had a spell to give them the appearance of changelings so they could get in, he just needed his book. The adventurers eagerly agreed to get it. The book was in a small gold encrusted and rosewood framed glass case, on the other side of the room.

At first, the adventruers were ok with just getting over there and getting it... then they got paranoid. It turneed from a two second interaction to a ninty minute ordeal in trying to figure out if the case was trapped, the old hermit was telling the truth, and that they wern't about to be ambushed.

Despite watching in contempt silence, the old hermit enjoyed the show he was given. When it was all done and over with, he asked what exactly they were trying to do, and after getting what he wanted, he said "Well, I hope you all learned about letting yourselfs get paranoid about a simple request. Not everypony is out to get you."

They said they learned from their mistake... but I know they learned nothing at all.
Draxynnic 14th Apr 2016, 3:33 PM edit delete reply
Adventurer's paranoia in action. The dozen or so times where you embarrassed yourself becomes worth it the one time they really were out to get you.
Nixitur 14th Apr 2016, 10:52 AM edit delete reply
Okay, so scene: It's a dwarven mine with a dwarven outpost nearby. The mine was recently attacked by a dragon, killing lots of dwarves. It swooped in, stole some stuff and left.

To fight the dragon on our own terms, the party devised a plan. The plan was to make it seem like the mine was running again, to fire up the furnaces and to pretend like there was a big ol' diamond in the mines. We hoped that that would lead the dragon to the mine where we could fight. The plan necessitated the help of the dwarves, so two of our party were sent to the dwarves to convince them.

Of course, on the way there, the dragon appeared and the only reason they survived was because it couldn't be bothered to go out of its way to squash some bugs. But it did show that it was pretty easy to get the dragon to go somewhere by just being visible.

They returned and the revised plan was to just pester the dragon with magic and arrows until it gets annoyed enough. It worked.
Nixitur 14th Apr 2016, 10:57 AM edit delete reply
Bear in mind that even coming up with that plan took the better part of an hour. It was pretty funny.
remial 14th Apr 2016, 11:16 AM edit delete reply
I think every session of Paranoia falls into this category.
at least if you do it right.
CCC 14th Apr 2016, 7:11 AM edit delete reply
We once spent something like three-quarters of an hour (real time) trying to decode what the symbols next to the dials on a door meant and where we should set the dials to.

Then one of us tried to turn the dials, and we found out that the symbols meant nothing. The door was a Greater Mimic, and the dials were just there to get some poor schmuck to touch them...
Digo Dragon 14th Apr 2016, 7:41 AM edit delete reply
Digo Dragon
Ouch! Mimics are mean things.

I remember one session where nearly an hour was wasted in an attempt to interrogate a villain because we couldn't decide how to interrogate him. And we really didn't need to do any of that, we had access to the information from a bribed minion so... that was a wasted argument. XD
aerion111 14th Apr 2016, 12:36 PM edit delete reply
I kind of feel that after a while, the GM should have tried to subtly skip to the part where you set the symbols to SOMETHING.
It'd mean missing out on a self-made puzzle, essentially, but it'd also mean not wasting time on something that wouldn't matter.
CCC 17th Apr 2016, 2:19 AM edit delete reply
To be fair, the GM did tell us right at the start that he had no idea what the symbols were supposed to mean (we were running a published adventure).
Dragonflight 15th Apr 2016, 1:08 PM edit delete reply
I recall once in a game where we'd just finished trashing the evil necromancer's lair, and put the boots to the aforementioned necro as well. We were examining his loot, and the thief reaches out to test a chest for traps.

It's a mimic.

The thing grabs on, and starts to change, when the thief pauses, and leans closer. "You know," she says as it starts to morph teeth. "We've just killed your food provider, and everyone else. We're about to abandon this place. If you eat me, they'll kill you. But if you let me go, I'll take you back to *our* castle, where you can be well taken care of. What do you say?"

Faced with that argument, the Mimic let her go and let her take the treasure. It was a small price to pay for a new home and people who would feed it.
Akouma 14th Apr 2016, 7:26 AM edit delete reply
Thinking about things the DM allows makes me think of a debate I often find myself having. A friend of mine and I often talk about ridiculous cheese builds in RPGs. We fairly often talk about builds that require "DM stupidity" to work, versus ones that don't. Basically any time a build is very obviously intentionally misusing the rules as written to get the desired effect and the DM would have to voluntarily ignore his/her impulse to bring the hammer down.

But my friend and I sometimes classify these differently. Basically, if a build is just plain broken but everything in that build is working the way the game creators intended, I consider that build to not be one that requires DM stupidity. If everything's working as intended then it's obnoxious and you can politely ask the player to tone it down, but that's about it. (Unless they're directly hurting the fun of the game for other players, in which case as the DM it's your responsibility to do something about that.) My friend is of the opinion that you should just bring the hammer down and bar such things outright.
Godzfirefly 14th Apr 2016, 8:01 AM edit delete reply
Sometimes OP characters can be fun for the whole group, as long as everyone in the group is okay with it. I know that one of my local group's favorite characters took advantage of the Quadratic Wizard, Linear Warrior issues (among others) in D&D 3.5 to be way OP compared to the other characters (and most challenges.) The player was a team player rather than a munchkin, regardless of what his character build was, so the team accepted him for the powerhouse he was.

(That said, in retrospect, when the players remember that Wizard better than they remember their own characters, I sometimes wonder just how okay that game was.)
Anvildude 14th Apr 2016, 12:38 PM edit delete reply
I could actually see that working out really well. A wizard or cleric or something who's completely Munchkin'd their character, but towards Party Buffs. So basically the whole party is OP but only because of one character.

...Cavaliers could do that too, I suppose...
ProfessorHawke 16th Apr 2016, 2:17 PM edit delete reply
It's simple enough to play in a group with party members of widely varying optimization, you just need to be careful if there's a noticeable gap between you and the others.

1. Don't step on toes; if you have a party Rogue who boasts that no lock will keep them out, leave your Knock spell at home.

2. Be completely honest with the party and your DM how you do what you do, and what you can do with it. Be sure to run it by them before the game; no underhandedness OoC, no stretching RAW until it breaks.

3. Support your friends. If the Rogue is a stealth expert, give them an Invisibility spell. If the Monk has trouble hitting, look into some buffs; Bards are exceptional at this. Don't be afraid to offer mechanical advice to those lagging behind a bit, but make sure it's solicited, and also focus on bringing the concept to life (even if it's sub-optimal) rather than strength in a vacuum.

4. Don't trivialize sessions through raw mechanical strength. Coming up with a clever workaround for stuff is fine, but if you completely subvert the dungeon crawl, so much for the session (or your friends getting to do anything). Try to find ways to do it as a group. For that matter, if a challenge seems uniquely suited for another party member, don't step in and do it yourself.

5. If you keep outperforming others, save your nastiest stuff for a rainy day- pull your punches unless things look dire, then take the gloves off. It's also much more awesome that way when you do bring out the big guns.
j-eagle12212012 14th Apr 2016, 9:54 AM edit delete reply
Mostly Spoiler Free Review

On your Marks

The first post cutiemark meeting of the cmc
And the episode opens with them staring at their own butts
(To be fair when I got my tattoo on my shoulder I stared at it in awe a few times)

So the first 2 minuets of the episode gives us a multitude of images to take completely out of context including adorable outfits, a wink, and hiking up skirts to look at butt marks

We get to see lots of butt marks in this episode.
And Bulk Biceps has a speaking roll...and he is a typical Bro
-_- his cutiemark is a Dumbbell -_- let that sink in... His special talent is picking things up and putting them down

And the cmc decide to do stuff, on there own
Applebloom didn't you have a dream like this last season?
Solo song for applebloom! (Well done Michelle)

So Dancing and she is not that good at it but practice right?

The fact that Sweetie Belle sounds so happy about crochet makes me smile (Claire's voice didn't crack O_O the cmc VAs are growing up ^_^ )

Bravo to all three VA's in this episode Michelle, Claire, and Maddie did awesome

Nice new character introduction and hey Lyra, BonBon, Octavia, Doctor Whooves, and Derpy

Tender taps got his mark thanks to the cmc
And he is showing his butt to the ladies *_*

This was a solid episode establishing the cmc's future in the show

Hopefully next episode has some Starlight Glimmer

Jurririg (hitbox)
Jamie (irl)
Freelance 14th Apr 2016, 11:52 AM edit delete reply
The DM may be ribbing them over their antics, but at least there isn't the railroading like from "DM of the Rings." The players there got to the point of taking the feat "Hating this game" and taking "+10 to hating this game."
Raxon 14th Apr 2016, 3:00 PM edit delete reply
One of the best parts of any campaign is that one session where the party decides to detour to investigate something innocuous. I recently had it happen with a statuette with a bit of flavor text. It shimmered in the light, and glowed faintly in the dark.

The party decided this was some powerful and mysterious artifact.
MjaxMajoran The Bad Bard 14th Apr 2016, 6:09 PM edit delete reply
My God, I actually made it, and it only took...wait...I started this before fallout four so... well then It only took me exactly A LONG time to catch up, and now that I have I can safely say-I wish i was still behind!

Still guess It gives me something to look forward to!
Freelance 15th Apr 2016, 12:21 AM edit delete reply
I know that the storyline is likely all mapped out, but what I want to see is the consequences of their rushing off without RD there to coach the pegesi over the past several days--probably them not making as much progress as they could/should have, and RD needs to go into crunch time.... Oooo, that would be great for Fluttershy being the make-or-break like in the original episode.
Mykin 15th Apr 2016, 7:26 AM edit delete reply
"No, I'm mocking how absurd that session was as a while, fully aware that I allowed it to be that absurd and even added to it."

Funny how many times I keep hearing that line uttered by my various DMs over the years...