Page 749 - Rings of Icarus

10th May 2016, 6:00 AM in Hurricane Fluttershy
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Rings of Icarus
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 10th May 2016, 6:00 AM edit delete
Man, look at that page number. That's almost three-quarters of a thousand right there. That's insane, isn't it?

Right about now will be where I enter crunch time for the revival of a special project. Here's hoping I make my deadline on this attempt.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Specter 10th May 2016, 6:03 AM edit delete reply
Good luck with that deadline.

Hmm, it seems Rainbow Dash does know a thing or two about how important Health and Safety really is. Especially for a barbarian.
Digo Dragon 10th May 2016, 6:08 AM edit delete reply
Digo Dragon
"If it weren't for the last minute, nothing would ever get done." -Tshirt I once saw.

Skill bonus-fishing can be pretty annoying when players are just trying to find every dang little excuse to squeeze a +1 out of. So when a PC finds a legit idea that is worthy of a bonus, that's when I get generous.

On the flip side, I can be pretty good at bonus-fishing. Like the time I gave the party a big bonus to break into MIT because The Great and Powerful Trixie was doing a stage show outside as a distraction, and there was nothing more distracting than a blue unicorn in a large purple hat n cape setting off magical fireworks and illusions in front of a science building. XD
Pablo360 10th May 2016, 7:29 AM edit delete reply
You've told lots of bits 'n pieces of that campaign, but one think I don't think you've ever shared on this site is why you were breaking into MIT in the first place. I know the aftermath of that was somewhere in here...
Digo Dragon 10th May 2016, 9:06 AM edit delete reply
Digo Dragon
That's a good question!

...upon digging through a few surviving notes from the campaign, the reason the team broke into MIT was to research information on a professor who was kidnapped. It was the Dean of Occult Studies. Which... we didn't know there WAS one at MIT.

The humor of this missing professor having an office in the science building was not lost on us, but that feeling was quickly replaced by dread as we learned the missing professor was researching demonic summoning rituals.

Funny that the team happened to have a unicorn skilled in magic to decipher some of the professor's notes...
Anvildude 10th May 2016, 12:25 PM edit delete reply
First off: Seriously, you need to write up your adventures in that campaign.

Second: I'd love it if a professor at some university somewhere (probably a theology proff or one who specializes in folklore and mythology) managed to wrangle an official title of 'Dean of Occult Studies'- especially if they had an office in a science or engineering building.
Digo Dragon 11th May 2016, 5:54 AM edit delete reply
Digo Dragon
I think there's enough interest to write this adventure up that I really don't have a choice anymore. It should be written. :D
Mykin 11th May 2016, 4:24 PM edit delete reply
Sounds like what happened to me back when I decided to share my idea of a FOE Fanfic a year ago. Just know that you do have a choice: Write it up or have people bug you about it until you finally write it up! :D

Anyway, let me know when you've gotten around to writing that up. I could always use another story to read during my down time at work.
Blueblade 11th May 2016, 8:06 PM edit delete reply
How about two certain musicians having an over the top one man band musical battle to get a little girl to give them her one coin instead of the other one?
Bonus points to whoever knows what short I'm referencing.
ShadyCanopy 15th May 2016, 5:30 PM edit delete reply
Scott Pilgrim vs. The World?
loomCAT 10th May 2016, 6:15 AM edit delete reply
When you know something is going to get you banned or in trouble, you may as well press on and keep doing it to get the most enjoyment out of it.

On second thought, this is a terrible idea and you should be ashamed of yourself if you actually follow it.
Guest 10th May 2016, 10:05 AM edit delete reply
Most health-conscious barbarian I've ever seen.
TipJay 10th May 2016, 10:27 AM edit delete reply
Actually, I think all barbarians would take their health very seriously. After all, they do get a d12 hit die.
Winged Cat 10th May 2016, 10:40 AM edit delete reply
Yeah. Their bodies are what they have, just like a paladin takes care of armor and weapon (and steed, if there is one). I am picturing a rampaging barbarian tribe of doctors, with flu masks and white trenchcoats over blue-to-cyan coveralls their traditional in-the-field garb, bringing health and sanitation to the unwashed city-dwelling masses. Since they leave survivors (healthier than before) but plunder treasuries, more than once their mere arrival has prompted a citizen revolt to open the gates and let them in. Wise kings know they can not hope to stand against the tribe; at best, they can assimilate.
Toric 10th May 2016, 2:42 PM edit delete reply
Behold, the sanitary techniques passed down through the Armstrong Tribe for GENERATIONS!
aerion111 10th May 2016, 4:11 PM edit delete reply
Well, I mean, vikings are two of the more common 'barbarian archetypes' ('two' because there's both the normal vikings, and the 'berserkers')
And they were known for 'weird' levels of hygiene.
So, yeah, it does seem like there's a precedence for barbarians being more well-groomed and general in better hygiene than the 'civilized' people who live in their own filth (because moving the filth out of a large city, pre indoors plumbing, was a nuisance not all cities bothered with)
Digo Dragon 10th May 2016, 7:54 PM edit delete reply
Digo Dragon
Until John Snow gathered compelling evidence why plumbing was a really really good idea.
Person 11th May 2016, 5:18 PM edit delete reply
Bah, Jon Snow knows nothing.

(Yeah, i know, different person, just a joke)
Shchenya 12th May 2016, 12:59 AM edit delete reply
Actually, early on that was part of the problem... people thought he knew nothing and didn't agree with epidemiology.
SilverShadow4 11th May 2016, 1:45 PM edit delete reply
I love you for this refrence.
Pablo360 12th May 2016, 6:26 AM edit delete reply
Two things:

1) Brilliant.
2) I feel obliged to make a horrible, horrible ethnic cleansing pun here, but I'm not that comically bankrupt.
Classic Steve 10th May 2016, 11:57 AM edit delete reply
Pinkie, watch your accent!
Truly Mad Moves 10th May 2016, 12:53 PM edit delete reply
Truly Mad Moves
I'd like to thank Newbiespud for providing us with a strong 4th Edition role model. Such things are a bit lacking. I definitely need it to remind me of what can be done.

I was watching Critical Role last night - just getting into it, I'm on the third episode - and there was that whole deal where Grog was brain-dead after an attack by an intellect devourer, and they had to find a cure... stuff like that never happens in 4E. After an encounter, everybody's pretty much AOK and ready to go hack and slash some more. It's really exhausting having to *invent* non-combat stuff for 4E... I'd love to switch to 5E or Pathfinder or 13th Age, but I've devoted so much time to mastering the 4th Edition rules and mythology that changing systems now would just prove that the whole thing was a heartbreaking waste of time... so FID here serves as a good reminder that 4E can be just as immersive as any other system with the right amount of imagination.

Opening with the negative this time, so I can move on and say that the new rebooted campaign is just... amazing. It's so wonderful. We play every Saturday for three hours or so, and the roleplaying is just so evocative and beautiful, it really inspires me to new heights. A major DM problem is the separation of in-character and out-of-character... my players spend so much time in-character that I feel like I'm really there. I feel like I'm the luckiest DM in the world.

Of course, I'm terrified of what'll happen next. We've only had one combat encounter, I'm absolutely terrified that the next one will just screw everything up. And I know I need to make the story character-driven instead of event-driven, and provide foils for the characters, and implement inventions of the players into future stories, but... I have no idea how I'm supposed to do that. I mentioned the right amount of imagination, but... I have no imagination.

...Huh, that turned around and got negative again. Well, what do you expect, it's me. But... yeah, that sums it up, it's fantastic and wonderful, but I'm scared. I don't know how to take the amazing stuff I've gotten and turn it into a good story, or even a story that's about the heroes instead of the things I throw at them.
aerion111 10th May 2016, 4:13 PM edit delete reply
I would strongly suggest learning more than one game-system.
If not another edition of DnD, then at least getting familiar with some other modern system.
Being reliant on a specific edition of DnD, ANY edition, is going to harshly limit the kind of campaigns you can run.
EDIT: Besides, there's a lot of rules that can be home-brewed into DnD. Or just taken into your GMing style ('Let it ride' from Burning Wheel, for example)
Aralicia 11th May 2016, 1:15 AM edit delete reply
I totally agree on that. While I'm mainly focused on DnD 3.PF and Shadowrun, I have a solid grounding in a few games (Anima, Fate Core, L5R, DnD 5) and basic knowledge of many other (Ars Magica, GURPS, Zir'An...). It is really beneficial, and you can make use of tips or tools presented by other systems.

A sidenote concerning homebrew : while people often see homebrew as a way to change the game, it can also be a way to supplement the game where it is weak or nonexistent. For example, the Fate Fractal can be used by any GM to represent buildings or cities as a whole, which most systems don't. Even if the players don't see that, having City sheets with a few aspects may helps a lot the GM to keep the current setting in mind.
SilverShadow4 11th May 2016, 1:53 PM edit delete reply
I'm shamelessly sharing this here because it's relevant: My friends are building their own TTRPG called Avant Core. It's not ready to be released yet but they're getting close. Avant Core is a flexible, logic-based system. You can read more about it on their website and Facebook, both of which can be found here:
Super Kami Guru 11th May 2016, 1:31 AM edit delete reply
Ooooh welcome to the "herd" as it were Mad Moves. Critical Role is fantastic show, and it makes me happy to see more people enjoying it. I will say that you are in for a loooong haul if you wish to get caught up. If I'm to assume correctly they're currently on their third major story arc. The first being their trip through the underdark, the second dealing with the city of white stone, and the current arc where they deal with the chroma conclave. They just passed their episode 50 mark not too long ago, but it's been a blast all the way through. In any case I'm rambling, assuming you have to catch up another 50 episodes, and also assuming that each episode is about 3 hours long (and trust me, some go up to 5 for the really intense ones) you have about another 6 and 1/4 days worth of show time to catch up, or 150 hours worth of show to watch. But again I gotta say, it was worth it. The show is phenomenal.
Truly Mad Moves 11th May 2016, 10:17 AM edit delete reply
Truly Mad Moves
I've been pondering, and I've found the solution to my problems. First, I've already been planning for freeform episodes - bits where I ask the players what THEY want out of a session and plan the whole thing around what they each say. I figure, I just have to do that for EVERY session - for the non-freeform episode, I just have to force myself to have enough flexibility to meld what they say with the event-driven session I already have planned. As for 4E's videogameyness... hey, the characters and the challenges they face are still Level 1. I'll deal with unsatisfying rules and powers as they come. If I see a power with effects that I find unsatisfying (in the past, you may recall I expressed dissatisfaction with most 4E status effects lasting a single round, which is balanced but not particularly dramatic from a story standpoint)... I'll just change it. I was too focused on the big picture of overhauling the entire system; I'll just change one thing at a time as they come my way. And, ah... yeah. All the stuff from 5E, Pathfinder, and 13th Age that I wish 4E had... what's stopping me? I'll just do it.

Brief follow-up question: I've quartered the amount of XP that monsters (but not quests) are worth so as to make the story arcs last longer. Thoughts?

Oh, absolutely, thank you for the welcome. I'm sure I'll be breezing through the show, can't get enough. I was like "Voice actors playing D&D? That must be the single nerdiest thing in the world!" And that was just the tip of the iceberg. In the Q&A at the end of I think it was the fourth episode... they referenced Baldur's Gate, Tenacious D, and Gargoyles in that Q&A alone. It was like, my gosh, these my people. :D
j-eagle12212012 10th May 2016, 7:58 PM edit delete reply
Almost 750 comics in and Spud still creates clever page titles
Someone 11th May 2016, 12:47 PM edit delete reply
Yeah, I sometimes wonder how do they all come up with those.
Spoony Viking 11th May 2016, 7:28 AM edit delete reply
Hey there! I was curious: why would it be weird for Pinkie Pie to not be trained in Heal? It's not a Skill typically associated with Bards.
Dragonflight 11th May 2016, 9:42 AM edit delete reply
Could you imagine anyone healed by Pinkie? They'd find themselves wrapped in wax paper bandages, and liberally sprinkled with confetti, cookie dough, and icing sugar.
Blueblade 11th May 2016, 8:02 PM edit delete reply
That look on Rainbow's face...
May god have mercy on the Dm's eardrums.
Specter 11th May 2016, 10:10 PM edit delete reply
Much like the DM, I don't like whistles at the table. I also don't like people just sitting on their phone.

Thankfully, there is a medicine for one of them. Sadly it's not the loud one.
Mjax Majoran 4th Sep 2016, 12:26 PM edit delete reply
It's been some time since I commented on these, or even read them... Still haven't played my first game of dnd but yknow... eventually day