Page 752 - The Commoners' Cold

17th May 2016, 6:00 AM in Hurricane Fluttershy
<<First Latest>>
The Commoners' Cold
Average Rating: 5 (1 votes)
<<First Latest>>

Author Notes:

Newbiespud 17th May 2016, 6:00 AM edit delete
Knowledge checks: Not the best way to sustain tension.

Any stories about things getting good, people really getting into it, and then something happens to deflate it?

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Quin 17th May 2016, 6:16 AM edit delete reply
One game we had fought through an entire dungeon killing wave after wave of minions. Half our was gone as we stood before the coffin that contained an ancient lich that held the magical scepter of McGuffin needed to stop the rise of an ancient dragon Lord.

We set the rest of our explosives around the coffin and used a ten foot metal pole wedged into the side to open the coffin by use of our necromancer's freshly made skeleton as we hid behind one of the pillars getting ready to rain destruction upon our foe...

Only for our undead minion to return with a note stating the name of some random their who already stole it.

One search role and we find out there was a small hole drilled into the side of the coffin where oil had been poured in to incinerate the lich forcing a history roll to see if anyone knew who this ancient their was.

Nothing like finding out you loot is in another castle.
Pablo360 17th May 2016, 8:10 AM edit delete reply
I have to be honest, that sounds kind of awesome. read about. Actually having it happen? I couldn't imagine. And I've been told I have a very active imagination.
Jiruko 17th May 2016, 6:31 AM edit delete reply
Once, we ran into an elder vampire who could easily have taken control of the 3 vampires in our party. It was very clear that he could TPK if someone said the wrong thing. The GM was doing his storyteller thing and said, "His voice is like venom."

And one of the other players pipes up out of character: "Dispel poison."

We all cracked up. Completely killed the moment, but it was hilarious.
Waffle 17th May 2016, 10:56 AM edit delete reply
Reminds me of recently in my game...

"The door is barred."
"Can I get it to sing a duet with me?"
you know that guy 17th May 2016, 10:37 PM edit delete reply
"The town is up ahead, on a bluff."

"I roll Sense Motive."

Some puns can kill people.
Digo Dragon 18th May 2016, 4:45 AM edit delete reply
Digo Dragon
I should know. I've seen my bad puns deal magic piercing damage. :3
Digo 17th May 2016, 7:12 AM edit delete reply
It began in a tournament module. You know the kind, the modules meant to kill and points are awarded to the plucky adventurers that last the longest before the rocks fall...

The party of six (all being veteran 15th level) had managed to get past the anti-magic golem guarding the entrance to this tomb. They were able to open the elemental puzzle lock in the next room without setting themselves on fire (mostly), and even got past the crushing gear trap in the third chamber...

The two dragon skeletons in the fourth area were tough, but the party was filled with determination to defeat them and go all the way. These adventurers eventually won out against the dragons. They survived the death Ray traps, and the flying Dragon brain, and yes, even the vile dragon toilet fell before the party's unstoppable march to reach the famed treasures at the end of this dungeon.

The team found their way to the last hall, besting several dragon-blood devils and a table mimic within the lounge of doom. Finally, the party stood before the final door. Behind this door, the boss awaited the party. The fiendish black dragon Rogotha, sworn enemy of all that is good, was ready for the final showdown...

"Hey DM, can we take a nap in the devil's lounge?" The cleric asked.


"Can we take a nap?" The wizard repeated. "We skipped lunch earlier and it would give us casters time to refresh a couple spells."

I was utterly stunned. The entire party was in agreement for taking a break. Were they really going to break this stride of dungeon crawling and let Rogatha, their arch-enemy, wait for them to catch a few Zzzs?

Turns out... yes, yes they were.

Eight hours later, the party was refreshed and they strode into the final boss room. It was empty. No boss Dragon. No great legendary treasure. All they found was a note on the ground, written in large letters--

"Got bored waiting, took the treasure to Vegas. Later. Sincerely, Rogatha."

Someone 17th May 2016, 7:24 AM edit delete reply
So did they chase her all the way to Vegas, or did they just shrug and try to survive their way outta the Dungeon?
Digo 17th May 2016, 8:18 AM edit delete reply
They went home and put off chasing the dragon for another day.
Winged Cat 17th May 2016, 8:39 AM edit delete reply
Legit, if they were given points based on how much of the dungeon they survived. They cleared the final boss chamber without a fight - through unconventional means, but that's often a redundant qualifier (since combat is often the only conventional means).
Digo Dragon 18th May 2016, 4:47 AM edit delete reply
Digo Dragon
The module I have came with an index of actual teams from the convention it ran on and their scores. If I'm remembering correctly, the players would have made it to 3rd place. Surviving the dungeon is by far where most score the good points. :3

Admittedly I secretly pull punches as a DM, because if the players think they're about to get killed without actually getting killed, it's still fun. Even then we do have occasional deaths...
j-eagle12212012 17th May 2016, 7:38 AM edit delete reply
If magic can't cure the flu than equestria isn't that different from our world after all
Winged Cat 17th May 2016, 8:33 AM edit delete reply
Cure Disease ritual aside (which can kill the patient for a serious enough disease, and uses Heal which the only two ritual casters don't have good ranks in so the treated ponies would probably take serious damage), the "common" cold is actually a series of different diseases. What cures one may have no effect on another. Short of techniques that require germ theory to think of, the only broadly effective remedies are those which boost the patient's immune system and/or ability to recover.
Godzfirefly 17th May 2016, 10:10 AM edit delete reply
Fluttershy is a Druid. She is a ritual caster with a Heal modifier of 12. I feel like she could manage the ritual, if necessary.
terrycloth 17th May 2016, 10:31 AM edit delete reply
From how I understand it, the symptoms of the common cold are your immune system working properly and fighting the infection. There isn't much you can do other than suppress the symptoms because the actual germs are already being taken care of.

There's an antiviral medication that works against a lot of common cold variants but it doesn't really do much. You still get a cold, you just don't have it for as long.
Greenhornet 17th May 2016, 12:32 PM edit delete reply
I'm a history nut, so if the DM says "It's just the flu", I worry that he has heard about the Spanish Flu which killed MILLIONS.
Digo Dragon 18th May 2016, 4:57 AM edit delete reply
Digo Dragon
I've scared a few PCs in a wild western campaign because I researched how one contracts "lockjaw".
Digo Dragon 18th May 2016, 4:56 AM edit delete reply
Digo Dragon
There's a GURPS spell called Sterilize, which pretty much does what it says. Used on a living target, it'll wipe out any disease on them, but can accidentally kill the target too (deals 3d6 damage) because the spell kills ALL microbial entities, even beneficial ones.
Sir william 18th May 2016, 8:37 AM edit delete reply
It'd make more sense for that to do con damage not regular damage
Like 1d4 con
RinaldoLuke 17th May 2016, 1:42 PM edit delete reply
I used to have a thing in my D&D games where "the flu" was the only thing in the universe that Cure Disease would not fix. And while it was basically incapacitating, it was non-lethal. The only cure was bedrest, and no one knew who caught it or how. And no one was immune. Paladins, dragons, liches, anything could get the flu.

Basically, if you couldn't make it to game and we didn't have a better explanation, your character caught the flu.

Eventually, my group decided to investigate the flu (basically trying to weaponize it, even though I told them "it is a plot device: this won't work") but it turned out that while most diseases in the universe were basically a variant on a curse, "the flu" was actually some sort of large group of very small creatures that attacked the body from the inside.

It lead to great roleplay where the PCs were panicked about these extremely small, obviously hostile creatures, and trying things like fireballing rooms just to be sure they weren't being invaded.
bkengear 17th May 2016, 9:25 AM edit delete reply
So most of the party finally meets up after month (in game) of adventuring solo. We walk by some 3 old abandoned cottages by lakeside and since it's late we decide to go in one and sleep. Of course since it's our group we had to first break window with a carcass of boar.
Anyway after we go in GM starts to give some foreshadowing suggesting there will be trouble if we decide to use one of boats on lakeside.
Next morning we of course set out on sailing... or we would if our heavy warrior wasn't such a big baby and was afraid he would sink (he refused to take his armour off). So we managed to get him on boat as the sun was setting. Since sitting around wouldn't move the plot we decided to go despite it being dark.
Shortly after we leave shore GM starts to say how the fog is setting in and that we see some lights in it. The lights are under the water and are moving under our boat. Y' know the general spooky stuff. My two companions are preparing for battle, while I try to desperately swim away.
The lights catch up to us and our boat is in circle of light. We ready for battle. Blinding light and...
We wake up in comfortable beds.
Zephyr 17th May 2016, 9:51 AM edit delete reply
To update on my million gold post last week. I was able to mostly destroy the Drow city guys it worked pretty well actually I bought a lot of explosives and bribed the lower Houses to just let me through and collapse the city worked wonderfully and still have tons of spare gold.
Winged Cat 17th May 2016, 6:37 PM edit delete reply
...but that's only one city. You said you sought to destroy the entire Underdark. What will you do for the rest of it?
Sans 17th May 2016, 8:35 PM edit delete reply
He's gonna have a bad time...
Zephyr 18th May 2016, 9:00 AM edit delete reply
The Drow city was 80% of the Underdark the DM made it some mega city the size of a continent.
Specter 17th May 2016, 11:41 AM edit delete reply
In a short campaign that took place in a time when dinosaurs were a common sight, I (a 'crazy' druid with a raptor pet) and an elf ranger was asked by the nearby village to go and investigate a fallen meteor that landed nearby.

Our journey took the better part of two days and an encounter that didn't last a single round (I cast the druid spell to turn the trees and bushes in a 60 ft. radius into killing machines. The wolves (that hunted in a jungle) didn't get their midnight snack). We eventually found the location of the meteor. All we found was a large obsidian totem surrounded by half a mile of destroyed vegetation.

I decided to roll a nature check to see if I figure out what it was.

(Roll Nat.1)

I thought it was a tree that just watched it's brethren die, so I hugged it, then we got transported somewhere.
Platonix 17th May 2016, 1:49 PM edit delete reply
Meteors are NEVER good news for dinosaurs.
Specter 19th May 2016, 3:22 AM edit delete reply
Yeah. Too bad the aftermath is unfortunate for people too.
setokayba 17th May 2016, 1:34 PM edit delete reply
One way is... Roll knowledge check LOL
Demonu 17th May 2016, 7:17 PM edit delete reply
"Any stories about things getting good, people really getting into it, and then something happens to deflate it?"

Guys, the game shop is going to close in about 10 minutes. Let's wrap it up.
Digo Dragon 18th May 2016, 4:58 AM edit delete reply
Digo Dragon
Good answer. o.o
ladyofthelibrary 17th May 2016, 7:45 PM The Cleric Who Couldn't Cleric edit delete reply
My first campaign has kept stopping and starting because I have no experience. Basically I kept trying to be a thief and a warrior when I was a cleric, with the only things that really worked involving me praying to my goddess, even in universes where she wasn't supposed to exist.
As of right now, the DM plans to have the reveal that the cleric has had her ability to cast spells bound, making her feel useless.
For future reference, ALWAYS make sure you have a spell list if you're using magic.
Blueblade 17th May 2016, 8:34 PM edit delete reply
Something magical in Equestria that can heal all alignments... Hmmm... Where have I heard something related to that before.
(Cough cough)Celestia's Pet Pheonix(Cough cough) Pheonix tears (cough cough)
Digo Dragon 18th May 2016, 4:59 AM edit delete reply
Digo Dragon
Did you mean ailments?

Curing an alignment sounds pretty neat though.
bkengear 18th May 2016, 8:03 AM edit delete reply
Ha!"I will cure you from that pesky goodness!" XD
Random Person 18th May 2016, 8:13 AM edit delete reply
Not if I cure your evil with this fireball first.
Zephyr 18th May 2016, 9:04 AM edit delete reply
When cured do you become one of the people of the neutral planet having no strong opinions one way or the other.
Blueblade 18th May 2016, 8:13 PM edit delete reply
Oops darn typos. This is what I get for making comment right before bed. XD