Page 759 - Helium Powered

2nd Jun 2016, 6:00 AM in Hurricane Fluttershy
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Helium Powered
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 2nd Jun 2016, 6:00 AM edit delete
Of course, having an excessively cute thing in your game means you must yourself portray and inhabit that cuteness. And if it works too well, and your players love it, you'll end up having to play the cute thing even more because your players will want to see more of it.

It's a vicious, candy-coated cycle.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Masterweaver 2nd Jun 2016, 6:01 AM edit delete reply
Are we talking about Butters?
Newbiespud 2nd Jun 2016, 6:07 AM edit delete reply
The whole luvcats sequence probably counts, yeah.
Digo Dragon 2nd Jun 2016, 8:23 AM edit delete reply
Digo Dragon
In one pony adventure I took part in, the party fell in love with a half pony half snake creature (a gorgon in that world's terminology). We were fillies and colts, and for some reason we put more trust in this carnivore than in any other respectable adult we met. XD So, we adopted her as our aunt and she traveled a bit with us. I guess monsters have their own way of being cute. :3
T 2nd Jun 2016, 7:59 PM edit delete reply
My life with monstergirl meets my Litte Pony.
Blueblade 2nd Jun 2016, 8:05 PM edit delete reply
I read that description and then I immediately think about Butters and then I look down to see the very first comment is about Vermillion and I think to my self "Welp I see I'm not the only one who thought of Verter"
ANW 2nd Jun 2016, 6:34 AM edit delete reply
I have finally came up with the bones of a new player.
The Time Gentleman
Before you guys go all out and bash lazy on me at least read the details.
My player is just a normal person with some time training.
His looks are that of a gentleman, but with battle fibers. His main choice of weapons is a cane. You know how they sometimes has a design on top? He uses it to send a blast of time energy into a near by opponent. And this burst finished them off, they turn into time dust. If I get a natural 20, they are forced to skipped their next turn.
The main gimmick is the pocket watch.
Once per battle, I can pause time and move stealthily.
Three times per battle, I can get a 10% bonus to block, avoid, and counter. This is done by jumping back 3 seconds before they hit, with knowledge of the attack.
This just the bare bones of my battler.
Any ideas on how to flesh him out, and wich stat should I forus on?
Guest 2nd Jun 2016, 6:41 AM edit delete reply
Please nerf character immediately.
ANW 2nd Jun 2016, 7:05 AM edit delete reply
If you can't tell me how, please keep it to yourself.
This is my first player afterall.
Guest 2nd Jun 2016, 7:13 AM edit delete reply
What... system are you using?
...Do you know how this works?

Besides, trying to "pitch" your first Original Character (do not steal) to a forum of strangers is possibly one of the more misguides things you can do on the internet.
bluehelpinghorse 2nd Jun 2016, 7:25 AM edit delete reply
...says the person who cant be bothered to have a name other thatn "guest"
Someone 2nd Jun 2016, 10:34 AM edit delete reply
Speaking as a long time nWoD player, as a Time-focused Mage, this character would be actually quite underpowered even for a starting level character.
albedoequals1 2nd Jun 2016, 7:26 AM edit delete reply
The time-related powers are too strong for a player character. In D&D/Pathfinder, that sort of ability isn't available until more than halfway to max level.
Guest 2nd Jun 2016, 9:15 AM edit delete reply
If this doesn't work properly, this is a response to ANW's character.

Did you base this character off of Tracer from Overwatch? To me, there are a couple similarities. For example, freezing time and moving stealthily reminds me of the blink ability, and the bonus for blocking, avoiding, and countering by going back in time by 3 seconds sounds like recall to me, but the time blast is the only thing I can't find a similarity for. Maybe pulse bomb? I don't mean this negatively, just pointing out similarities I saw.
Anvildude 2nd Jun 2016, 2:55 PM edit delete reply
Time is a fun thing to play with.

First off- I love that he has his powers due to a "Time Stream"- fantastic pun.

Looking at your comments, it seems that this character will be for a DnD or Pathfinder style setting, so I can help out a little there.

First off- you're tying some of his stuff into specific objects he has- you'll want to ask yourself if these objects are required, or if they're simply acting as focii, and if they can be replaced. It's possible that he could use any silver-topped staff to focus the 'time blast' and any gold pendant to pause time- it's possible that those items were with him when he encountered the Time Stream and so absorbed a little Time energy as well, so work better to channel it. This would make those items his equivalent of a Holy Symbol or Spellbook- something that significantly reduces his abilities if he loses them, and then serve as a weakness.

The time pause seems alright, as others have said- but I have a suggestion for the 'time blast' thing.

Instead of dealing damage, make it a chance based thing. If you hit, it makes them lose their next turn (or lose an action or something, maybe)- if it's a Nat 20, it pushes them a step up the Age table. So a Child would turn into an Adult, an Adult would become Old, Old to Elderly, and the final step would do the dust thing.

That would be an interesting mechanic, I think, making it so that there's a potential drawback, but also turning 'just another damage spell' into an interesting debuff.

Of course, everything else is character. Who is he, how has this changed his life- does he have other focuses? Why is he adventuring (that's a big one)- basically, all the bits that make any character interesting.

But of course, most importantly, talk with your DM to figure out if he'd fit in the campaign and where, and all that.
Guest1 3rd Jun 2016, 12:28 PM edit delete reply
Um... I'll just assume this is 3.5, even if it probably isn't.

What you want for an attack is something that disintegrates it's target if it drops below 0 and is stunned for one round on a 20 (yes, you didn't say it was a stun, but I can only list one unnamed condition like that from the top of my head, and it's a level 5 maneuver for this exact reason, so let us say it is a stun).

Once per battle, you can "stop time to move around". Ok, I'll just say that this is a small scale teleport. On the note that not even a 9th level spell can do what I think you want.

"Three times per battle, I can get a 10% bonus to block, avoid, and counter. This is done by jumping back 3 seconds before they hit, with knowledge of the attack."
Now this is where you lost me. Do you want a minor version of "Blur"? If that's what you want, then... I suppose it's doable, but that would only be to attacks directed against AC and thus won't protect you against AoE's.
Though I guess that some people als say 10% when they mean a +2, so a +2 insight on AC and saves, right?

Just want to know if I understood correctly what you wanted.
TheFreshDM 2nd Jun 2016, 6:58 AM edit delete reply
Agreed on the nerf I am only reminded with this of a D&D session my friend hosted one time where he said he'd let me play a "nerfed" timelord seeing as we were both fans of Doctor Who while it wasn't entire my fault lets just say we went from level 3 to level 14...IN ONE ADVENTURE. After that session I as DM had to definitely lay some house rules on the group one of which being no more time lords in game unless under very certain conditions with the DM
ANW 2nd Jun 2016, 7:08 AM edit delete reply
He'll never be time lord like.
That is as far as he'll ever get with out additional teaching.
An Elegant Gentleman 2nd Jun 2016, 7:18 AM edit delete reply
Unless you heavily restrict time-related magic and/or set ground rules for it, it can quickly become overpowered.
- 1/battle time stop can set up lots of exploits, based on character movement, especially if it ignores any reactions.
- Depending on the system, the 10% block should be fine. Change the 'jumping back in time 3 seconds' to something like a temporal stutter. Most games have combat rounds of 3-10 seconds, so that's something to consider.
- What is 'time dust' and why does he turn killed enemies into it? Does it do anything beside turn their remains into 'time dust'?
Overall, time gimmicks can be fun, if used properly. Time Travel is right out. Who is this character and why do they have time powers is the real question.
ANW 2nd Jun 2016, 8:11 AM edit delete reply
The stop time only applies to him, and he can only move. To interact with something, he has to let time play again. It's basically his version of stealth move.

I call it time dust, but really it's just the defeated enemy aged to the point of turning into dust.

Tempal stutter is a good way to put it. Thanks for the name. I'll modify it to one second before being hit.
That will give him just enough time to react.

As for his past, he was just a regular member of a very minor royalty(hence the gentleman) when he encountered a very small time stream. It wasn't much, but his body can hold time energy because of it.
Where he is because if self training.
ANW 2nd Jun 2016, 8:19 AM edit delete reply
The time stop only works for one regular turn. Once he stops moving, time returns to normal.
Dragonflight 2nd Jun 2016, 8:45 AM edit delete reply
Bear in mind that in most games, Time Stop is a 9th level spell, which requires the caster be a full-on Archmage. There's a *reason* it's a high-level spell. It allows you to reposition yourself *anywhere* so as to totally screw up the opposition. Or to get out of otherwise-impossible situations with nothing more than a wave goodbye.

Giving the power of Timestop to a 1st level character is incredibly reckless. I'd take that out. In fact, I doubt I'd have let you build that concept character at all. It lends itself to too much abuse.
ANW 2nd Jun 2016, 9:12 AM edit delete reply
I suppose I can do that.
Besides, this is just a fun character.
I have a more serious one line in the works. This one was just an easier one to figure out.
terrycloth 2nd Jun 2016, 10:46 AM edit delete reply
Time stop gives you more than one round of extra actions (usually).

D+D has plenty of monsters with the ability to reposition themselves and avoid AoOs, and in 5e getting an extra action is a once/short rest power for fighters. (in 4e it was once/session for everybody I think?)

So a one-turn time-stop is powerful but not 'no player can ever have this ability' powerful, especially if he can only activate it on his own turn and not in response to stuff. If it costs an action (which he gets back during the extra turn) then it's really only giving him some extra, stealthy movement like he said.

If it costs an action and doesn't give him a full turn with a replacement action, then it's really not too powerful at all.
ANW 2nd Jun 2016, 11:48 AM edit delete reply
Thank you.
That's what I was trying to say.
He can't use it as a counter.
Just some quick stealth.
ANW 2nd Jun 2016, 12:59 PM edit delete reply
The only thing he can do afterwards is raise his guard, or if he completely behind someone give them a whack with his cane.
SRP 2nd Jun 2016, 2:54 PM edit delete reply
If you want to have a character with access to time abilities from the 1st level, you can also use Spheres of Power. It's Time sphere might not provide the effects your time gentleman has, but it has been already playtested and is balanced towards the normal expectations, which might be less work for you.
aylatrigger 2nd Jun 2016, 7:12 PM edit delete reply
The trick is not to actually say you are a timelord to the GM, nerfed or not...

Just sneak in things timelord-like.

Gestalt version: Time Warden/Sorcerer (Cross-Blooded (Aberrant, Destined))

Time Wardens cover all time shenanigans, and anything you would do with a TARDIS or Sonic Screwdriver...Plus a bit more. I said the character in question got into a weird accident while escaping Gallopfrey (Ponyfinder game...) and got merged with her Sonic Multitool and TARDIS. Time Wardens use Chronomancy, which means 1. Everything is based off time travel or time stopping...even things like 'Comprehend Language'... 2. No Arcane spell-failure! 3. Time shenanigans are awesome. 4. Their 20th level ability is called Lord of Time. We know what they mean. It also lets you go Red Mage!

For the alien-part (sorcerer), take Unusual Anatomy, and Alien Resistance. Everything else Destined, or you could choose another blood line that is unassuming (Exiled or Nomad maybe? Or any time based ones if someone makes them...). Anyway, Aberrant covers the two hearts bit, as well as being a bit alien.

Last bit: either you are on your last incarnation, or you need to get a high level Druid and/or mage to do a Reincarnation + wish or miracle that will trigger on your death. The Reincarnation will bring you back and randomize you- the wish/miracle is to make sure you are a 'time-lord'...or human, as we are using that for a base. Since you are not trying to go to your exact original form, you may be able to convince your gm to only need a lesser wish. Or no wish at all if they are really generous (...I as a GM usually do this...). As you need to get services and spells cast, if you start low level just say you have no more regenerations.

If you are doing non-gestalt, you could probably just switch between classes, or maybe do some kind of template stuff instead of Sorcerer.
SRP 2nd Jun 2016, 11:59 PM edit delete reply
There are two problems I see with your advice. The first one is that Time Warden is 3rd party. I know GMs who disallow this on principle, as supposedly that kind of stuff is more imbalanced that Paizo (actually more likely, instead of being always true, but Paizo has unbalanced stuff, too). The second one is it really depends on being a Gestalt game, which many GMs don't play in the first place. Multiclassing with two classes where the caster level progression doesn't stack hurts a lot, if one class is a full caster. Otherwise it sounds like a nice idea.
j-eagle12212012 2nd Jun 2016, 8:01 AM edit delete reply
*Mostly Spoiler Free Review*

Applejacks Day off

The work of a farm pony is never done

This episode basicly showed the problem of getting so used to a daily routine that you don't realize how many unnecesarry steps you take because to you they seem necesarry.

We got to see many background ponies
The ponyville spa seems to be getting more and more air time as the seasons have gone on

So many highlights to this episode

1) Game of thrones refrence
2) Mission impossible reference
3) Chicken Dance
4) Rainbow Dash reminding us that girls (no matter if they are Athletes or Eggheads) like to be pampered every now and then (I know I do ^_^)
5) the lesson of the episode

Overall season 6 has been on point

Onto the next episode

JurriRig (hitbox)
Jamie (irl)
Winged Cat 2nd Jun 2016, 2:47 PM edit delete reply
Watching this episode reminded me of advice on how to write intelligent characters if you yourself aren't that intelligent. The most basic level: efficiency - always looking for how to do things faster/with less effort (but also, not spending so much time trying to optimize as to defeat the purpose) so as to be able to do more and/or better.

Sure enough, Spike and Twilight could see how to do better, and Twilight only held back out of determination to do right by Applejack. Likewise, Applejack was more than capable of optimizing...when she allowed herself to do so.
remial 2nd Jun 2016, 8:10 AM edit delete reply
a cute thing story?
I played HoL once.
the idea for HoL is that there is a grand and glorious federation, a peaceful utopia.
you don't live there, you live on the garbage planet where the utopia dumps all the shit they don't want.
HoL stands for Human Occupied Landfill
HoL is not a game intended to actually be played, it is meant to be read. It WILL give you a headache to do so, because it is hand written. ALL of it except for 1 page. Page 37 is typewritten.

Anyway, one day some of the members of our groups couldn't make it so one of my friends decided "I'll run HoL" and we spent 3 hours each rolling up characters using the system from Buttery wHoLsomeness, which has a massive number of random charts.

we each had completely crazy characters who had more guns then Cable from Marvel comics, at least 2 of us had Green Lantern rings, one guy had the Silver Surfer's board, etc.

then we had to do something, because simply creating characters isn't enough. so the GM decides that we have to get an book away from the librarians after it had been accidentally returned. The Librarians are a serious military force in HoL.

fortunately I had a skill that was very useful. Spot and Train Wastit.
What is a Wastit? a mutated Wastem.
A Wastem is a principle food source in the world of HoL, it looks like a fluffy little teddybear, made of marshmallow. You can eat them.
A Wastit looks JUST like a Wastem but has a mouth the size of a whale's privates full of sharp jagged teeth. They _WILL_ eat you.
I lucked out in my roll on the chart chart and got Spot and Train Wastit.
We got the book back from the librarians, I ran through a great big batch of Wastems, I made my roll, there were a dozen Wastits in the batch. I told them to attack. 1 of the critters bounced after me, the other 11 swarmed the tank, and managed to wiggle in through the tank barrel, and ate everyone in the tank.
We were saved by carnivorous marshmallow teddybears.
Digo Dragon 2nd Jun 2016, 8:25 AM edit delete reply
Digo Dragon
HOL! Now that is a game system I have not heard in a very long time. :D

Total nonsensical fun.
Digo Dragon 2nd Jun 2016, 8:31 AM edit delete reply
Digo Dragon
Out of curiosity I checked Google Translate to see if the breezie was speaking anything specific, but alas, GT couldn't figure it out completely.

"Lun" gets detected as Dwarf in Vietnamese and "Arshen" as End in Hausa. If I turn it around and have "Focus! Stay together" translated to, say Swedish, it comes out as Fokus! Hålla ihop!

So, just something fun I did. For fun.
Anvildude 2nd Jun 2016, 2:58 PM edit delete reply
I feel like it's probably some dialect of Gaelic, or possibly just one of the really, really heavy dialects of Scottish English- where they're _technically_ speaking English, it's so mutated through vowel differences and idomization that it may as well be another language.
Digo Dragon 3rd Jun 2016, 6:10 AM edit delete reply
Digo Dragon
Could possibly be gibberish. Sometimes the easy way to make something sound alien is mash the keyboard a few times and then space out the vowels.
setokayba 2nd Jun 2016, 11:49 AM edit delete reply
I like more when the cute thing is evil or a assasin or something like that, when the party drop the guard, steal or kill them.
Winged Cat 2nd Jun 2016, 2:58 PM edit delete reply
Introducing cute stuff into a campaign? Yeah, I have a story about that...

So I'm running this pokemon campaign. There's this industrial area with an attached power plant, the size of two cities. So of course there are electric pokemon aplenty. This includes joltik.

Cue the squees. At least it got all the players talking and engaged; there are much worse reasons to have a session stall out with no plot progress until next time.

Of course, next time I'm probably obligated to have one of them go killer rabbit, as an antidote.
Someone 2nd Jun 2016, 3:25 PM edit delete reply
I was foolish enough to include Joltiks and Litwicks in the same location.
It didn't help that the Litwick one of the players caught is constantly burning the parties souls and they have yet to figure it out.
Specter 2nd Jun 2016, 5:41 PM edit delete reply
Aww. That thing is so cute.

If my party stuck around them long enough, i would turn one (or several) into a backpack.
The MunchKING 3rd Jun 2016, 6:27 AM edit delete reply
The MunchKING


It would be a VERY tiny backpack. :p
The MunchKING 3rd Jun 2016, 6:27 AM edit delete reply
The MunchKING


It would be a VERY tiny backpack. :p
Winged Cat 2nd Jun 2016, 7:55 PM edit delete reply
I think I've figured out what I'll do. One of the players wants the joltik swarming around her PC's head because she's got electromagnetic broadcast going on. Another is a sleuth.

So...the swarming happens, then they come across a murder scene, where the victim has a couple small holes in forehead. It comes out that someone's trained a joltik to drill through skulls and drink a brain's bioelectricity. Cue a slightly more frenzied swarm around that one PC's head.
Blueblade 2nd Jun 2016, 8:14 PM edit delete reply
Sadly whenever We've seen something cute or that I want to make into a pet the rest of the party just decides to kill it. T_T
j-eagle12212012 3rd Jun 2016, 4:18 AM edit delete reply
Sounds Like Oswin in Fallout Broken Souls
emmerlaus 3rd Jun 2016, 11:24 AM edit delete reply
Being a while since I saw Raxon...

Anyway, great chapter as usual. :)

PS: Sometime, cute can be mindblowing.

For exemple, this character in Shadowrun:
Zaftique 5th Jun 2016, 6:20 AM edit delete reply
This happened with our DM. He played sentient moss. He draped himself backwards over a coffee table and talked sort of like the lead Thermian from Galaxy Quest, but slower and deeper, and OF COURSE we demanded to find and talk to more mosses as the game went one. Sadly, as our game is kind of like D&D-meets-Firefly, lots of scrubland and deserts, less mossy areas. We did find a sentient compost heap, though! (I think technically qualified as an earth elemental per the monster manual, but it was being kept in a troll's kitchen, and "would mmmmmmmmlove to have some herbsmmmmmmmm... ooooooo thatmmmmmm was delightful, mmmmmthank you......"

We love our DM. ;)