Page 763 - Something Fishy

11th Jun 2016, 6:00 AM in Hurricane Fluttershy
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Something Fishy
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Author Notes:

Newbiespud 11th Jun 2016, 6:00 AM edit delete
Well, the idea was to announce in a big way that I'm working on a parody abridgement of the 80s Dungeons & Dragons cartoon, but I got caught up in preparing for this weekend's Fallout is Dragons, which could very well be the climax, so we're going with this casual, understated announcement instead.

Speaking of series that start and end, here's the newest episode of a series that might be ending soon.
Session 61 - A Dragon's Lament: Libsyn YouTube

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



ANW 11th Jun 2016, 6:10 AM edit delete reply
It's been long enough.

He has been mocking you since the very beginning. Always one step ahead of your team. And the one time you catch up to him, he either beat you senseless, or you win just to find out that that wasn't even half of his power.

It's the final showdown, two goes in, one comes out.

Does that seems fermilar to you?
Dragonflight 11th Jun 2016, 9:26 AM edit delete reply
Actually, the idea of the enemy leader always being one step ahead of you was something I played with in a Battletech 4100AD game, which was something of a cross between BT and Mekton, with a bit of alien mechatechnology thrown in, explaining where the superior mecha tech came from.

Psionics existed in that game, allowing players to have a single psi power they could develop. In the game, it appeared that Stefan Amaris, the general from the Star League era who betrayed the military and brought about the end of the interstellar government, had in fact had the psi power of possession, and had managed to live to the present day, possessing a long line of enemies. He had possessed an alien leader before the game started, and was largely responsible for the interstellar war between the new Star League and the alien enemy.

Amaris was a shrewd and dangerous political tactician and general, deploying enemy forces in a way which made the players genuinely terrified of what he must be like in combat. But he always avoided direct confrontations. Finally, near the end of the campaign, the PC's managed to Jump their fleet into the heart of the enemy stronghold, and fight it out with Amaris' forces. The PC's central player took his fighter up against Amaris, firmly convinced he was going to die... and Amaris was at best only adequate in mecha combat. He was a mastermind. A string-puller. But in direct combat he was only mediocre. That was why he never engaged them in person. If he had to actually pull out a weapon, he'd already lost. But he managed to convince the players he was going to mop the floor with them so badly that they didn't try to force the issue until the end of the game, when the war gave them no reason to hold back.

Honestly, the "blink-blink" moment on the players' faces when they realized what kind of enemy Amaris was made the fake-out totally worth it. :)
Digo Dragon 11th Jun 2016, 10:08 AM edit delete reply
Digo Dragon
Familiar? Isn't that about 90% of all stories with a villain? Seems particularly prevalent in Anime.
Tatsurou 11th Jun 2016, 1:29 PM edit delete reply
Oh, that reminds me of something really *evil* I did as a DM once.

See, my players at the time were not the sort to take notes or remember what it was they were supposed to be doing half the time. They tended to blunder through the world I'd crafted like an elephant in a china shop, and the most spoken line in any campaign I ran for them was, "What were we supposed to (be doing/do with this) again?" It was...frustrating.

So at the final campaign I ran for them in that world (with the same characters as every campaign prior), I gave them an old man DMPC who traveled along with them whose only job was to remind them what the main quest was about, and what the important item they were supposed to be getting was. Basically, he was their walking, talking quest log.

In that same campaign, the 'main villain' - an arch fiend - was almost constantly attacking them with massive forces, powerful magic, etc. The sort of thing that screams "this is a repeat boss". It was plain I had a big plan for the final confrontation.

They killed him before it even got there.

Then I dropped the bomb. As the 'villain' lay dying, he crawled up to the 'quest log' NPC and cried out, "Master, I've failed you!"

The stunned looks of shock on the players faces was totally worth it. The NPC then shrugged off his robes, revealing the fact that he was an arch angel of Balance and Order. Through him, I then remonstrated the players and characters about the damage they'd done to the world itself by blundering through without a care. The rare artifacts fundamental to the world's balance they'd smashed, the planar anchors they'd killed for XP, the wars they'd started by forgetting what their diplomatic missions were...

I then finished off by saying that since the PCs had proven to be a greater threat to the stability of the world, all the forces of creation whatever their alignment had joined forces to end them in a desperate attempt to save the world...from the 'heroes'.

As the players all stared at me slackjawed, I described the forces that were slowly building up against them...and included a lone minstrel who sat back from the battlefield with paper and quill. The minstrel then looked at them and said, "Roll for Initiative."

...I describe that as evil, but they *loved* it! They went all out trying to fight their way out of the forces arrayed against them, knowing full well there was no win condition. Either they fell to the forces arrayed against them, or their victory brought the world to an end...and all the while, the Minstrel recorded their exploits, their grandiose last stand.
LegendofMoriad 11th Jun 2016, 3:11 PM Kudos edit delete reply
Good job sir. I applaud a scheme well pulled off.
Pablo360 13th Jun 2016, 7:01 PM edit delete reply
Honestly, my favorite part of that story is probably the minstrel. He knows this is probably the most danger reality will ever be in, and he's in the middle of (what I'm guessing ended up as) one of the deadliest battles of his world… and so he writes it all down. And, of course, “Roll for initiative.” He knows that, once this is over, nobody will ever read his story. He doesn't exist. Yet he writes it down, because it's a story, and he's a minstrel.

Like I said, that's my favorite part of that story. And there are a lot of parts that I like.
Robin Bobcat 11th Jun 2016, 7:06 PM edit delete reply
Had that in a OWoD Changeling LARP.

We'd been fighting the same blasted Evil Nasty Bad Guy (Named Ravager of Children, if that gives you any hints) indirectly through half the campaign. I had personally taken down his Ananasi assistant/herald multiple times (including a dream realm, and an alternate past timeline).

But now was the final battle. BAD STUFF WAS GOING DOWN. Most of the group was trying to fight his minions, best described as bloated, diseased sea lions leaking glowing green slime, with chainsaws for teeth. The fight was not going well. So of course he begins proclaiming dominion over blah blah blah...

"I shoot him."
"Wait, what?"
"He's *monologing*. I shoot him. I know he's bulletproof, so I'm aiming right for that big fat mouth of his."

So... long story short, it was a critical success. On a called shot. From an expert marksman. Buffed with every cantrip in the book. And a powerful artifact rifle. To a spot he didn't have armor on. And armor was his only defense trait. A *very big* critcial success.

The big bad that was designed to take on the entire party (though some were getting horribly wrecked by the minions, one fatality) was reduced to one-third its health in a single shot.

"GRAAAH! You insolent mortal! I shall flay your skin from your bones! You will die a..." "I shoot him again." "What?" "He's still monologing. I shoot him again."

This resulted in *another* critical hit, though not as high a result as the first (especially since some of the mojo on my character was only good for one shot). Enough to take his head clean off, though.

"NOT a mortal."
ANW 12th Jun 2016, 5:09 AM edit delete reply
Why don't more heroes strike during a monologue.
They're skipping on free damage.
The MunchKING 12th Jun 2016, 9:24 AM edit delete reply
The MunchKING
Because then THEY don't get free talking time when they're trying to give a Heroic Speech.

Or trying to coordinate everything OOC. :D
Digo Dragon 13th Jun 2016, 4:51 AM edit delete reply
Digo Dragon
This is true. I've once had a BBEG fireball the party in the middle of their heroic speech. Revenge for when they did it to one of my boss monsters. XD
Blueblade 12th Jun 2016, 8:52 PM edit delete reply
Why yes that's very familiar to me. I believe it's called anime.
Balrighty 11th Jun 2016, 6:30 AM edit delete reply
Alas, poor Future Gohan.
Specter 11th Jun 2016, 9:08 AM edit delete reply
I'm going to have to double down on Rarity's response. "Awwwwwww!"
Digo Dragon 11th Jun 2016, 10:06 AM edit delete reply
Digo Dragon
Casual announcement works fine though. I'm sure followers will figure it out. I don't even have an announcement. :3

Hoping there are no technical problems for tomorrow's stream. Good luck on both projects!
Mykin 12th Jun 2016, 11:09 AM edit delete reply
Same here. I hope everything goes well for you with FiD and your parody thing. It's sad that I'm going to have to miss FiD due to work, but I'll definitely going to have to give it a listen to once everything is said and done.
j-eagle12212012 11th Jun 2016, 10:28 AM edit delete reply
It will be strange when Fallout is Dragons ends
I'm glad I powered through the sessions to become one of the streamies for session 50 and onward
I look forward to seeing where the Mawlers end up and seeing what Spud does next
Blueblade 12th Jun 2016, 8:50 PM edit delete reply
Speaking of which I have two questions...
When will we be getting back to Dynamic Duo?
And when will Nightstalker show up in the main Campaign?(Because that would be amazing if she did)
Wyvern 11th Jun 2016, 11:02 AM edit delete reply
I remember the Dungeons & Dragons cartoon well; I'm looking forward to seeing what you do with it!
Lyntermas 11th Jun 2016, 3:12 PM edit delete reply
An abridgment of the D&D cartoon? I think I found something like that once. Here's the link. Maybe inspiration, maybe just a good laugh.
setokayba 12th Jun 2016, 11:03 AM edit delete reply
And so, the queen of Breezies talk with Celestia and Luna in the great table with Tiamat, The Griffon Lord, The Minotaur King, the statue of Discord and queen Chrysalis, commenting about the yellow pegasus and how she must have a ticket for a gala.
Newbiespud 12th Jun 2016, 11:39 PM edit delete reply
Just had the penultimate session of Fallout is Dragons and feeling sad that this is coming to an end...
Digo Dragon 13th Jun 2016, 4:53 AM edit delete reply
Digo Dragon
Aww, think of all the wonderful times you've had. And look forward to your next big campaign project. With all the experience gained on this one, your next could be even better!
Mykin 13th Jun 2016, 5:49 PM edit delete reply
Ditto on what Digo said. As sad as it is that it is coming to an end, at least you can say you guys had a successful campaign that actually had an ending. I've yet to be in a campaign that has lasted longer than a handful of sessions so I'm a bit envious of what you've managed to pull off here. You and all of your players should be proud of what you managed to accomplish. I'm also sad I wasn't able to join yesterday's stream like I wanted to, but it's life so what can I do?

And along with Digo, I'm interested in seeing what you do next. But maybe I'm getting ahead of myself here, I still have a backlog of sessions to get through first.
Wulfraed 31st Jan 2018, 8:23 PM Wulfraed edit delete reply
Whatever way it goes, I see them hitting Plan C^3 -- critters, chaos, confusion -- as an escape route; and the truth will out when Celestia meets them at the donut shop.
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I know what to do so I will try. Even though my job is not right, it is an effort. To overcome it, I had to be content with life now, satisfied with what is there.
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