DM: With the navigational data you obtained form under the Imperial Palace on Canterlot, you are able to track where Dark Feather's flagship will rendezvous with the factory ship, the Hock Hammer.
Spring Clean (Pinkie Pie): Anything I can loot in—?
DM: The cargo hauler you stowed away in is mostly full of heavy machinery and raw materials. Nothing really portable.
Cookiecutter (Twilight Sparkle): Finding red keycards isn't much of a challenge anymore.
DM: I'm starting to feel sorry for that NPC...
Spring Clean: Can I loot—?
DM: She's not carrying anything else of note.
Gracenote (Rarity): Would that trick Wind Whistler used to disable the doors on the Nightmare Moon work against these robot troopers?
DM: You don't know enough Binary to be able to fully override their systems, but I'll say you remember enough that most of your bard powers should work.
Cookiecutter: I'm beginning to miss being a wizard...
Maple Leaf (Fluttershy): More jumping puzzles? I'm not good at these in video games either.
Gracenote: You're trained in Acrobatics. Why not take Skill Focus next level?
Maple Leaf: I dunno, I was thinking of taking Sneak of Shadows...
DM: Why not just rebuild as a rogue, since you never use your powers anyway? I'll even let you treat frying pans as Sneak Attack weapons, considering your cutie mark. With a mechanical groan, General Rom Hock's armor collapses.
Cookiecutter: And there was much rejoicing.
DM: And just in time: in only a few minutes, the sequencer charges will go off, putting an end to the Dark Hoofer project once and for all.
Gracenote: We hurry to the shuttle bay.
Spring Clean: Can I—?
DM: *sigh* Yes, you can loot him first.
Guest Author's Note: "Those of you who've read my comic will recognize the unfortunate red pony in panel 2. Don't worry, GM fiat decrees she'll live to be unceremoniously bonked on the head another day.
I rarely end up asking for loot. It might be a mindset I've held on to from the early days (where my characters barely lived longer than two sessions before I had to reroll), but I've never really found much point in grabbing anything that wasn't straight up cash. Since we rarely, if ever, managed to find ourselves in a store that actually wanted to buy our stuff in those days, the idea of carrying random sets of crappy armor and weapons around never made sense to me. Of course, I always jumped on the random magical item, but those tended to appear just as often as the stores, if not less so.
But ever since that ridiculous shopping trip in my FO:E game, I've been slowly coming around to trying to pick up everything that might have value to it. Of course, it kind of helps that we have a truck to carry these thing...
My character in FO:E currently has some odd loot, including a rare non-creepy Pinkie Pie poster, two plastic bat decorations, and a lab coat that can only be described as "What Bill Nye would wear as a pony".
It doesn't come up much at our table. My current campaign is Legend of the Five Rings(IN SPAAAAAACE), where you don't generally have loot because samurai are supposed to be above such things as material wealth. Problem is, I'm running it with the Cypher System, which presupposes that you're going to be finding one-shot magical items all the time, so I've had to find a thematic way to work around that.
It's one of the alternate setting options in 'Imperial Histories 2,' the last chapter. Although as with all of their alternate setting options, it's kind of sparse on actual details, so I've drawn on half a dozen space opera anime (plus a side order of Warhammer 40k) to flesh it out.
I'm slightly proud of the version of "I loot it" I recently inflicted on a GM.
Our first session consisted of finding an abandoned ship, boarding it, and taking it to port. This was a setup so we could claim it as our prize, thus giving the party a ship and ability to travel the seas - the intended plot of the campaign. This had all been negotiated before the campaign started.
At the end of that first session, my PC laid out the next step in registration, which had not been discussed but logically flowed from the situation. We had to take inventory of all cargo and treasure on board, with an eye toward reselling for supplies and to finish paying the registration fee. But we already had (and owned, save for the last bit of paperwork) the ship.
Which is to say, first session and we're already looting ourselves.
I kinda have to do it a lot to my DM, hes the type of guy that for longest time after every single battle the enemy either had nothing at all or the weapons "broke" during the fight. So the only loot we could get was the stuff he hid randomly around the area that we never had time to search for because we always ALWAYS manage to agro the enemies, or boss, or theirs no time after the fighting to search, or someones dying and we dont have time to search, or or or EVERYTIME.
Or at least without 'Friendship is Magic'. I could see G1 existing (might help explain why RD originally thought it was too silly, which of course would show that she'd never actually SEEN the original show - most of the storylines would make fine classic D&D adventures themselves).
Pretty much any of the episodes written by George Arthur Bloom or Michael Reaves. Special mention to 'The Return of Tambelon,' which would make a great Ravenloft adventure...
Sure I'll bite...
*Harmonyballs is a serious documentary about Barbershop Quartets.
*Tabitha St. Germain is known (barely) for doing voice overs in short lived Canadian animated series, but gains widespread fame after her appearance in the first Futurama movie.
*Tara Strong is known primarily for the Powerpuff Girls.
*Nerdy guys make YouTube videos of themselves talking about Disney Princesses instead of ponies.
*Barbie and her Sisters in a Pony Tale was never made. Barbie fans never had it so good.
*The major girls cartoon background that pervades all of Western culture is Rainbow Bright, despite it never being much good. It was remade recently as a new, updated television series with a bigger budget, high-tech computerised special effects, and edgy writing. And it sucked.
*Newbiespud exists and is making a screencap comic based on Steven Universe.
* "A Brony Tale" is a serious documentary about fraternal organizations targeting jockeys.
* Outside of voice-acting in a few obscure video games, John DeLancie doesn't do anything of note until showing up as a minor character in the second season of "Breaking Bad". He goes on to crowdfund a documentary about "Whiteys" and still attends Breaking Bad fan conventions.
* Lauren Faust is known primarily for Milky Way and the Galaxy Girls.
* Instead of dressing up in fursuits of ponies, nerdy guys and gals dress up in fursuits of literally any other species.
* Without the success of Rescue at Midnight Castle, He-Man and the Masters of the Universe was never revived twenty years later, and remains an obscure, cult TV show.
* "Jem and the Holograms" was never filmed. Jem fans never had it so good.
* The major kids show that pervades Western culture is The Smurfs, despite never being much good. It was recently remade as a new, updated TV series and movie with high budgets and state-of-the-art computer graphics imaging. It was terrible.
* The pervading medium used to animate kid's shows in the new millennium is claymation.
* Newbiespud's still around, and is still making a screencap comic based on... (wait, Steven Universe is already taken? Um...) Gravity Falls?
Don't get me wrong, Steven Universe is a good show.
But would it really make a good RPG?
I mean, that's the third time I've seen that, including the last time around.
John Delancey obscure? You ever hear of this little thing called Star Trek? It used to be arguably the most mainstream science fiction franchise. He guest starred on several of the most memorable episodes of TNG and a few of DS9 and Voyager as the most beloved non-main-cast character, and probably more beloved than most of the main cast.
If you didn't already well know this I think I can safely say John Delancey was already famous for portraying a capricious trickster quasideity before you were born. Now stop making me feel old.
I am aware of (and have watched) Star Trek, yes, and I am aware of John de Lancie's role in The Next Generation and onwards. My interpretation (of my own joke) was more based off the assumption that if you ask the average joe, "Do you know who John de Lancie is?" the most likely response is "Who?" (Nerds will answer "Yeah, Trias from Planescape: Torment, right?") In retrospect, I should have more closely followed the template of the source material, sorry.
Though if feeling old is what you want, were you aware that Season One of TNG aired closer to the moon landing than the present day?
When I'm GM, I tend to play loosely with them. I only count significant weighty objects like weapons and armor, but little things under a pound tend to be hand-waved.
As a player, I try to track weights more accurately. Most GMs I've played under seem to follow encumbrance.
"Nothing but heavy machinery and raw materials."
Reminds me of a story told by a friend where the party was in a warehouse filled with "Heavy machinery. Nothing to loot". They demanded to know WHAT machinery was there and the GM rattled off an off-the-cuff list that included CONSTRUCTION equipment, which IS "heavy machinery".
The PCs stole a bulldozer and later used it to rob a bank.
Quite. If the heavy machinery is self-propelled, and especially where you have robot drivers (such as in this 'verse), heavy machinery is often capable of looting itself, taking along quite a bit of other stuff too.
Just because a star destroyer is too big to fit into a typical humanoid's pocket doesn't mean it can't be loot. You just have to be creative with the heist. (This may include coming up with automation to replace, at least for a short time, those things you normally need a large crew for.)
Self-propelled, self-driven construction with the right raw materials is even worse. How fast can it build a starship, or some other big ticket item? Maybe it needs skills - did the party include a crafter? Sufficiently advanced tools approach Minecraft/Lego-grade manipulation of the world, which is a superpower right up there with teleportation and invisibility.
I once had a detailed plan for stealing a Star Destroyer that involved disabling the gravity and the magnetic generator that kept the hull plates attached to each other. But the campaign stopped before we could get that far.
I had a party steal a Russian tank once. And they did figure out how to fire the main cannon. I didn't bother looking up the damage though. Since they were shooting unarmored trucks, I just assumed whatever was hit was destroyed.
What if the space freighter was carrying reproductions of late 20th century sports cars? The PCs then start driving them down the corridors of the death star:
Fast And Furious... IN SPACE!
You'd need a system with good vehicle rules, and stuff for vehicle crew to do other than just drive and shoot. You might want to make the PC tank one with an autoloader, since "roll Str/Dex to reload" each round can get boring, but at the least only having one PC able to handle comms with the outside world can be an interesting aspect. Possibly break the PCs into crews of 2 or 3: one driver, one gunner, and optionally one "commander" (talk-with-the-outside and dedicated spotter, since the other two have limited vision) per tank.
Technically, there is an optional RPG side to Car Wars that could totally handle this, though that's "RPG strapped onto a wargame" and can feel like one (not much RPG detail other than vehicle stuff); OTOH, the setting is one that already supports something much like Girls und Panzer, so setting it in an academy and using converted vintage tanks instead of armored cars is but a minor tweak. All of the last sentence can also be said of Mechwarrior/Battletech (though the tanks would be from the Star League instead of WW2).
As for truer RPG systems, I'm pretty sure GURPS could do it. I suspect Silhouette Core or most other systems that have good ground vehicle rules could support this. The FFG Star Wars series has dedicated vehicle combat rules but they might be a bit light on non-drive/shoot mechanics...but again, use the above guidelines for the "commander" position and you might be able to pull it off, with more than adequate out-of-vehicle gaming support too.
So this guest run has made me want to play or run a game in which the players exist in a world that's very Star Wars in terms of what exists out there, but they live on an isolated and non-spacefaring world that's straight out of a sword and sorcery game. The first encounter would be first contact. I know there's a Pathfinder setting that's kind of like that.
Actually, the FFG Star Wars books (Edge of the Empire/Age of Rebellion/Force and Destiny, and their respective sidebooks) have pretty much such a thing: Weik, listed in the book Nexus of Power. It is designed to be SW-ification of swords and sorcery - some elements of the Star Wars 'verse landed there and went native - but another "first" (first official, perhaps) contact could easily happen.
I don't know if the original Star Mares comic has those credit screens too (haven't read it that far yet), but I love that he went through the effort to misalign the "Derpy Digital" sign.
Guest Author's Note: "Those of you who've read my comic will recognize the unfortunate red pony in panel 2. Don't worry, GM fiat decrees she'll live to be unceremoniously bonked on the head another day.
"Characters from 'Star Mares': christhes.deviantart.com/"