Page 807 - Great Gladiators

22nd Sep 2016, 6:00 AM in Pinkie Pride
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Great Gladiators
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Author Notes:

Newbiespud 22nd Sep 2016, 6:00 AM edit delete
Scripts tend to be written first, panels arranged second, screencaps grabbed third, and then panels and words edited and rearranged fourth until everything basically fits. I usually try to be conscious of page space in the scripting phase, but when I write overlong yet want to keep all the dialogue, that's what challenges me to do strange layouts to fit everything in. I honestly should do it more often.

In important news, I'm very happy to announce that the first monthly one-shot campaign, or SpudShot, was a success and is now publicly available for listening!

SpudShot Sep 2016 - Fallout is Dragons: Who Monitors the Monitor: YouTube Dropbox (Libsyn hosting will start next month)

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Digo Dragon 22nd Sep 2016, 6:14 AM edit delete reply
Digo Dragon
Yay, the Spudshot! :D
I've got a few people hyped to hear this one.

I like the varied layout here. Work with the dialog, not fight against it. Good screen caps too.

Gilda's player reminds me of a type of player I've had now and then that enjoys rolling dice to smash things, but not big into the RP and Lore of the campaign. They're a more "crunch"-loving kind of player. Since I try an balance some combat and RP, usually they find their sweet spot in the party to get along. Usually.
Winged Cat 22nd Sep 2016, 11:36 AM edit delete reply
Winged Cat
These days, I go so far as to try to balance the player expectations before the campaign begins, and select players based in part on compatible expectations. (If you have one player who is "ALL SMASH ALL WARGAME NO SOCIAL RAR" and another who is "I'm here for roleplaying not rollplaying", you've got a problem before you even have a setting or RPG system selected.)
Digo Dragon 22nd Sep 2016, 11:42 AM edit delete reply
Digo Dragon
It is true, though there are times I do not have the luxury to pick and choose. Still, being up front with expectations helps a lot.
Winged Cat 22nd Sep 2016, 11:47 AM edit delete reply
Winged Cat
(BTW: still waiting for your reply on the partial script draft over on FiMFiction.)
Digo Dragon 23rd Sep 2016, 9:59 AM edit delete reply
Digo Dragon
Huh, thought I did? I'll go double-check.
Jennifer 22nd Sep 2016, 7:30 AM edit delete reply
Wow, I like all of Gilda's expressions. Her larger size and ability to move her head like a bird leads to some interesting ones. I imagine that makes choosing screencaps for her dialogue easier - or more exciting.
Winged Cat 22nd Sep 2016, 11:39 AM edit delete reply
Winged Cat
Balance with the far more limited number of episodes she's in, and thus the far more limited number of screencaps. Though I wouldn't be surprised if FiM's creators consciously chose to do griffons this way for that reason, after their experience with the pilot.
Staredown 22nd Sep 2016, 7:45 AM edit delete reply
Well, now I want Grandma Gilda to join the game. She can be a recurring guest character and play Granny Smith.
Kaze Koichi 22nd Sep 2016, 8:08 AM edit delete reply
Snarky sarcastic Rainbow Dash, how much do I love you!
Toric 22nd Sep 2016, 9:20 AM edit delete reply
Crud. Now I'm worried this is gonna end with RD's friend not being into the group and storming off in frustration.
Tacticslion 22nd Sep 2016, 9:49 AM edit delete reply
Personally, I suspect it'll be more of a real life/time/commitment conflict thing, making her unable to keep coming, maybe with a dash* of, "Wow. Didn't know you had it in ya." or "Hm. This just isn't my style, but I'm glad you're enjoying - but I'll see you at our usual game at 6?" rather than a real, "I hate this game and what you're doing!" thing... but as I've not seen the episodes, I suppose I can't say for sure.

EDIT: for clarity of intent and expanding on the thought
Grant 22nd Sep 2016, 11:12 AM edit delete reply
Ah, one of the biggest challenges of all for a DM. Campaign culture shock. Is it an investigation through the city's seedy underworld? A psychological horror exploration of a long abandoned orphanage? A hack and slash dungeon crawler? Maybe an epic quest to challenge a demigod for his crown? Then there's the RPG. Metaphysical and weird as all hell like Nobilis? Likely to have a high body count like most Cthulhu games? The granddaddy of them all with often a lot of grounding in 'mundane' (relatively speaking) matters and combat like D&D? All I can say is, you will find players who love at least one, and HATE another.
Digo Dragon 22nd Sep 2016, 11:45 AM edit delete reply
Digo Dragon
Tangent to the "Love one, hate the other" statement you made, I once had a local player who really enjoyed when I put magical talking ponies into the campaign. He even played in a one-shot Equestria adventure. However, he NEVER played as a pony. He kept to the classic D&D races (human, elves, etc.) although once I *almost* convinced him to play a Diamond Dog.
Winged Cat 22nd Sep 2016, 11:29 AM edit delete reply
Winged Cat
Huh. Usually when I'm doing it, screencaps are grabbed as part of writing scripts, since which screencap to use is part of the script.

Relying on the boxes helps with the layout since I don't need arrows pointing to the speakers, so I can put anyone's lines anywhere in the panel (so long as the result suggests the correct order of speech), though IMO the dialogue bubbles you have look better. I definitely broke out of the standard layout in two of the last arc due to dialogue layout concerns, but only a bit; maybe I can try more of that next time I put some comics together.

By chance, do you have any metrics or guides to help identify what's overlong dialogue while you're still in the scripting phase?
cyborg7221 22nd Sep 2016, 11:37 AM edit delete reply
What comic(s) do you write?
Winged Cat 22nd Sep 2016, 11:45 AM edit delete reply
Winged Cat
Guest strips for this comic, mainly. My day job means I can't commit nearly the amount of ongoing time to make something like FiD, but I can save up occasional bursts.

Doesn't mean I can't compare my technique to others' and try to understand ways I can improve, though. :)
Mykin 23rd Sep 2016, 4:39 AM edit delete reply
Well, something I discovered when I wrote my first guest comic that I ended up using as a rule of thumb for the next batch that I wrote is this: Dialogue that is longer than three sentences is probably going to end up too long on the panel.

Now this is completely dependent on what font size, format, and what kind/size of panel the dialogue is appearing in. It's a given that larger panels will be able to hold more dialogue written in a small font. But in order to avoid clutter and cut off long tangents before they start (unless that is what you are going for, in which case type like the wind!), I just make the cut off point at three sentences and adjust the dialogue accordingly.

Also, I know Spud talked a little bit more about his comic making process in his 4-year retrospective here. That may have more ideas on scripting that you can use in the future. I'll also just go ahead and apologise for my horribly nerdy voice while I'm at it. =P
Digo Dragon 23rd Sep 2016, 10:00 AM edit delete reply
Digo Dragon
I shall echo the "three sentences" guideline for dialog.
Winged Cat 23rd Sep 2016, 2:41 PM edit delete reply
Winged Cat
Thanks! That's a metric I can use. (Including the long tangents one: I was already thinking of having entire-comic-long speeches, over which action happens, during the next guest arc.)
setokayba 22nd Sep 2016, 3:19 PM edit delete reply
poor poor Dashie... It's going to be hard for her... She learned that MLP is not about adventures of slaying monsters but Gilda still don't understand that
Dusk Raven 12th Oct 2016, 12:13 AM edit delete reply
I'm the only one who picked up on the callback with "Rainbow Axe?" Played by the player who stated that if she'd known what Cutie Marks did she'd have an axe on her butt instead?