Page 866 - Life, Ruined

7th Feb 2017, 5:00 AM in Sonic Rainboom
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Life, Ruined
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Author Notes:

Newbiespud 7th Feb 2017, 5:00 AM edit delete
Scrapped but probably canon line:
Applejack: <small text> ...'Cuz sometimes the DM is a railroadin' jerk.
DM: What was that?
Applejack: Nothin'.

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Lalli-is-Best 7th Feb 2017, 5:11 AM edit delete reply
I think every serious "Character" roleplayer goes through this at some point."
I feel you, Rainbow Dash. I feel ya.
River Road 7th Feb 2017, 9:00 AM edit delete reply
Well, the frustration in this case comes mainly from Rainbow not being a 'serious' character roleplayer usually.
Digo Dragon 7th Feb 2017, 5:19 AM edit delete reply
Digo Dragon
Roleplaying can really be a workout when the DM wants to throw difficult NPCs at you.

For example, a character of mine had been collecting a lot of scrounged items he wanted to use as barter for food and equipment upgrades. The caravan sales rep overpaid my character in store credit for the weapons and equipment I sold him. Cha-ching! no complaints there. Then the GM said to roll Barter if I wanted to haggle for more credit. I think we both expected my character to fail spectacuarly because my character's Barter skill only had an 18% chance of success.

I crit-succeeded. XD

The sales rep after that was annoyed at every item I purchased, and was trying to shortchange me every other turn, being difficult, but given the credit I had, I kept smiling and buying. I clearly had the advantage and he knew it. I could see the veins on the rep's face bulging, like he was going to have a fatal anurism right there on the spot because I was buying smartly; going for bulk deals and good equipment instead of blowing money on things like booze and drugs. :3
aerion111 7th Feb 2017, 5:25 AM edit delete reply
It's not quite roleplaying that's hard here, it's playing against a player rather than an obstacle; There's a pretty good chance you'll fail, because you're BOTH human players. At best, on average, you'll have a 50/50 shot in a 'fair' fight.
ThatGuest 7th Feb 2017, 6:37 AM edit delete reply
Personally in this situation I wouldn't be bothered because if I as Dash won, then that's it. However if I lose I get to enjoy watching the GM squirm once they realize they just brought their own story to a screeching halt just because they wanted to try and force some cheap inter party drama and wave around their favorite plot point the thieves' guild that no one actually cares about. "Well darn, I still don't have my ticket, looks like you have to try and design -another- session for me to get one. Man, if only there was someone in this group who had full control over the story and could have prevented us from wasting a whole month for little progress on this. Tsk, dang...."
Digo Dragon 7th Feb 2017, 6:42 AM edit delete reply
Digo Dragon
The alternative is splitting the party, and I think leaving Dash separated and off to her own devices would be more headache than anything for the GM. :D
ThatGuest 7th Feb 2017, 6:50 AM edit delete reply
Well the main thing is when designing stuff you should try to make sure no matter what, barring a TPK, the story will continue. In this case have Dash compete and the rest of the group trying to uncover and battle the sabatours. Should Dash somehow botch most rolls and do horribly, have the party's fighting spill out into the arena where Dash can join and be seen taking down the evil ponies trying to ruin the games. Then Dash gets her ticket either way, she wins the competition or she takes down a bunch of bad guys surrounded by cheering sports fans and gets an MVP reward or something.
DeS_Tructive 8th Feb 2017, 1:48 AM edit delete reply
"...if I lose I get to enjoy watching the GM squirm..."

A good GM only squirms when his group aren't enjoying themselves.
aerion111 8th Feb 2017, 8:13 AM edit delete reply
Even good GMs can struggle to keep up with their players at times.
It doesn't necessarily mean the GM doesn't like the outcome if they're starting to hesitate and squirm, it might just be very unexpected, and in this case it seems like there are no plans for Rarity winning.
paradoxical 7th Feb 2017, 5:47 AM hard? edit delete reply
It's not roleplaying, it is the desire to win vs. the desire to be true to the character. RD knows that Rarity's win is a party win, so that seems like a winning strategy, but the in character win would take down Rarity and therefore be a party "loss."
Pablo360 7th Feb 2017, 5:52 AM edit delete reply
“being true to the character” sounds like a pretty good definition of roleplaying tho
Anvildude 7th Feb 2017, 4:20 PM edit delete reply
What's amusing here, is that that IC vs OC conflict is, itself, a perfect In Character conflict.

Dash is a braggart and prideful, and wants to win. But she's also Loyal to her friends, and so would want Rarity to win as well to help everyone out.
ANW 7th Feb 2017, 5:57 AM edit delete reply
101 ways to sabotage.
Let's fill as much of this list as we can.
Rastaba 7th Feb 2017, 6:53 AM edit delete reply
Bribery! Or Extortion. Whichever you wanna call it but forcing others by some means to do your dirty work is sabotage for beginners. I suppose mind control also qualifies under this category but to me that feels more like straight up cheating on TOP of sabotage, like cheating the game itself.

"My friend wants to win sooo badly...won't you please make certain you give her All due consideration?"*slips a couple bits into his pocket*
Or "my friend had better win pal...or else I'd be very disappointed. And you wouldn't want me disappointed with you."*raises hoof near face*
Blueblade 7th Feb 2017, 8:50 PM edit delete reply
Depends on the kind of sabotage because sometimes it involves ruining a plan or something (In which case straight up murder could work) and other times it involves rigging a competition (In which case murder would be much less likely to work)
Kereea 7th Feb 2017, 11:43 AM edit delete reply
I think there's a pretty obvious solution. The others just shove Rarity in front of mirrors so much her wings hypnotize her to the point that she's more concerned with showing them off than properly competing. Meanwhile Twilight goes to Celestia and convinces her to have the judges take anti-hypnosis potions to prove they're not having their opinions magically altered. Rarity then blames her screw up on the guild not thinking to give her immunity to her own wings.
Malroth 7th Feb 2017, 8:06 PM edit delete reply
You really think Anti-Hypnosis potions would be Legal?
Blueblade 7th Feb 2017, 8:47 PM edit delete reply
I fail to see why they would be ILLEGAL after all there not doing any harm, quite the opposite in fact as they would be preventing the use of hypnosis. Unless they're made using some illegal compound I would think they would be just fine...
Malroth 7th Feb 2017, 10:24 PM edit delete reply
They'd be Illegal even if they're harmless because they rob a lot of powerful groups of one of their best ways of staying powerful. The Changelings, The Princesses, Dischord Cultists, The Crystal Empire All have from time to time found it convinent to foricbly change how ponies think and hold conciderable sway over what is and isn't allowed.
Blueblade 7th Feb 2017, 8:53 PM edit delete reply
What I like to think the DM is planning is that there's going to be somebody sent to sabotage Rarity to make her look bad, making all this planning of self sabotage redundant.