Page 881 - Cheer Beating

14th Mar 2017, 6:00 AM in Sonic Rainboom
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Cheer Beating
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Author Notes:

Newbiespud 14th Mar 2017, 6:00 AM edit delete
Hope you don't mind the deluge of Story Time prompts. Something crappy always seems to be happening IRL when I go to do the uploads, and Story Time is my backup when I can't think of anything interesting to say.

Any stories about circumstantial bonuses awarded by the DM for weird, unusual reasons?

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Classic Steve 14th Mar 2017, 6:33 AM edit delete reply
Aww, how sweet.
albedoequals1 14th Mar 2017, 7:24 AM edit delete reply
Well, it wasn't a tangible bonus, but one of my players had a pegasus cleric that followed a sun goddess and sunbathed for an hour every morning to show her devotion. The party was on a trip through the wilderness and got caught in a storm, so they made camp. In the morning, they woke up to 2 inches of standing water in their tents and nothing but mud and more rain to look forward to. But the faithful cleric got up like usual and sat in the mud and the rain, facing the direction the sun should be. Some of the other players made fun of her for her "silly" faith, which annoyed me, so several minutes into her obedience, there was a break in the clouds and the sun shone through...but only on her.
Digo Dragon 14th Mar 2017, 7:40 AM edit delete reply
Digo Dragon
I once got a bonus for sprinkling seasonings into my hair and streaking across the village main road to get some hungry parasites to come chase me. It worked and I lured them out into the forest where we let natural selection take its course.
Xelmon 14th Mar 2017, 8:20 AM edit delete reply
Once I ran a dwarf fighter for giggles, and I found minor-actions to be mostly wasted that campaign. Somehow not quite in the right spot, and nothing to say in combat.
So as a good dwarf I stroked my beard quite often to keep it nice and straight, which got a chuckle or two.

Then the DM started to randomly give me +2 to hit for being a properly groomed dwarf even in the midst of battle. ^_^
Akouma 14th Mar 2017, 10:30 AM edit delete reply
At one point in Iron Kingdoms we came upon this group of lizard-men like things that were threatening to attack us unless we gave them our stuff. (They have an official name in the setting but I can't remember it.) Someone demolishes a roll to know them and their culture, and we establish that they basically worship pain. One of our party members has the ability to ignore various kinds of damage including fire at will. So The plan is we light her on fire, have her act like she's in immense pain, and then she negotiates on our behalf to tell them to go the hell away. So we cover her in coal dust we had lying around, light her up, she makes a bluff check to pretend it hurts, she succeeds, and she gets an unbelievable bonus to her negotation check. We somehow ended up befriending the creepy lizard people, got them to go away, and had safe passage on the journey home as well.

I think a bonus to your diplomacy in exchange for lighting yourself on fire qualifies as "circumstantial bonuses for weird, unusual reasons."
Blueblade 14th Mar 2017, 6:14 PM edit delete reply
See? Violence really is the answer!
SilverShadow4 14th Mar 2017, 9:27 PM edit delete reply
My barbarian kept rolling nat20s on initiative so my DM gave me Savage Intuition. For clarity, it allows me to become aware of combat even if I cannot sense it, allowing me to enter a rage. It was hilarious
Specter 14th Mar 2017, 10:08 PM edit delete reply
I have a tendency to give bonuses (and the occasional penalty pending on difficulty) for various things characters did to take care of themselves. Eating good nutritious food instead of rations, taking a bath every once in a while, remembering to do this and that for pretty much everything that would affect us in real life.

Sadly the murder hobos still don't get that they should probably clean their clothes. Old (new?) blood stains is not a good appearance when your in with the nobility.
Matt Reverse 14th Mar 2017, 10:20 PM edit delete reply
Matt Reverse
No Sonic Rainboom then?
Azureink 14th Mar 2017, 10:39 PM edit delete reply
Well, if it follows the episode, it happens after Rarity gets in trouble and everyone is falling to their deaths.
Look out multiple nat 20s in a row.
Digo Dragon 15th Mar 2017, 10:24 AM edit delete reply
Digo Dragon
Wish that happened to me. I've seen multiple 1s hit in a row (the record is about eight 1s in a row from a ranger), but never more than two 20s at a time.
Blueblade 15th Mar 2017, 8:41 PM edit delete reply
I think I got at least three Nat 20's when trying to kill a Troll once. Ended up splitting it all the way down to it's belly button.
Blueblade 15th Mar 2017, 8:41 PM edit delete reply
I think I got at least three Nat 20's when trying to kill a Troll once. Ended up splitting it all the way down to it's belly button.
Destrustor 16th Mar 2017, 4:31 AM edit delete reply
One time I rolled four d20s at once, and three of them came up 1.
aerion111 15th Mar 2017, 6:50 AM edit delete reply
Best I can think of is getting a bonus to a Bluff check to convince a mid-boss that I just wanted to talk (I was actually trying to flank him relative to the rest of the party so he's in a worse tactical position when we start hurting him) because of my tendency to literally Charm (as in the spell) or otherwise manipulate the previous mid-bosses into essentially defeating themselves. (Not my fault the module left their bosses susceptible to basic mind-control :P)
redwings1340 15th Mar 2017, 9:15 AM edit delete reply
Don't worry, Newbie, story time prompts are the best prompts. Unfortunately, I can't really think of anything with this prompt, but I'm sure others will.
Moonstone 15th Mar 2017, 8:56 PM edit delete reply
Back when I wasn't the only person I knew who GM'd tabletop games in my area, I was in a game where the GM was fond of having the party actually interrogate captives for information.

I was playing a Cleric at the time, and asked the local church if we could use part of their grounds to do so. Nothing unreasonable was to happen, we were not to actually kill him, that sort of thing. Just some...forceful questions and threats. The church accepted with little issue, and soon enough our captive woke up from being beaten unconscious, and the interrogation began!

...In the graveyard. Next to an open grave. With the poor sap surrounded by several heavily-armed individuals and a vicious-looking leopard. The GM gave us a "hefty" bonus on the intimidate check to get him to tell us where his boss was hiding.

Then two players rolled nat 20s on the check itself.
Rhino_Man 16th Mar 2017, 3:07 AM edit delete reply
so my group was wandering their way out of some minor side quest in a small mountain/farm village to kill some faceless bad guys in a cave who were harrassing the townsfolk (typical early level quest).

They decided that they were tired of said typical low level quest and proceeded to use a combination of prestidigitation and various bluffs to convince the townsfolk that they were evil incarnate and the masters of a demonic scourge and took over the town with overwhelming success.

I think this also qualifies for "best use of prestidigitation" since they basically used it to temporarily color the party mouth like darth maul and have him threaten and convince the town to become terrified followers.
Queensarrow 12th May 2018, 1:49 PM edit delete reply
Hmm, we were playing a lawful evil group of mercenaries(mostly because the dice rolled better if we were committing evil acts) but we had managed to save the kingdom we were currently in and had a banquet/ball thrown in our honor. Now this was immediately after we got back from the battle and most of the party was restocking or getting better gear and leveling up. Then our goblin fighter asks the DM for a price on some clothes, specifically for the banquet/ball. I point out it would be something like noble clothes and would be something like 10 gp. So that's what the goblin got, I started to pay attention to the other players at that point because they were discussing some tactical choices for gear. So a few minutes later the DM announces that it's time for the shindig, and to begin describing what we look like. I, at least, had cleaned and polished my gear, the rest of the party hadn't really done anything special, at least so I thought. The DM goes, "Really. Really, the goblin is the only one to dress for the occasion? Well the kobold(me) at least made himself presentable." The rest of the party consisted of a half-ogre, a drow, and a dwarf, pretty much admitted to dressing in blood-spattered gear. The goblin on the other hand not only bought clothes for the ball, he also got groomed and picked up a skill just for the occasion, innuendo. Shaking his head the DM makes the presentation and after a little speech has us roleplay. Now this group in particular didn't really do much roleplay since we preferred to hack and slash. The goblin took this opportunity to seek out the kings daughter and attempt a pick up line, "Hey, baby!"
The DM has him roll diplomacy, a brief argument about what skill was needed, the DM letting the goblin change the skill he just picked up, and it comes up 20. The DM looked at this and says "You know what, roll again."
"Did I fail?" The goblin asked.
"No, I just want you to add this roll to the first. Since you're the only one to make an effort, you get a bonus." The drow wondered why, and the DM pointed out that the rest of the group was almost entirely races known for evil and had mostly shown up in stereotypical garb, therefore the contrast between them and the goblin deserved a bonus.
The second roll was an eighteen.
"The kings daughter is now infatuated with a goblin."
Cue celebratory goblin noises.