Page 884 - Dressed to Fail

21st Mar 2017, 6:00 AM in Sonic Rainboom
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Dressed to Fail
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 21st Mar 2017, 6:00 AM edit delete
The most immediate tabletop situation I can think of for desiring failure is when you're being forced to attack your ally (domination) and the DM makes you roll for your own attack.

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ANW 21st Mar 2017, 6:11 AM edit delete reply
Rarity has to aim for s Goldilocks number.
Too high, Rainbow lose.
Too low, the guild gets suspicious.
Name a time when you had to aim for a Goldilocks range.
Toric 21st Mar 2017, 6:50 AM edit delete reply
We were involved in a competitive festival with our neighboring kingdoms, including a number of martial and social skill challenges. I'd received a message from someone I owed a favor to that my character had to enter one of the contests and lose. However, I had to push against my party to even be the one competing, and they were very gung-ho about winning. Luckily for me, some of the NPCs rolled virtual perfect performances. I ended up in third place, which was a loss but without having to fumble my roll or give myself away.
Ozasinthewizardof 21st Mar 2017, 8:32 PM edit delete reply
I use this a lot when DMing. When I ran CJ Carella's Witchcraft, I punished both the critical Failures and critical Successes of any character who was Tainted. My friend's character for example had the power to use taint and decided that it would be a good idea to throw a large generator at a creature, she rolled a crit Success and not only was the monster hit, but so was she and half the other party. Hopefully this taught them that standing next to each other during a fight is a bad idea.
Super_Big_Mac 22nd Mar 2017, 12:32 AM edit delete reply
Reminds me of SovietWomble and Cyanide's way of teaching noob ARMA players about spacing by throwing grenades at them, and then <i>muttering</i> "grenade" so they may not hear the warning at all.
Digo Dragon 22nd Mar 2017, 7:54 AM edit delete reply
Digo Dragon
Any time the PCs play a game like shuffleboard, blackjack, or other such where you could lose by going too far. Normally a simple contest of skill would suffice, but my old group liked to make a challenge to keep the contest interesting. They'd balance penalties with bonuses to get a perfect number.

For example, one Blackjack game the DC to win is 21. Going over that counts as busting. It was amusing that they took their games seriously. Bonus exp for everyone!
Jphyper 21st Mar 2017, 8:14 AM edit delete reply
In a 3.5 one-shot campaign, my barbarian was hired to rough up a bunch of guys at a client's competitor's place. He didn't want them killed. I ended up rolling a natural 20 on one of the damage rolls. There was no way the person could survive a crit like that, so that cut into my reward. That is, it would have had the guy not skipped town to avoid paying me. I tried tracking him down to force him to pay, but it turned out a naga got to him first.
Digo Dragon 22nd Mar 2017, 7:56 AM edit delete reply
Digo Dragon
I had a GM do something similar (inspired from Fallout New Vegas). He gave us a side quest to bring in some bounties dead. BUT, if we overkilled and made the bodies unidentifiable, we'd only get half the reward.

Probably one of the few battles the party's wizard didn't fireball everything...
Akouma 21st Mar 2017, 8:46 AM edit delete reply
Once in my Genius game, the players had to stop a guy from killing Hitler in WWI. Timestream must be preserved and all that. But the guy doing the killing was also a notable decorated British officer who they couldn't kill either. So they sic their attack constructs on the guy, but the attack constructs don't know what restraint is and crank their rolls so he just dies and there's very little left besides goo. So what do the players do? Why, clone him of course! Just clone the guy, drop him back into the timestream unconscious and problem solved.
Jennifer 21st Mar 2017, 9:36 AM edit delete reply
How does that work? Does the clone retain memories?
AlexHurlbut 21st Mar 2017, 9:51 AM edit delete reply did they copied his memories? I mean they should have gone back a bit earlier, copy his memories the night before his assassination attempt. Then download it all into the clone. That way there's no further tampering.
kgy121 21st Mar 2017, 9:55 AM edit delete reply
Don't the Guardians of Forever already have a Hitler cloning facility set up?
Akouma 22nd Mar 2017, 12:14 AM edit delete reply
They actually used the Hitler cloning facility to clone the other guy. They're Guardians of Forever agents. Basically I told them that cloning is resource-intensive and if the GoF made a new Hitler every time someone reached a level where they could time travel then they'd just run out of supplies damn quick. And then they bribed the living hell out of the cloning division guy to get him to fix their mistake once they'd realized how bad they screwed up.
terrycloth 21st Mar 2017, 9:02 AM edit delete reply
Once we had to fight our mirror selves and the GM made us run both sides. Mysteriously, the good guys won.

Actually, it was pretty mysterious since no one was *blatantly* cheating (it was the end of the adventure anyway).
you know that guy 21st Mar 2017, 12:25 PM edit delete reply
Are you sure the good guys won? Mirror selves probably believe they're the good guys too ...
LordIce 21st Mar 2017, 9:13 AM edit delete reply
Why don't the rest of the Mane Six just start jeering? Rarity doesn't have any dedicated cheerers. I'm sure they could bring down her score the same way they boosted RD's score.
Needling Haystacks 21st Mar 2017, 9:34 AM edit delete reply
Well one time to "desire" failure is the old trick of trying to arrange an action whereby failing will achieve the desired result. I'm trying to remember the example I saw... I believe the idea was flying and deliberately trying to hit the ground, assuming the roll would fail and thus they would miss the ground.
belmontzar 21st Mar 2017, 10:20 AM edit delete reply
thats from hitchikers guide to the galaxy I think. Flying by missing the ground, until someone pointed out you were flying, in which case gravity would pull you down.
belmontar 21st Mar 2017, 10:24 AM edit delete reply
oh hey I found it on a web page ^^ I was right it was hitchikers ^^
Digo Dragon 22nd Mar 2017, 7:58 AM edit delete reply
Digo Dragon
I remember that part of the book. Greatly amusing and even today I hear it quoted at the gaming table. ^^;
Shad 23rd Mar 2017, 10:17 PM edit delete reply
I'm pretty sure that was a guest comic on here where someone had a class that could save critical failures or successes to use later. They tried to succesfully fly a jury rigged escape device by critically failing to hit the ground but the DM made it so that in the end she ended up crash landing back in the cell she escaped.
Needling Haystacks 27th Mar 2017, 8:39 AM edit delete reply
That was it! I thought it was from "Knights of the Dinner Table" but I got confused.
Jennifer 21st Mar 2017, 9:39 AM edit delete reply
My guess is the Thieves Guild would notice and wonder why. So would Celestia, who in this storyline is apparently a genius-level Xanatos-Gambiter that the player like to think they are deceiving about the true circumstances.
Jennifer 21st Mar 2017, 9:42 AM edit delete reply
That was a reply to Lordice...
ChaosStar0 21st Mar 2017, 3:55 PM edit delete reply
Actually I kind of think she is one in cannon. Not sure though as i'm in season 5, and the next few episodes look kind of face-palmy.
Then again... 22nd Mar 2017, 10:25 AM edit delete reply
Well, she can see into the future and is more powerful than nearly everything ever... Fairly certain that with those resources, you don't need to be smart to look smart.
Haledrake 21st Mar 2017, 10:32 AM edit delete reply
My group's had an ongoing understanding for decades. Since mind control on player characters is full on Grade A Bullshit, it only happens in a place where they might be able to prepare for it, and where the stakes are really high anyway. So, usually Vampire Lords/Queens, or BBEGs.

Seriously though, one of my most specific recommendations as a DM, don't use anything that forces a player to be unable to do what they want on their turn very often. Leave stuns, dominates, controls for extremely serious threats, and even then use them sparingly.
Greenhornet 21st Mar 2017, 10:53 AM edit delete reply
Failing to resist mind control in a RPG is often one of the hardest things to do since some players will resist out of character no matter how controlled the character is.
One way to get around this (But I never ran a game, so I can't swear to it) is to LIE to the controlled player while passing a note to that player reading "They are being mind controlled". Sit back and watch the fun!
Tatsurou 21st Mar 2017, 1:02 PM edit delete reply
Regarding rolling your own attack against allies when Dominated, I did things a little differently in my campaigns.

When a dominated PC attacked an ally, they had a chance to resist the order. They then rolled Will Save against my rolling their to-hit roll, with the difference being added to the target's chance to evade the attack. So if their will save roll totaled higher than the to-hit roll, that difference made the attack less accurate...but if it was lower, that difference made it *more* accurate.
Digo Dragon 22nd Mar 2017, 7:59 AM edit delete reply
Digo Dragon
Usually doing something against one's normal character allows a will save, so this makes sense. Interesting additional mechanic though.
Ducks are pizzarolls 21st Mar 2017, 9:29 PM About attacking your friends, edit delete reply
I was using a "rigged" dice, basically it has numbers 11 through 20, so with my base attack bonus I could never fail. Well,as a plot mechanism, the DM forced me under a cleric's will. I killed the entire group, and I couldn't tell them it was because I had a rigged dice set. Karma is a cold and ironically humorous mistress.
Ducks are pizzarolls 21st Mar 2017, 9:31 PM edit delete reply
The dice was set with the same number on the opposite side, so no one could see repeat numbers from their angle.
aerion111 22nd Mar 2017, 4:04 AM edit delete reply
I'd expect it to be noticeable eventually... If I was gonna use rigged dice, I wouldn't use anything that blatant myself, just something a bit weighted.
Ducks are pizzarolls 23rd Mar 2017, 3:41 PM edit delete reply
Repeated numbers were opposite each other, and you cannot see the opposite side of the object. I'm a bit chaotic neutral, yet my favorite class is Paladin.
Digo Dragon 22nd Mar 2017, 8:03 AM edit delete reply
Digo Dragon
In one particular boss battle, the party's druid was dominated by the boss and forced to fight them. This turned out hilariously against the boss.

The player of the druid was notorious for bad rolls. So the battle continues and the druid attempts to attack the cleric as a large bear-- rolled a one. Then tried healing the boss from the ranger's attacks-- rolled the lowest possible value on the dice. Finally the dominated druid cast Flamestrike on the party, even though she was within the blast radius...

Everyone made their saves and took minimal to no damage, thanks to fire resistance and Evasion. The druid... rolled a 1.