Rarity: Now, the next words out of the DM's mouth might sound dire...
DM: Your wings BURN. TO. A. CRISP!
Rarity: ...but I assure you there's a plan.
Applejack: And the plan IS?!
Rarity: RainbowDashsaveme!
Rainbow Dash: Oh! Um... Yeah, okay! That could work!
DM: Hold on. Did you coordinate this with Dash?
Rainbow Dash: Nope.
Rarity: It... was admittedly a snap decision.
DM: Then Rainbow Dash, who is still backstage, cannot immediately realize what the trouble is. The Wonderbolts, who are in the judges' booth, spring into action first.
Rarity: Well, we can't have that...
DM: What are you talking about?! Your character is going to die!
Fluttershy: What's going on...?
Twilight Sparkle: Well, Rarity is plummeting to her death. Again.
Is it a deep cut for FiD lore if it's a major event that happened in the first arc? You tell me. (I've been doing this for so long I'm starting to worry about internal references.)
Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.
I don't actually understand the question: A deep cut meaning what?
If you mean a spoiler, well, if it's anything like most Youtube stuff most of the viewers have already seen it.
But at the same time, you'll probably have viewers trickling in as long as this comic exists (and a bit after) so there'll always be someone who hasn't seen any of it yet.
But the earlier it is, the more acceptable the spoiler, I generally feel.
Ah. Seems part of the problem is the abreviation: I still didn't understand 'deep cut', but it'd be easier to guess what that meant if I'd realized he meant Friendship is Dragons.
Unfortunately, 'Fallout' also starts with an F, so both of Spud's MLP-RPG related stories are abbreviated as 'FiD'
I have another character concept for you guys.
A mild version of the beast tamer.
Can only call on the help of neutral beast that is near by.
The GM plays it like a temp ally.
Would not attack teammates or neutral stand bys.
A one on the call roll, is both good and bad.
Good: 1.5 times strengh and endurance, plus one more movement space.
Bad: The GM takes control, and all others are consider enemies of the out if control player.
What do you think about this concept?
Well... I'm gonna be totally honest, whatever Spud's referencing, I don't remember in the slightest. Give me a hint though, how many hundred pages ago was it, about? :P