Page 896 - A Life for a Knife

18th Apr 2017, 12:00 PM in Sonic Rainboom
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A Life for a Knife
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 18th Apr 2017, 12:00 PM edit delete
Ironically enough, the process to get this page uploaded to the site did not involve any of my best days ever.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Rastaba 18th Apr 2017, 12:26 PM edit delete reply
Sorry to hear you had such a hard time getting the page to upload.

On the matter of RD's win though, yay! Guild can suck it! Now everything can proceed as planned! Which I assume means everything will not go as planned! Muhahaha!
Pablo360 18th Apr 2017, 1:14 PM edit delete reply
The only way to make sure everything goes as planned is to make a plan that relies on everything not going as planned.
Digo Dragon 18th Apr 2017, 1:45 PM edit delete reply
Digo Dragon
But if you plan a plan at the table that relies on everything not going as planned then wouldn't the GM plan a plan around your plan that relies on everything not going as planned?
Super_Big_Mac 19th Apr 2017, 6:16 AM edit delete reply
This is why I'd plan a plan by planning in advance a plan to use words in our plan that, for our plan, would mean something either opposite or perpendicular to their normal meaning.

Such as, if we decide our plan that we plan at the table is going to be to storm the castle, we instead round up some NPCs to make a distraction so we sneak in from two separate points and thus split the enemy's forces apart and get our planned objective done despite the GM's planning around our plans but not our pre-planned plans of planning the plan.
Digo Dragon 20th Apr 2017, 4:45 AM edit delete reply
Digo Dragon
Ah, so you plan a plan around the plan specifically to plan for the GM's plan to counter your plan not going as planned. Brilliant!
Jennifer 18th Apr 2017, 1:51 PM edit delete reply
Yep. My refinement of Finagle's Constant is "The universe is out to get you and has a cruel sense of humor."

- You don't need to go until there are no restrooms for fifty miles.
- The teacher never calls on you unless you don't know the answer.
- You don't get a flat tire or run out of gas unless you have no way to remedy the situation.
- Being prepared for anything means you won't need whatever you brought and thus wasted the space and energy to get it there.
Malroth 18th Apr 2017, 6:03 PM edit delete reply
It's why i finagled an evil cleric's control undead ability onto my Witch last campaign, All my good spells were mind affecting so i threw that on there knowing that the DM would see it and put fewer undead enemies.
Draxynnic 18th Apr 2017, 11:53 PM edit delete reply
It's good character-building to have an answer to the things that otherwise you wouldn't be able to do much to, but if the GM really was so overtly fine-tuning the encounters to PC capabilities, that does seem like a bit too much of DM-versus-player behaviour. Unless the Big Bads have legitimate reason to know the PC capabilities and the opportunity to adjust accordingly.
Anvildude 20th Apr 2017, 3:41 AM edit delete reply
I'm not sure that's as bad as you make it sound.

I think, as a GM, that it's almost required to do a little 'tailoring against' in order to keep things challenging. Combat's no fun if it's all Goblinoids all the time and you have a Ranger who's specialized in Goblinoid hunting, who can take out a whole camp in a single turn. Gotta throw in a Giant or Outsider into the mix, in that case.
Meddy 27th Apr 2017, 9:52 PM edit delete reply
"- Being prepared for anything means you won't need whatever you brought and thus wasted the space and energy to get it there."
Of course it's not wasted. You just have to think differently. Instead of bringing an umbrella in case it rains, you begin an umbrella so it doesn't rain. That way, it does its job of warding off the rain anyway.
Boris Carlot 18th Apr 2017, 4:13 PM edit delete reply
To borrow wisdom from another comic:

Maxim 47. Don't expect the enemy to cooperate in the creation of your dream engagement.
Specter 18th Apr 2017, 10:05 PM edit delete reply
My standard strategy planning-

Prepare for the worst, hope for the best.
Expect everything and everything to happen.
Make your enemies your friends.
Lie to the world and stay true to your allies.
Should all else fail, kill everything until one of two problems are gone, you or them.
Jennifer 18th Apr 2017, 1:51 PM edit delete reply
Ok, that last panel has GOT to cheer the DM up.
Specter 18th Apr 2017, 2:14 PM edit delete reply
Wouldn't the wonderbolts also owe Rainbow a life debt as well if Rarity owes her one?
Tatsurou 18th Apr 2017, 2:25 PM edit delete reply
It's far more fun to have a fellow Player owe you a life debt than some NPCs.
Digo Dragon 19th Apr 2017, 3:58 AM edit delete reply
Digo Dragon
Ain't that the truth. NPCs would be like "What, you want a cookie or something?"
Classic Steve 18th Apr 2017, 2:40 PM edit delete reply
Pinkie Pie just cracked me up like never before in this comic.
Steel Resolve 18th Apr 2017, 8:25 PM edit delete reply
Rarity: But... I manipulated these events to give you a chance to shine!
Rainbow: Yeah! And out of character, so awesome! But in character, all Rainbow knows is she just gave her all and somehow saved you and the Wonderbolts. She has no idea you did anything except nearly die and then not die because of her. Now you owe her, big.
Rarity: ... Darling, that is so wonderfully manipulative I have to concede the point.
Jennifer 18th Apr 2017, 11:35 PM edit delete reply
The important thing there is that RD is *finally* playing in character and exhibiting interest in the game universe. It's only taken about 800 strips.
Malroth 18th Apr 2017, 11:49 PM edit delete reply
It only took the last 6 sessions being solely about her and what she wants to do it.