Page 909 - Mafia, Part 8

18th May 2017, 6:00 AM in Intermission 10
<<First Latest>>
Mafia, Part 8
Average Rating: 5 (1 votes)
<<First Latest>>

Author Notes:

Newbiespud 18th May 2017, 6:00 AM edit delete
Author: DragonTrainer

Newbiespud's Note: Now I kinda want to play some more Secret Hitler...

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



ANW 18th May 2017, 6:08 AM edit delete reply
Ironic, I think.
Twilight accuse Shining Armor.
Rarity failed to defend herself.
Digo Dragon 18th May 2017, 8:38 AM edit delete reply
Digo Dragon
This decision can make or break the game.
Guest 18th May 2017, 6:32 AM edit delete reply
Starting to understand this game. I read the "night" segments but have completely forgotten them and have no intention of scrolling back.

My chief question now is "Who (in RL) plays this?" Trading accusations and denials doesn't seem like a lot of fun. I hope actual games are heavier on deductive reasoning of the sort Pinky and Twi are beginning to show.
Rastaba 18th May 2017, 6:37 AM edit delete reply
That's what I'd like to know too, as at least Clue is meant to be silly accusing everyone (including non-player characters) fun. This seems far more aggressive and just prone to start RL arguments instead of in game ones to me.
Darkside 18th May 2017, 9:02 AM edit delete reply
I've never played Mafia, but I have played its sister /niece game One-Night Ultimate Werewolf.

The first game I played I was a werewolf, but I threw everyone off my scent by asking what a different role (the minion) did.

The best part is when both the masons and the werewolves claim to be masons and try to argue which pair are the real masons.
paradoxical 19th May 2017, 6:01 AM edit delete reply
it can be kinda harsh with the kicking people off.
Boris Carlot 18th May 2017, 6:45 AM edit delete reply
Depends on your social dynamic. There are friends I would play this with and friends I definitely wouldn't.
Guest 18th May 2017, 8:22 AM edit delete reply
It depends on the group. If you're in a group where you won't enjoy a game of making wild and baseless accusations, don't play Mafia with that group.

I recommend playing the variant that the first day comes before the first night, and the first person lynched becomes the narrator. It helps to remind everybody that logic and evidence seriously have no place in this game.
Guest 18th May 2017, 9:10 AM edit delete reply
I suppose I could ask who in the world would play monopoly for fun with friends. Some games are suitable to some people, while others couldn't handle them.

I used to play Mafia some years back with a group of friends, and I can't remember any actual arguments breaking out. I suppose if you played the game for long enough it would get harder to keep the different games from bleeding into one another and causing resentment if someone tends to get singled out more often than not or some such. Wasn't the case for us, but then again we didn't play it that often or for that long. Just as a fun little party game to keep people talking and such.
Makaira 18th May 2017, 10:52 PM edit delete reply
From what I can tell, this is basically a game which rewards how well the mafia players can lie through their teeth. Many people can have a problem with games which reward behavior which outside of the context of the game is morally unacceptable.

Don't get me wrong - I can understand the attraction. It can be refreshing to let yourself loose from the moral standards society requires us to live by without doing any actual real damage. Same reason we play games where we try to kill each other, or play evil characters in RPGs, or watch fiction movies or read fiction stories. The key is to keep the character separate from the player. Which can be tricky when your "character" is a playing card saying you're mafia.
kiapet 18th May 2017, 10:32 AM edit delete reply
I have a regular gaming group that spends a significant portion of our time playing "accusation" games like Mafia, Secret Hitler, One Night Werewolf, ect. Part of the fun is the baseless accusations- yelling "this proves you're the mafia!" about stupid little things, my boyfriend and one of his friends are always yelling to lynch the other one, and so on. There's really no stakes- anyone could be the Mafia and it changes every time you play the game- so if you trust everyone to keep it from getting emotional or personally attack-y it's actually quite fun
kiapet 18th May 2017, 10:45 AM edit delete reply
There's also an unspoken rule to adjust the game's intensity to the players. New players almost always are gone easy on and people are careful to be very respectful towards them. Whereas the friend I mentioned above is a veteran and silver tonged liar, and is cool with being blatantly targeted because he gives as good as he gets
SammiRei 18th May 2017, 10:48 AM edit delete reply
I've played this a bunch of times, but mostly we didn't go into anything like this kind of analysis.
Reasoning behind lynching someone in the past has included 'because you were the mafia the last 4 games in a row' and 'because your name is first alphabetically' (it wasn't, but the player was a mafia).
We also had one particuarly hilarious moment when a player turned to the person next to them and said 'I know you're mafia, because I'm the other one.', to which the response was 'no you aren't!' *pause* *throws card in*
Rastaba 18th May 2017, 10:51 AM edit delete reply
When will Comicfury get some sort of an 'Upvote' button?!

Upvote this post!
redwings1340 18th May 2017, 1:22 PM edit delete reply
lol, Sammi, that sounds like an amazing tactic for a detective to use if you figure out who the mafia is turn 1 (or even just as a random guess), I'll have to keep it in mind in the future.
Night Owl 19th May 2017, 4:27 AM edit delete reply
Depends on how many players you have. With less than 10 players, the game (doesn't matter if it's Mafia or Werewolves) just goes too fast and there's no room for much reasoning until it's nearly too late to win for the innocent.
I can't even count how many times I died in a first round of Werewolves just because someone thought I was acting suspicious, even though the only thing I did was talk first because nobody else dared do it. It's not fun at all.

That's why I prefer One Night Ultimate Werewolf : only one night (so no elimination, so no person that will just not participate for half an hour), enough special roles (on both sides) to not put normal villagers (which lots of people find boring) and to mess things up enough that everyone needs to think and bluff. In ONUW, your role can change during the night because of other roles, which means that you need to find which side you're on first. There's also a lot more information that everyone can share, which means there's more thinking and less baseless accusations.
ChaosStar0 18th May 2017, 6:50 AM edit delete reply
I'd probably watch a game like this played, but I wouldn't play it.
Wulfraed 18th May 2017, 7:00 AM edit delete reply
WRT "Guest"

At least this game has fixed roles, and runs multiple "nights"

Compare to the "One Night..." franchise, which, as the name says, is won/lost based on a single night... AND there are always three extra cards in play (in the center of the table) so it is possible that no one is a {werewolf|vampire} when the voting is done... AND some roles get to switch player's cards (without looking at them) so a player who started the night as a villager could now be a {ww|v} and not know it (since they don't get to look at their card before the voting)
Kaze Koichi 18th May 2017, 9:02 AM edit delete reply
I never played Secret Hitler, but it looks like a fun game.
Ishidan 18th May 2017, 9:23 AM Doctor edit delete reply
And he speaks!
XandZero2 18th May 2017, 10:15 AM edit delete reply
Okay guys, so this is coming from someone who's played Werewolf a lot & loves the game, and while Mafia & Werewolf certainly aren't for everyone, they are still a ton of fun with the right group & mindset.

-The idea is that you don't take the game into RL. You're just a bunch of people gathered together to have a good time, and it just so happens that some of you might have to be the bad guys for a little while - but that doesn't make you bad guys forever. It helps when you play multiple games too - as that way, more people get to take a turn at being the bad guys and/or the good guys. It's actually a lot like your typical RPG in this regard - people are having to play their roles, but that doesn't mean they're really bad people.

Whatever the case, the real fun of the game is the mystery behind it - the bluffing, counter-bluffing, the race-against-the-clock antics, the mind games & the crazier role cards (some of which are things like "Cupid" who picks two "star-crossed lovers," or the "Hunter" who can pick one person to "shoot" whenever they're killed).

Even if you're not a extrovert, you can still have a great time playing these types of games, and the games typically get better as they go on. You might have absolutely no clues to go off of at first (and typically the person wearing the red shirt is the first to get hung), but after a couple of nights, the detective/seer has some ideas of what's going on (and they have to figure out how to let everyone else know what they know). Also, the other players have caught some tells or figured something out about the choice of victims.
XandZero2 18th May 2017, 10:17 AM edit delete reply
The bottom line is that Mafia & Werewolf can be really, really fun & exciting. Those of you that are commenting about it being a terrible game should just try it and see. It might not be the game for you, but it's definitely a game that's worth a try. I'd recommend playing it at a con if you ever get the chance (because it's a really popular con game).
terrycloth 18th May 2017, 10:26 AM edit delete reply
I played like 20 games of werewolf at a con (in a row) and... it's a party game. You can't take it too seriously because it's less fun the more competitive you get. We had to stop when my friend started ranting at the werewolves for killing her when she was their own high priestess. @.@
GW 19th May 2017, 12:42 AM edit delete reply
I have played it a lot. One of my friends is a big fan, and another board game group I go to often runs it as a "warm up" while waiting for latecomers.
It is a completely terrible game. IMHO of course. Most players have literally ZERO information.

Par 18th May 2017, 10:35 AM edit delete reply
Seconding all of what Xand said. I played WW a *lot* online, and it was always, always a blast. For me, the most fun was all of the crazy roles, and because the games were always themed (think I only ever played one vanilla game) it was also really fun to see how the Host would make the roles fit in the game, or invent new powers to fit the characters needed to the game's theme. For example I once started a game as a Washerwoman. I was a villager / plain innocent / ... that had found a small dragon statue in someone's clothes and kept it, and if I were ever killed the night phase would show me being 'saved' and I would turn into Tiamat on account of being possessed by the spirit of the statue. XD I really never was the best at deceiving other players, even if I was somewhat good at sniffing out deception. But yeah, don't let the fact that there are accusations keep you from liking the game. It really is like an RPG, and all the players are just playing roles. Excellent comparison, Xand.
Ransom 19th May 2017, 8:25 AM edit delete reply
I've run Werewolf games for groups of teens, and can confirm the accusations (and defenses!) are generally nonsense, and silly. When I played Mafia with family members it was a bit more logical careful. The one bad problem I ran into one time was if the group wasn't that large, you had a core group of 3-4 people who were friends and just naturally 'teamed up' to eliminate everyone else, almost ignoring the werewolf/mafia dynamic.
Freelance 18th May 2017, 10:23 AM edit delete reply
Does this game ever come to a draw? That is, there's one mafia and one nurse left.
kiapet 18th May 2017, 10:37 AM edit delete reply
Usually when I play there's a rule that the nurse/doctor can't save themself
Par 18th May 2017, 10:54 AM edit delete reply
Plus, even if they could, since most games involve the team winning rather than individual players, I've found that sometimes it's better to just take the fall. I once got executed after explaining in thorough public detail why they should execute either me or two other players - I had no way to prove my innocence and so I didn't even try, since I knew the game didn't hinge on my living, just on those two dieing in the next three nights. I ended up dead, but totally right. XD
Eclipse 19th May 2017, 10:11 AM edit delete reply
Technically its only possible in one specific situation, where the remaining Town Member is a Nurse. this is because there only needs to be 1 Mafia remaining to have someone die during the Night Phase, meanwhile it takes a Majority Vote to Lynch, something not possible in the event of 1 Mafia and 1 Town. Thus if the last Town is a Nurse, who in most games can choose to protect themselves, it ends up a stalemate as its become a never ending loop of nothing happening during the Day and Night always being the Mafia targeting the Nurse and the Nurse being unkillable.
Winged Cat 19th May 2017, 10:40 AM edit delete reply
Winged Cat
In every version I've played, the mafia wins immediately if there remain an equal number of mafia and townies (and no other roles, in versions with more than just mafia and townies), no matter the townies' roles.
Robin Bobcat 19th May 2017, 11:32 PM edit delete reply
Without spoilering, I see the strategy at work. It works a LOT better if you're playing such that the roles are NOT revealed when someone dies.