Page 963 - Scaling the Grapevine

21st Sep 2017, 6:00 AM in The Best Night Ever, Part 1
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Scaling the Grapevine
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 21st Sep 2017, 6:00 AM edit delete
That is one articulate little birdie, now that I'm looking at this page again...

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RandomRex6 21st Sep 2017, 6:02 AM edit delete reply
The use of Madame Pinkie in that small panel is such a great touch.
andreas002 21st Sep 2017, 6:36 AM edit delete reply
My Pathfinder party always has the Message cantrip up between all party members. Completely Explicable Telepathy!
Joe the Rat 21st Sep 2017, 6:53 AM edit delete reply
"How do you know all this?"

"A little bird told me..."
Digo Dragon 21st Sep 2017, 7:00 AM edit delete reply
Digo Dragon
Would it be wrong to hand-wave a PC just... parroting the information off to others?
Keirgo 21st Sep 2017, 7:32 AM edit delete reply
Yes and no. I'm not a believer that every in game conversation has to be played put, 'exposition' is my usual single word short hand. I'm even okay with retroactive conversations (within limits) when someone forgot to pass on a thing. Buuuut the charecters involved do have to be...y' to talk to each other.
Kira 21st Sep 2017, 10:15 AM edit delete reply
I'm in the yes camp. assuming they are in the same room then again i play over text and typing out I share What I Learned saves so much time.
ZhonLord 21st Sep 2017, 1:16 PM edit delete reply
In this case, they'd have to parrot it with Blueblood either in close proximity or else otherwise distracted. Either way, he has the potential to overhear and how the players pass the information along can be something he can use in turn.

So if I was in that campaign, my vote would be that the players have to roleplay out the info-passing, no hand-waved parroting.
Winged Cat 21st Sep 2017, 10:31 AM edit delete reply
Winged Cat
Keirgo, Kira: You missed the point of Digo's post. ;)

Too bad they don't have modern tech, else the party could just tweet it.

Though they could go out on a wing and try to have one of their paths dovetail with Rarity's, where they could whisper to her without robin her from Blueblood's side.
Digo Dragon 22nd Sep 2017, 5:54 AM edit delete reply
Digo Dragon
There we go. I knew someone had an eagle-eye for noticing where I was going with this. ;)
Kaze Koichi 21st Sep 2017, 6:54 AM edit delete reply
Are you telling me that Metagaming is not a skill? I always have it maxed.
TheStevest 22nd Sep 2017, 2:38 AM edit delete reply
Be careful with the meta-skills. Otherwise your character could get the "Existential crisis" flaw.
andreas002 22nd Sep 2017, 4:44 AM edit delete reply
Metagaming is a good skill to have, but it's better not to put more than a few ranks into it. Additionally, you need the skill "FastTalk: GM", a good skill by itself, it also allows you to get away with occasionally using the Metagaming skill.
It's also good to have the relevant Knowledge skills, as these give a bonus to your FastTalk: GM skill when you use your Metagaming skill on a relevant topic.
redwings1340 22nd Sep 2017, 10:46 AM edit delete reply
Be careful when overusing it though, because if you metagame too much, the GM will decide to punish you for it and change the story on you in an unexpected way.

As a GM who is really bad at planning ahead, I often change my plans on a whim (I have a lot to learn as a GM, I'm good in some areas, but I'm not perfect at all), and if I feel as though players are playing too much to stop one scenario, I'll change it up on them in small ways.
AProcrastinatingWriter 21st Sep 2017, 7:05 AM edit delete reply
I'm reminded of Critical Role and their earrings, somehow.

Possibly more D&D campaigns should have built-in magical walky-talkies between the players? Possibly not!
Digo Dragon 21st Sep 2017, 7:07 AM edit delete reply
Digo Dragon
You know what really grinds my dice? When a PC gets some important information that the party really needs to know, and the PC doesn't bother to share it.

An example from my D&D group, when the wizard learns that the church orphanage where we dropped off an orphan, doesn't take in orphans (the reason why is a different rant). Now, this is kinda important for us as a team to know, but the wizard didn't tell us anything. Instead, he goes to the church and pays them out of party funds to adopt the kid. So hey, that's two things--

1. he's spending party funds that are meant to cover general expenses such as food and consumable healing equipment, without telling us, and,

2. he's adopting a 9-year old kid into a part of 6th level characters that fight ogres and rogue spellcasters as a job. All it would take is one fireball and that kid wound be an ash pile over a pair of shoes.
Wulfraed 21st Sep 2017, 7:40 AM edit delete reply
Feeling a bit smarmy today (sinus headache)..

You get your money back selling the shoes as "proven fire resistant"

As for the "wordy" "little bird" -- given the screen grab used, it is most likely the vulture
Needling Haystacks 21st Sep 2017, 8:20 AM edit delete reply
Which vulture Fluttershy finds cute, naturally. :)
Digo Dragon 21st Sep 2017, 8:42 AM edit delete reply
Digo Dragon
Heh, well we could make a decent profit if it came down to that. Plus, one less mouth to feed.
Guest 21st Sep 2017, 8:55 AM edit delete reply
For darkness and a few extra coins, the ash can be sold as fertilizer.
Winged Cat 21st Sep 2017, 10:19 AM edit delete reply
Winged Cat
I hear that. As a GM, I sometimes fill one player in on something that would be thematic for that PC - rather than the environment or a NPC (that is, anything I control) - to relate to the party. I make a backup plan in case that PC doesn't inform the others, and I have had to use said backup more times than I'd like.

As to the kid, how do you know he's not secretly a 6th level adventurer too? Level knows no age.

Though if he is a commoner NPC...well, depending on his ancestry, "spread my ashes where they will do some good" might well be his default funeral practice. If so, selling them as fertilizer wouldn't be more than a little dark, and not dark at all if the buyer is fully informed. (Essentially, the buyer is a mortician who pays for the privilege of the job.)
Digo Dragon 22nd Sep 2017, 5:57 AM edit delete reply
Digo Dragon
Well, we knew because the wizard had access to the npc character sheet. Can't mistake "level 1 commoner" with "level 6 adventurer".

But the GM has this weird... fetish for putting children in the party. Cause then another npc came by and whisked the child to a pocket dimension where the child got training over the course of two weeks. So the kid comes back and is now a 6th level sorcerer. We're wondering how do we get into that pocket dimension. We'd like to gain 6 levels in two weeks. :/
Chakat Firepaw 23rd Sep 2017, 9:08 PM edit delete reply
Pathfinder actually has a class option that perfectly fits having a child as an adventurer: One of the archetypes for the Vigilante class is the Magical Child.

Yes, they have a transformation sequence. They also get a familiar, (although it ends up being a bit more Kero-chan than Luna).
Dusk Raven 21st Sep 2017, 7:55 PM edit delete reply
You know, I've been thinking... we've been seen here the different players and their takes on characters. But how would the MLP Mane Six themselves play an RPG? Would it be any different from what we see here?
CCC 22nd Sep 2017, 12:44 AM edit delete reply
Twilight - A perfectly calculated character, with all knowledge skills maxed out

Pinkie - A random hodgepodge of multiclassed characters and random feats which inexplicably works out incredibly well

Fluttershy - A wizard who specialises in buffing. This way, she can help her friends' characters do cool stuff.

Rainbow - A flying character who hits like a ton of bricks. Especially when buffed by Fluttershy's character.

Applejack - Cleric. Heals and self-buffs in combat.

Rarity - Has a drawing of her character, and all the costumes her character wears. Doesn't put too much effort into the mechanics, but makes a reasonable social character. Nice things have a habit of happening to her character.

Spike - Runs the game.
Specter 21st Sep 2017, 10:42 PM edit delete reply
If anyone knows where I'm going with this joke, congrats.

It would fully believable that a messenger would be able to approach Dainty Dove without drawing suspicious activity. I mean, if we are to assume the Wonderbolts is essentially a mercenary company, I can only imagine what a privatized messenger corps. would be like.

Hazard pay would probably be a nightmare.
Malroth 21st Sep 2017, 10:47 PM edit delete reply
My current character is an evil telepathic housecat who as his main gimmic provides a free permanent telepathic link among the party members and encrypt it with false information against other telepaths that might spy on us.
Speeddemon 21st Sep 2017, 11:38 PM edit delete reply
In my current campaign one of my partymates has telepathy up to 5 squares away and we've just abused the heck out of it whenever we can. It just helps in so many ways.
Skorzah 22nd Sep 2017, 1:03 PM edit delete reply
So there's a race in pathfinder that I just love. The men and women have seperate stats based on huge sexual dimorphism, they get natural spell like abilities, and here's the kicker: 30 foot telepathy with anyone who shares a language. It's pretty great.
Hariman 22nd Sep 2017, 10:22 PM edit delete reply
... How does Fluttershy know this? "A little birdy told me!", and she's not lying.