Page 978 - Mental Reboot

26th Oct 2017, 6:00 AM in The Best Night Ever, Part 1
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Mental Reboot
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Newbiespud 26th Oct 2017, 6:00 AM edit delete
Story Time, anyone? Any stories about being "in sync" with another player? Page 1000 is fast approaching, after all...

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



albedoequals1 26th Oct 2017, 6:07 AM edit delete reply
I've had lots of times where an NPC was so suspicious that all the PCs rolled Sense Motive at the same time.

There was one time I thought another player was trying to buy something, so I started criticizing it to lower the price. The vendor got mad at me, so when the other player bought the thing, he said, "There, see? Someone appreciates the finer things."

"Yep, thanks for the discount."

"What? You're together?"
silvadel 26th Oct 2017, 9:20 PM edit delete reply
That gets a "No soup for you!" Come back 2 years.

Really, you mess with NPC merchants enough and you find out quickly just how linked they are and how being blacklisted can mess you up.
Draxynnic 27th Oct 2017, 12:16 AM edit delete reply
Eh, that particular example is probably just a case of "You fell for that?" And that's if they even know who did it - it's not like the merchants are passing around photographs, and while they likely know each other, they're not going to sabotage their own business just because a friend fell for a haggling trick that they've probably used themselves. At worst, they'll be more aware of it next time.

Heck, it's entirely likely that the merchant still made a profit on the sale. Just less than they would have preferred.
Masterweaver 26th Oct 2017, 6:17 AM edit delete reply
Not quite a role-play, but a shared fanfic. The premise involves a broken multiverse forcing every fictional universe ever into time loops, with new material from the source being 'extensions' to the loops.

Anyway: Recently, a show that a particular loop was based on finally let us see a character that was setting important... and then killed her off. Now, we could have focused on the bad aspects, how they wasted a character and put a bad guy in charge. But, as one, we decided that the loopers would be interested in one particular thing.

The comfy chair.

See, this character got a throne room for her dramatic death. Complete with throne. And there had already been a running gag involving another chair and the constant struggle to obtain it, so obviously, OBVIOUSLY, the best option was for the loopers (who at this point have gathered so many skills it's embarrassing) to obsess over this new comfy chair.

Cue snips of them sitting in it, much to the annoyance of the actual throne owner. Or stealing it, much to the annoyance of the actual throne owner. Or having relations on it, much to the annoyance of the actual throne owner. From all the authors.

Never underestimate the importance of a comfy chair.
Tempestfury 26th Oct 2017, 6:42 AM edit delete reply
... You wouldn't happen to be talking about RWBY, would you?
Masterweaver 26th Oct 2017, 8:26 AM edit delete reply
Yeah, the RWBY loops, part of the Infinite Loops project...

kind of a thing for me these days.
Tempestfury 26th Oct 2017, 2:13 PM edit delete reply
Hmmm... personally I don't mind the fact that Khan was killed off as soon as she was introduced. She's a potentially fascinating character for sure, but its meant to reflect just how far Adam has gone, and how far the White Fang has falle nas well.
Dusk Raven 27th Oct 2017, 11:17 PM edit delete reply
Well, that's some pretty epic spoilers, I think.

Kind of my own fault for never finding time to watch RWBY after Volume One, but...
Digo Dragon 26th Oct 2017, 6:19 AM edit delete reply
Digo Dragon
There was this one time in an X-Files campaign where our mission ran a bit long because we were dealing with the Jersey Devil, which happened to have been summoned by a cult, which was under the influence of an inter-dimensional demon.

We eventually unsommoned the Jersey Devil, shot up the cultist's hide out, arrested the cult, and banished the demon back to Orlando, or wherever the heck it came from. We returned to D.c. and found that we had a lot of mail waiting for us, and paychecks! Getting paid was always nice, and suddenly the team preacher and my character broke out into "Just Got Paid" together, much to the chagrin of the GM who HATES that band...

Oh wait, you meant 'In Sync', not NSYNC.
terrycloth 26th Oct 2017, 10:50 AM edit delete reply
I'm in a really unwieldy pathfinder game where we've got 9 players. 3 of us have a shared backstory of being 'legitimate businessmen' and not pirates at all.

When Malkeshnikor the Bhargest emerged from his fiery pit the three of us looked at each other and it was like. "So... run away?" "I'm thinking yes."

(Unfortunately, the rest of the party wouldn't let us... they refused to run and one of them physically blocked the door and tripped the person who tried to move through the 'friendly' square.)

(I don't think the GM is increasing the enemy forces to account for having nine players since we're *so* bad at cooperating that on average only half the group is involved in each combat anyway.)
HonorableInsanity 26th Oct 2017, 2:49 PM edit delete reply
Oh hey I actually have something for this Story Time.

So a couple of years back, in a really dumb one-shot where you could do magic by rhyming, leading to a lot of word play, there came a point where the GM said we came across a fork in the road. Cue three players simultaneously responding that they pick up the fork, and the GM letting us. We then went on to basically declare that fork our god and use spinning it as a method to decide which path we would take.
Winged Cat 26th Oct 2017, 5:05 PM edit delete reply
Winged Cat
I assume planned stuff, such as when my PC and another's PC did a full song over several minutes alternating lines (seemingly impromptu to everyone else, but we'd set it up in secret ahead of time), doesn't count.

I remember some games where one character's job was to be in sync with the rest of the party. Couldn't do direct damage, could buff others' defense/damage/accuracy/et cetera, so deliver the buffs just as they are about to be used.

Many years ago, another PC was carrying an objective to a goal (picture American football and you'll be close enough), with a swarm of enemies trying to take him down - but they could only harm him, not anyone else. So my PC wordlessly slipped in behind him, running backward, and through interrupts and opportunistic movement, managed to body block the entire horde single-handed. (It got easier once the horde was behind us, so my PC only had to guard his ally's back.) What was meant to be a gauntlet never got to roll a single to-hit.
Digo Dragon 26th Oct 2017, 5:07 PM edit delete reply
Digo Dragon
X-Files style campaign. Our team consists of:
Napoleon and Ronnie, federal agents.
Amaya, teen consultant in the arcane arts.
Alexander, priest and ghost whisperer.

We were investigating mysterious vandalism at a large mall. Stores would get broken into overnight, but security cameras don't catch anyone and nothing gets stolen. Napoleon decides that he wants to interrogate one of the janitors, find out where they hang out on breaks and what they know of the usual break-ins.

Napoleon: "I call over a janitor, a kid about Amaya's age."
GM: "Okay, one comes over."
Napoleon: "Amaya, I'm going to get a cup of coffee. Ask him where he hangs out on breaks."
Amaya: "Wait, what?!"
Napoleon: "I'm an old man, you're a young pretty girl, and he's a young horny teen. Guess who he'll open up to?"
Amaya: "... you're diabolical."
Teen Janitor: "What did the old man want?"
Amaya: "I dunno... say, uh... you're... cute."
Teen: (to himself) "YES!"

Amaya connects and the janitor agrees to show her where he and several other members of the cleaning crew hang out after hours. The janitor takes Amaya into the back areas of the mall and inside a large closet. Amaya stands there with the only light being a dim bulb above. The janitor... offers her a joint. Yeah, turns out half the mall cleaning crew are stoners. However, when Napoleon and Ronnie show up, all three play up the scene perfectly like it was rehearsed.

Teen: (pulls out a bag of joints) "So, you wanna light up?"
Amaya: "..."
Ronnie: (busts down the door) "Hello, this is a bust! What are you doing with my daughter? A janitor? My little girl isn't dating no push broom boy!"
Amaya: "...oh no. It's. Dad."
Teen: "Ahhh! Your dad?!"
Ronnie: "Say hello to the cop."
Napoleon: (waving his badge) "Hi."
Ronnie: (pulls out his own badge) "Say hello to the other cop."
Ronnie: "Hi."
Teen: *Drops his bag of joints*
Ronnie: "I'll take those joints. For medicinal evidence. Yoink!"

DeS_Tructive 27th Oct 2017, 1:48 AM edit delete reply
My wife has the unfortunate habit of giving the villains grand entrances, often followed by a monologue, a tense negotiation or other situations where the trope assumes the good guys let him enjoy his moment in the limelight.

Sadly, I usually play rogues who just shoot the big bad given half a chance. After I had again gunned down the guy giving orders to the rest, she had a different person come in, thank us for taking care of the useless adjutant and (translated from german)...
I raise my hand: "Hun? Waitasec."
Wife: "Hm?"
The group of three: "Des shoots."
Wife & Me: "Goddamn it!"
Tentreto 27th Oct 2017, 1:05 PM edit delete reply
One thing that always happens when entering a spooky house in an rpg is trying to spot who the villan is.
Now, in a group of six, in which I was the bard, we had just entered a strange house, in the middle of nowhere, in the pouring rain, after being attacked by strange dogs, one which was filled with fire. When we were invited in by a butler goblin, to meet an old aristocrat who had prepared a large feast for us, the response was mostly unanimous:

Me: "He might 'not' be evil!"

Everyone else: "He's evil!"

Of course, he did end up being evil, as his men tried to imprison us in the night, but we never really found out why. When we confronted him, we filled him with an arrow, a few magic missilies and various other sharp objects which kinda killed the conversation. So while the party went merriely off, having defeated an evil wizard, I kinda wonder whether he was actually evil, or a victim of circumstance.
Quill Penn 27th Oct 2017, 6:04 PM edit delete reply
Quill Penn
Long time reader, (since 2012 I think.)

Go figure the first time I go to comment on this, I realize I have no story! Mainly because most of our antics came out of the fact that my group was NEVER in sync!
DeS_Tructive 28th Oct 2017, 2:10 AM edit delete reply
At least they were always in sync about not being in sync ;)