Page 99 - The Great Comeback

24th Mar 2012, 6:00 AM in Friendship is Magic, Part 2
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The Great Comeback
Average Rating: 4 (4 votes)
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Author Notes:

Newbiespud 24th Mar 2012, 6:00 AM edit delete
Hey, sometimes the DM needs a little reassurance from the players.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



BadHorse 24th Mar 2012, 6:04 AM edit delete reply
I concur.

Better keep going.
Trivial 24th Mar 2012, 6:11 AM edit delete reply
Well, he has to keep going now. Rainbow Dash is in.
Ranubis 24th Mar 2012, 6:13 AM edit delete reply
Dat face, in panel 5.

And I love how RD is still trying to act aloof. "You promised me awesomeness. I have seen this supposed awesomeness, and I... um, find it lacking? Yeah, that's it. Keep trying, DM."
Derpmind 24th Mar 2012, 6:19 AM edit delete reply
I still can't get over how perfectly characterized Rainbow Dash is, even after all this time. Rainbow Dash is best Rainbow Dash! Dash Rainbow Dash Rainbow Dash Dash Dash!
PikalaxALT 24th Mar 2012, 7:51 AM edit delete reply
Derpmind? Where did you come from? Where's the Doctor?

lol Friendship is Witchcraft FTW
Derpmind 24th Mar 2012, 9:22 AM edit delete reply
Oh damnit, this is the worst mistake ever. I totally forgot about that abridged series when I wrote that. It's supposed to be morse code for an exclamation mark! (-.-.---) Derp.

Friendship is Witchcraft is very funny, and they have the good music, but all too often it goes for stupid comedy over everything else. Their worst offense is that they characterize Rainbow Dash as a total moron, which isn't so much funny or parody as it is just a huge insult to RD and fans. That's all they do with RD, make her an idiot. It got old instantaneously.

My username,'Derpmind,' isn't supposed to indicate any relationship with Ditzy Doo or the Doctor. They're fun to hang with occasionally, but they usually stay in the same old universe.. I like to go around as many realms as possible, so I don't see them often.
Bronymous 24th Mar 2012, 10:52 AM edit delete reply
On the plus side, those of us who can roll with stupid characters love it. And Sweetie Bot is the greatest individual parody pony of all time.
redwings1340 24th Mar 2012, 11:30 AM Where do the titles show up? edit delete reply
I think Friendship is witchcraft cant even really be described as an abridged series, and the characters aren't really true to their counterparts. I dont think the creators of FIW think that Rainbow Dash is a moron. I mean, I'm pretty sure they dont think Twilight is a fanfic writer who's oblivious to everything, and Fluttershy isn't a demon-killing cult leader. It's more of a series that incorporates the same shots as MLP, but has its own personality and plotline.
Bronymous 24th Mar 2012, 12:16 PM edit delete reply
So, something similar to a certain comic we all seem to enjoy.
Derpmind 24th Mar 2012, 12:55 PM edit delete reply
But that's all they do with RD. The other characters are all (great) parodies of their show characters, but RD is just an idiot who says her name alot. They could do more with her, but they don't. It's like having Applejack only say 'Apples' all the time. If you watch their third episode, "Dragone Baby Gone," at 9:50 Rainbow Dash actually says that she doesn't have any depth to her character.

It's not like I don't watch and enjoy it, it's just that I have a huge, Rainbow Dash sized nitpick.
Bronymous 24th Mar 2012, 1:07 PM edit delete reply
well, you could always just go watch Hotdiggetydemon's videos. She has depth in those...sort of.

Demonu 24th Mar 2012, 6:32 PM edit delete reply
Hotdiggetydemon is a she? :O
Lyntermas 24th Mar 2012, 6:38 PM edit delete reply
I think Bronymous was saying that RAINBOW DASH had depth in Hotdiggetydemon's videos.

Well, as deep as any characters in the .MOV series gets.
Bronymous 24th Mar 2012, 9:19 PM edit delete reply
Well, Jappleack has insane amounts of depth if you read the tumblr. something about a metaphysical connection to some unknown force. You know, when she's not being overtly crude, violent, racist, homophobic, etc.
Blaccuweather 25th Mar 2012, 2:57 AM edit delete reply
FiW is like a sitcom. The characters are defined just enough that they're aren't completely interchangeable, but they're all malleable that any of them can deliver a given joke. 'Cause that's what matters in that series, the next joke, the next punchline, the next memetic catchphrase. They do put an insane amount of effort into the show, especially with things like the music, but I find myself kinda bored for half of each video 'cause their "throw it all at the wall and something will stick" style of delivery is one reason I despise sitcoms now.

Personally, I much prefer the Mentally Advanced Series because it's about character humor and witty dialogue. I also think my sense of humor just meshes better with FimFlamFilosopher than SherclopPones. Rainbow is pretty much a moron in that series as well, but something is actually done with her each time she's given something to say. Thought-out dialogue trumps repeating the same two words over and over in my book.

As for JackleApp...I do not care at all for the .MOV videos, but the tumblr is actually really interesting. I find myself genuinely interested whenever I see that it's updated.
kriss1989 25th Mar 2012, 10:50 AM edit delete reply
It's like that stupid "Talk about eyecandy" line. From the first moment on it never makes sense. They never use it when talking about anything that could reasonably be labeled 'eye candy'. FiW has some good points,like Sweetie Bot, but on the whole I don't like it.
X 25th Mar 2012, 5:14 PM Agree edit delete reply
Mentally Advanced>>>>>>>>>>>Witchcraft
McBehrer 25th Mar 2012, 10:49 PM edit delete reply
Exactly. That's the main problem I have with it; either the punchlines don't make sense (that is SO not rainbow) or just aren't funny. (GIANT HAT)

I will say, the going-to-sleep-song is hilarious though.

Mentally Advanced is far superior though.
GuestM 25th Mar 2012, 3:13 AM edit delete reply
To be honest, there was definitely a time when Rainbow Dash felt flat compared to other characters.
Between "I´m awesome/the best", "I love the wonderbolts" and snarky comments in the first half of S1 she had little outstanding moments.

And then the episode in which RD gave everyone their cutie marks. "We have all a special connection thanks to RD and because the author really likes her."

Thank god she got much better in Season 2.
modulusshift 25th Mar 2012, 3:00 PM edit delete reply
I thought Dashie was great in Season 1. I mean, part of her character was that she was a little flat. Actually, it could be argued that all of the characters were a little flat to start out with.
Let's see:
Bookworm with no friends to be instructed in friendship throughout the course of the series. Check.
Overly friendly party cuckoolander. Check.
Family oriented farm filly. Check.
Act first, think later super athlete. Check.
...Actually, Rarity's pretty original. I suppose savvy creative is a type, but still. Oh, wait, no. Socially displaced is a type, though being a fashionista is new to that. She was done terribly for the first few episodes, though. I mean, she was great, but not very likable, comparatively.
And then super shy nature filly. Check.

So, besides Rarity, all of the concepts have been generally done before. They got developed out pretty quickly, of course, but there wasn't too much established in the pilot. The pilot had potential, but it wasn't great on its own...I've completely missed the point, haven't I? Oh well, too lazy to check if I actually addressed what I wanted to say.
Melon Hunter 26th Mar 2012, 6:33 AM edit delete reply
Everypony had their Canon Sue moments. I was always more annoyed by Twilight's overbearing presence in each Season 1 episode (sometimes she was completely shoehorned in just so she could deliver the letter at the end of the episode), and her whole assertion of "Every unicorn has some spells they're good at, according to their cutie marks. Guess I'm just good at <i>everything</i>." Although I am glad Dash got a whole heap of character development in Season 2.

Tying together the cutie mark stories with one event was actually a really nice way of doing it - and let's be fair, it's not like there weren't other characters who pulled the entire fate of Equestria through by themselves (like Twilight figuring out the EoH and breaking Discord's hypnotism in the Season 1 & 2 openers respectively)

And as for abridged series - this is why I prefer Camaderie is Supernatural's take on the Mane 6. Making Dash a moron is a lazy parody, and like others have said, gets old fast. Making her a straight-up parody of Sonic not only was funnier but also fit her original character really well.
Ekevoo 24th Mar 2012, 6:43 AM edit delete reply
They had only one session? I thought it was the second one.
dzamie 25th Mar 2012, 8:55 AM edit delete reply
I'd be pissed if the DM stopped at the second session.
Besides, they don't say it's the first one.
DracheLehre 25th Mar 2012, 2:04 PM edit delete reply
It was the same session, they just had a "ten minute" break in between the emergence of NMM and the quest for the elements
darkwulf23 24th Mar 2012, 6:44 AM edit delete reply
Ya, like I said in a previous post. Even if the main villain was defeated in the first game, it doesn't mean that the entire plot should be thrown out the window. All he needs to do is tweak a few things around, find a new villain, then raise the bar a little higher. That way all the DM's hard work wont go to waste. Though I know that most likely he will either change to a slice of life campaign or just use the few action episodes there are.
The Lost 24th Mar 2012, 3:15 PM edit delete reply
The main problem for me, if I was the DM, was not that the villain was defeated, it's the fact that the players were supposed to get a plot device nuke that they were supposed to find out they had all along with out realizing it. The problem is they realized it too fast... Now they can fall back on it whenever they need to.... Unless the DM can think of a way to ruin their friendship... Which is kinda an awkward task for a DM to do to his friends.
darkwulf23 24th Mar 2012, 3:45 PM edit delete reply
Yea, I see how that would be a problem, but if it was me, I would tell them that the friendship nuke that they just used, well it only had one good charge in it, and in order to use it again, you have to build up your friendship and practice your virtues as much as possible. That way they get to keep their toys, they don't feel like I am not giving them a fair deal, but the challenge is still there.
SAFR 24th Mar 2012, 6:46 AM edit delete reply
You know, even though an overarching campaign would be changed, all you have to do is rename and rearrange the prepared encounters and come up with another storyline.
the1andonly joe 24th Mar 2012, 6:50 AM edit delete reply
just wing it. thats what i did last night when i ran a maid rpg game.

of course, thats what your supposed to do in maid, but whatever. i am still not sure what supprised me the most- the vampire maffia, the two zombie appocalypses, satan saving the day or Jörmungandr crasing the grand ball.
the1andonly joe 24th Mar 2012, 6:54 AM edit delete reply
and pinkies right, you do just need the right people. my maid game only worked so well thanks to the effort my players put into it.
darkwulf23 24th Mar 2012, 6:57 AM edit delete reply
Are you talking about that weird game that makes Hayate the combat butler look sane? I always wanted to try it.
the1andonly joe 24th Mar 2012, 7:44 AM edit delete reply
yes, yes we are.

i would recomend it to anyone.
Masterofgames 24th Mar 2012, 7:46 AM edit delete reply
Can you link to a refrence? I've only ever heard of it in passing.
the1andonly joe 24th Mar 2012, 9:09 AM edit delete reply
offical website-
tv tropes page (which introduced me to it)-

a very amusing game, but a lot of people are put off by the idea of having to serve the gm (instead of ruining all his plans) and the sexual conotations of being a maid, but realy, you only do that in mature/realy realy immature games, depending on your group.
Raxon 16th Jun 2012, 4:17 PM edit delete reply
I heartily recommend MaidRPG. You have no idea the fun you can have when you're a hyperactive psychopath in a skirt!
Duder-Skanks 24th Mar 2012, 7:20 AM edit delete reply
I concur, my good sir
AJBulldis 24th Mar 2012, 7:41 AM edit delete reply
This is why I don't plan games out. The key is to think of things more interesting than "oh no more zombies are attacking!"
Digo 24th Mar 2012, 7:46 AM edit delete reply
Sometimes a DM has to play off the cuff, making things up as they go. This is a required skill to effectively run because players are unpredictable. :)

One idea is to run an adventure where a "mysterious" witch comes into town. Maybe like... an evil enchantress? ;)
Guest 24th Mar 2012, 3:31 PM edit delete reply
She's an evil enchantress
And she does evil dances
And if you look into her eyes
She will put you in trances
And what will she do?
She'll mix up an evil brew
Then she'll gobble you up in a big tasty stew
So... watch out!
Erin Palette 24th Mar 2012, 7:47 AM edit delete reply
Erin Palette
And thus began what was known as the Great Pony Sandbox Campaign.
Azureink 24th Mar 2012, 12:47 PM edit delete reply
I approve of Rainbowglasses.

Lyntermas 24th Mar 2012, 7:59 AM edit delete reply
Still undecided, Rainbow Dash? Yeah, you're not invested in this setting, you can quit anytime you want.

AJ: So, Rainbow Dash, how does the Weather Factory work?
DM: *sigh* Let me write some notes-
RD: The Weather Factory helps to maintain seasonal balances for all weather conditions except for the sun. Rainy days are carefully planned out in order to prevent drought. Some of the specializations within the Factory are snowflake crafting, rainbow mixing, and cloud steaming.
DM: read my background beforehand?
RD:...Maybe. Just in case. Shut up.
Kaleopolitus 24th Mar 2012, 2:10 PM edit delete reply
Yay :D Lyntermas strikes again!

Btw, totally tsundere.
Your Obedient Serpent 24th Mar 2012, 8:05 AM I was THERE, you know ... at the dawn of the Nerd Age edit delete reply
Hooray for Rarity! Best Pony is WISE.

I've been gaming for a long, LONG time. Like, "three little books in a white box" time. I have a regular gaming group, listen to gaming podcasts on my commute (with another gamer), and used to work in a game store.

The way the Epic Quest Trilogy model of fantasy has completely devoured the game community really bugs me. It's not just GMs bitching about players "going off the rails" or "spoiling their plot": it's the idea that campaigns are almost invariably designed like novels or finite stories, with beginnings, middles, and ends, and that when The Big Plot Is Resolved, that campaign is DONE. You put those PCs into your big notebook, they sail off to the Grey Havens, and never look back.

The Oxford Professor has cast a long shadow over the genre, and over fantasy gaming. Not many people realize or remember that when D&D came out, his Trilogy was almost unique. Most "world-building" Sword and Sorcery settings were found in ongoing series of short stories, where a character or a small band of them would have largely-unconnected adventures -- exploring the world that the writer created.

The GM shouldn't worry about "plot". "Plot" is what HAPPENS when PCs interact with his world. When players "go off the rails", they aren't "ruining" the plot: they're CREATING it.
Zeeth 24th Mar 2012, 10:47 AM edit delete reply
I must concur. *Low* fantasy is important in a high-fantasy game; that's what gives your characters day-to-day life! The summer festival has a greased hog catching competition, for example -- who of the party would be willing to embarrass themselves for it?

...what if the paladin was asked by his/her order to sign up for that? Why would they _do_ that? What would your players make of it?

And that shiny armor has to come off if you're going pig wrestling. Catching a thief might just have to fall to the town guard that day.
DeadManSleeping 24th Mar 2012, 8:13 AM edit delete reply
I deduct 1000 points from Applejack for not saying "get off your high horse".
Newbiespud 24th Mar 2012, 12:24 PM edit delete reply
Welcome to Friendship is Dragons, where the world is made up and the points don't matter!
McBehrer 24th Mar 2012, 12:50 PM edit delete reply
Newbiespud is Drew Carey.

Holy Shit.
Kaleopolitus 24th Mar 2012, 2:11 PM edit delete reply
Archaeopteryx 25th Mar 2012, 7:47 AM edit delete reply
No he isn't, because then FiD would be boring and unfunny.

Newbiespud is Clive Anderson.
Bronymous 25th Mar 2012, 11:38 AM edit delete reply
Ok, I'll do it. Who is Clive Anderson, and how does he relate to this situation?
Enchanter Tim 25th Mar 2012, 7:48 PM edit delete reply
As Umiyuri said, he was the host of the original, British version of 'Who's Line is it Anyways?'
McBehrer 25th Mar 2012, 10:51 PM edit delete reply
But the American Whose Line is hilarious. Drew does just fine.
PrincessSpectra 26th Mar 2012, 9:05 AM edit delete reply
I haven't seen too many episodes of the American version, but it probably helps that, from what I saw, nearly all of the actual people on it are the same as those that were on the British version.
Bronymous 26th Mar 2012, 12:34 PM edit delete reply
You mean Ryan Stiles, Colin Mochrie, Wayne Brady and random contestant #4?
Vulpis 23rd Jul 2012, 10:28 PM edit delete reply
Bah. Don't go being insulting and nasty to Newbiespud like that--he's Clive Anderson!
QIN THE KIRIN 24th Mar 2012, 8:34 AM edit delete reply
the DM can use the ideas he all ready have, only need put them as independent adventures, and buy some time to think on a new plot XD.
DB 24th Mar 2012, 8:36 AM edit delete reply
For my Pony Tales game, I don’t even try to come up with full plotlines; I know full well the players would derail them in nanoseconds. Instead, I think up simple single-sentence premises—not dissimilar to television-guide episode descriptions. Funny about that! Then I let the players create the stories themselves, keeping ahead of them and taking cues from their comments, lines of thought, and actions. So far I’ve done pretty well keeping each story in a single evening session, aside from the two-part “pilot episodes”, of course.

One of the players bugged me about running a storyline until I said yes. So far it’s run three sessions, and he’s sworn to finish it in tonight’s session if he has to chain the characters together! It’s all I can do to hold my tongue rather than point out that he’s participated all along and should know full well that the PCs hare off at the drop of a hat; I certainly work (so far successfully) under that assumption. He does have a predilection for overly elaborate puzzle plots, though, so I can’t say I’m taken by surprise.

Another player is making noises about his story idea now. At this point I think I’ll allow a rotating, or at least on-request, game-master position—though I intend to retain overall creative control.
Cantdrawatall 24th Mar 2012, 8:55 AM edit delete reply
Remember, no matter what, improvise!
Bronymous 24th Mar 2012, 11:05 AM edit delete reply
This was the primary issue with my last campaign (albeit, my most successful one, where most of the stories come from). Our DM spent the entirety of Summer vacation planning out his story, how the sessions would roll out, developing the world, even throwing in a few back up tracks in case of catastrophic derailing.Only thing was, when we got right down to it, we didn't really derail, and everything he had planned out lasted only 3 sessions. he had assumed he would have time to think up new ones during the weeks between, but never did, and ended up improvising for several weeks, before we grew generally disinterested and the group fell apart.

My point is, there is a reason for having plots and rails in the first place. Even a great improvisor is going to run out of steam, so immediately telling the DM to just fall back on that is not a great solution.

I know that if I was DM, and I began to run short on prepared material, we wouldn't be playing again until I had something solid. Creative I can be, but improvising isn't something Im quite as adept at.
darkwulf23 24th Mar 2012, 1:25 PM edit delete reply
Maybe instead of one great quest that reads like a novel, your DM should try to design a bunch of little quests and blend them in to the main plot. Like how video game rpg's work. For example look at how dragon quest x played out. The true goal is to save the king, princess and kingdom from a terrible curse by killing Doumagus the villain. The steps to get there on the other hand consisted of help a fortune teller get back his gift so he can tell you where to go, investigate a tower where the villain was seen last, hire a ship to take you to another continent while protecting it from a sea monster, try to break into an abby to save the abbot from the villain, save a kingdom from the king's depression, etc. And if you so happen to kill the villain before his time, surprise, he was actually possessed by a demon and now you have to kill him. This method works for our group.
Stairc 26th Mar 2012, 12:33 AM edit delete reply
Wow. Newbiespud and I have run long-running weekly original campaigns for months at a time with almost no prior work, just planning in the time between. Really, if you have good formulas to work from, you can design original adventures really quickly and efficiently. And the groups have a blast.
darkwulf23 26th Mar 2012, 5:52 AM edit delete reply
So what formulas do you recommend then? Any advice for aspiring DMs on here will help them out.
Newbiespud 26th Mar 2012, 12:30 PM edit delete reply
In a phrase, "Plan one session at a time." A lot of my planning was usually done the night before a session.
kriss1989 26th Mar 2012, 4:55 PM edit delete reply
My groups are 80% make BUY SOME APPLES up myself. I have a basic premise, a few set pieces, and throw the rest together.
DB 28th Mar 2012, 3:09 PM edit delete reply
I’m working entirely on an episode-by-episode basis, one story at a time. It’s all off-the-cuff. I don’t write anything down. For several of the storylines I’ve worked up premises literally the mornings before running them in the evenings.

All I can say is that it works for me.
CommandoDude 24th Mar 2012, 11:12 AM edit delete reply
Wow that's pretty...selfish. They just totally wreck his campaign and tell him "Hey it's alright, just make up some more stuff!"
Trivial 24th Mar 2012, 11:37 AM edit delete reply
I think what they're telling him is "Just because this happened, you don't have to shelve the whole setting you put a lot of effort into building. We want to see more of it."
Stairc 26th Mar 2012, 12:33 AM edit delete reply
The greatest flattery you can give to a world-builder is, "We want to see more of your world."
Darkside 24th Mar 2012, 11:39 AM edit delete reply
I'm trying to put together an Active Exploits campaign based around the party being new Planeswalkers. Right now I have some of the beginning and the goal of the antagonists planned, but have left the middle intentionally vague to allow my players time to go places and see if they can figure out what the Big Bad's doing before he can do it.
Drake 24th Mar 2012, 11:46 AM edit delete reply
It must be quite a chore digging through episodes and finding just the right shot to pair up with the rolepayers talking. The last two panels are probably my favorite of the lot, the Rarity Smile and Rainbow Sulk.
Boden King 24th Mar 2012, 11:59 AM edit delete reply
Did all this happen in one session?
Bronymous 24th Mar 2012, 12:14 PM edit delete reply
I'm gonna jump on this now. This is the second session of the campaign, the first ended at the end of the first episode way back at #40. Nowhere in the comic does anyone say anything about it being only one session.

I hope this clears up any and all confusion on the matter, so we don't have to see fifty posts about it down the line.
Newbiespud 24th Mar 2012, 12:20 PM edit delete reply
One session. They just took a 10-minute break.
Bronymous 24th Mar 2012, 12:37 PM edit delete reply
CORRECTION: This is still the first session, and they only took a 10 minute break.

That's what I meant. I totally knew that.
Stairc 26th Mar 2012, 12:34 AM edit delete reply
... That was awesome. :)
Other Guest 24th Mar 2012, 1:00 PM edit delete reply
No gamer worthy of her dice can leave a character stuck at first level. It wouldn't be proper. They have to keep going.
The_Butcher 24th Mar 2012, 1:54 PM edit delete reply
Simple, Celestia confiscates the Elements of Harmony, PC's Rage, DM says:"Well, if you don't wanna lose your shiny Epics... Applejack, Twilight:Loose your Lawful Status and Everypony Run.
Guest 24th Mar 2012, 1:57 PM edit delete reply
Better, Celestia leaves, assassins arrive to kill the ones powerful enough to topple the Dictatorship.
Lyntermas 24th Mar 2012, 2:26 PM edit delete reply
Alright, children, settle down, take your seats in a circle. Let's open the Alt-Script Tome to Fluttershy's CMCF.

Premise: It’s the Grand Galloping Gala. Each of the Mane 6 has their own specific goals for the event, with the reward for completing those goals being 500 XP.
What the players don’t know: Unlike the Young Flier’s Competition, the Gala really is rigged. The DM has no intention of letting any of the players succeed in their respective goals, not even with a natural 20. The “true end” of the session is for the players to give up their personal goals and focus on having fun together. This will result in all the players each getting the 500 XP.
What the DM doesn’t know: How far RPG players will go to get a known source of XP.

FS: Oh dear, I want to make friends with the animals, but I need to get close to them use my Animal Empathy feat to connect with them. I can’t even use the Stare if I can’t maintain eye contact…Oh, not that I would actually use it in this case.
DM: It is a dilemma. Nearby you hear some ponies dancing inside the main dance hall-
FS: Then I just have to ramp things up a bit. I use my Craft: Trapmaking skill to create a small box trap. *roll* 17.
DM: …What? Um, are you sure your character would do that?
FS: Oh, it’s just a simple box trap, there’s no risk of the animal getting hurt. I just need it to sit still for a bit so I can talk to it. When it sees that I mean it no harm, it will go out and tell all its little friends and then we’ll all have our own little Gala right here in the garden.
DM:…You successfully make a simple box trap, with a carrot as bait. A long piece of rope is connected to a stick propping the trap open.
FS: I say, “I'm so sorry to have scared you, my friends! But I'm leaving now, so you can all come out!” I then hide behind some bushes.
DM: A few moments pass, then you hear the sound of a carrot crunching.
FS: I pull the rope.
DM: You hear the box plop down.
FS: I come out from the bushes and say “It's okay. I promise not to hurt you. I just wanna be your –
DM: You see the old gardener pony from earlier, munching the carrot from your trap.
FS: …friend?”
Greenhooves: Mmm... Sounds good to me.
FS: Oh, this is getting so frustrating. Why can’t these stupid little animals just let me talk to them? Then they’d see how good of a caretaker I can be.
DM: …”Stupid” little animals? And your primary concern is showing that YOU are a good caretaker?
FS: Oh, wait, I didn’t really mean…
AJ: Oh, boy, here it comes.
DM: Roll a CMCF save.
FS: Oh, oh no. If I get a penalty, it’ll be even harder to make friends with the animals.
Rarity: Darling, calm down. All our bad luck with the CMCFs should balance out. There’s no way it could possibly cause a CMCF on the first roll 5 times in a row. Just roll high and watch what you say from now on.
FS: You’re right. It was silly to get upset about it. I’ll just roll high and move on. Roll high and *roll* …5!?!
DM: You gain the CMCF penalty: “Ahab Syndrome”. You are now obsessed with the capture of the animals around you. This causes you to exude a hostile aura, meaning animals are less likely to approach of their own accord. Since you’re not fully caring about the animals’ welfare at this point, you cannot use Animal Empathy to calm them down, trapped or otherwise, until the penalty is removed. You must capture at least 3 animals before you can calm down and befriend them.
RD: Oh man. One of us has to calm Fluttershy down or she’ll never complete her goal. But I still need to talk to the Wonderbolts. Twilight, don’t you have a sudden urge to visit the garden?
TS: The Princess is standing right here, I can’t just leave. Applejack, you’re outside, don’t you hear a commotion in the garden?
AJ: And potentially miss out on selling apple products to customers? I’m still WAY below my quota.
FS: …It…it’s alright, girls. I can handle this myself. The animals want to play rough, we can play rough. I rush into a nearby bush.
DM: …Um, some birds and critters scatter away.
FS: The birds are too unpredictable for now. I pounce after the critters.
RD: Oh, this can’t end well.
Lyntermas 24th Mar 2012, 2:29 PM edit delete reply
DM: So Fluttershy, after several failed attempts to rush the animals, you are standing in the middle of the garden. Your dress is torn and your hair is disheveled. In the treetops you see some of the larger animals protecting the smaller ones, all of whom have fearful expressions.
FS: That’s fine. Just fine. Keeping them scared makes them act more instinctually, and therefore more prone to making mistakes.
AJ: …They’re animals. They always act instinctually.
FS: Quiet you. Now, I use my Craft: Trapmaking skill to make a net trap *roll* 16.
PP: Where are you getting the materials for these traps?
FS: …Scavenging.
PP: How likely is it to find long pieces of rope in the middle of a garden?
FS: About as likely as finding the random pieces needed to make a gyrocopter in the middle of a field.
PP: …Touche.
DM: You successfully make a net trap. In front of you lies a net on the ground. Any animals that wanders into the net will be hoisted up and hanging from the tree.
FS: I'll catch you yet, my pretties. Oh yes. As soon as one of you little birds or monkeys or bears touches this net... you'll be MINE! MINE!!! Hahahahaha!
RD: Um, Fluttershy , don’t you think you’re taking this a bit too far?
FS: You knocked a gentlecolt into the air for the sole purpose of catching him and getting the Wonderbolts’ attention, and you think I’M going too far?
RD: …Point taken.
FS: I walk forward to hide in the bushes and see what animal falls in my trap.
DM: …You walk FORWARD?
FS: What am I going to do, walk backward? Yes, I walk straight forward to hide.
DM: …You step on the net you had previously laid out. In an instant, you are hoisted into the air, trapped by your own trap. A squirrel runs out to get a closer look at the dangerous hunter attacking its home.
FS: Dangerous? Oh, they haven’t even begun to understand danger.
Lyntermas 24th Mar 2012, 2:30 PM edit delete reply
DM: …You’ve set up traps all across the garden. The birds and critters narrowly dodge the traps set on the ground and in the trees. Soon they are all huddled near the edge of the garden.
FS: I slowly approach them and say in a calm voice, “Now don’t panic, my new little friends. I’m normally quite nice, but, well, I’m afraid you got me a little stressed out at the moment. I just want to spend a little quality time with 3 of you for the moment. After I get the chance to talk to you, I’m sure you’ll all see how good I am with animals and we’ll all be best friends forever. Now, who wants to give their new best friend a hug?”
DM: Roll for Diplomacy.
FS: Alright *roll* 5.
DM: Imagine an axe-murderer, clothes torn from chasing you and a mad gleam in his eyes as he slowly approaches holding a weapon. That is how the animals view you right now. They feel their lives have been endangered by this yellow stranger, and they cower in fear at your approach. Some of the more unscrupulous animals contemplate sacrificing some of the smaller ones to sate your murderous rage. But upon hearing that you want ALL of them to “be your friends”, they realize appeasement is not an option. On your offer to “give them a hug”, they all panic en masse and rush out of the garden.
FS: Wait, I’m not like that at all. Please come back here. I SAID COME BACK HERE.
DM: They aren’t coming back.
FS: Oh, guess we’ll have to do this the hard way. I chase after them.
DM: Upon seeing the yellow fiend chasing them, the animals redouble their efforts to escape. They seem to be headed straight for the dance hall.
FS: Wait…that’s perfect. The dance hall is an enclosed area; I can easily catch at least 3 of them if they go in there. I continue to follow right behind them so they go straight into the dance hall.
DM: The scared animals, having no other recourse, crash through the doors to the dance hall.
FS: You’re going to LOVE ME!!!!
darkwulf23 24th Mar 2012, 3:52 PM edit delete reply
Nice, do Rarity's next, I've been looking forward to the Gala ever since her introduction in which she comes out as a gold digger.
Masterofgames 24th Mar 2012, 8:12 PM edit delete reply
Any chance we could see Twilight's CMCF when she snaps during the parasprite invasion?
Ranubis 24th Mar 2012, 11:18 PM edit delete reply
Bwahaha! Flutterpsycho is best pony!
Azureink 25th Mar 2012, 8:36 AM edit delete reply
You should use the new Hurricane Fluttershy episode.
zuche 25th Mar 2012, 3:22 PM edit delete reply
This comic is wonderful. This commentary is amazing. I'm putting all of it on the recommended reading list for every DM I know.
Stairc 26th Mar 2012, 12:39 AM edit delete reply
Bless you lone ranger.
Aegis Steadfast 24th Mar 2012, 3:02 PM edit delete reply
Aegis Steadfast
Hah, that was fun. Took me a moment to realise what a CMCF was, cutie mark critical failiure?
Kaleopolitus 25th Mar 2012, 1:59 PM edit delete reply
You've missed a LOT of amazing crap on the previous pages. I suggest you go back, ctrl+f Lyntermas and read them ALL.

The guy/girl/chocob is a Pinkie Pie level genius.
Lyntermas 25th Mar 2012, 7:49 PM edit delete reply
Guy, for future reference. And I thank you all for your feedback.

I'm pretty much out of CMCF's at this point. I didn't flesh out Twilight's too much, but it's pretty self-explanitory, and the "break" during the Parasprites only lasts fifteen seconds.

Part of my problem is that I don't want to do a full episode that Newbiespud is planning on doing right away, but I don't want to go too far into the future and spoil Kaleopolitus.

So I think I'll do the Great and Powerful Trixie next. Sound good?
McBehrer 25th Mar 2012, 10:52 PM edit delete reply
darkwulf23 26th Mar 2012, 5:54 AM edit delete reply
OK, no problem
Aegis Steadfast 26th Mar 2012, 7:28 PM edit delete reply
Aegis Steadfast
Not missed out, more... forgotten.

I have a god awful memory.
Belexar 24th Mar 2012, 3:19 PM edit delete reply
Most likely. Is there an actual mechanic to it in the link he put somewhere in the site?
Erin Palette 24th Mar 2012, 3:44 PM edit delete reply
Erin Palette
I'd like to go on record as actually having named the term "Cutie Mark Critical," because I am big raging ball of ego.

That is all. :D

Wait, that's not all: I have rules for it in "Unknown Ponies: Failure is Awesome" but I don't know if Spud has codified the rules for Friendship is Dragons.
Masterofgames 24th Mar 2012, 8:10 PM edit delete reply
Indeed you did. Also, looking foreward to the game tomorrow.
Bronymous 24th Mar 2012, 11:28 PM edit delete reply
Man, now that I actually got the character sheet and put together my Pony, I kinda really wanna play now.
Hemi-PoweredDrone 25th Mar 2012, 6:51 AM edit delete reply
So do I, wish I could make the test game, but I didn't reserve a spot.
Erin Palette 25th Mar 2012, 8:49 AM edit delete reply
Erin Palette
Due to the interest, I haven't been taking reservations (although perhaps I should have); I just figured it would be more fair to say "OK, who is online and ready to go and would make for an interesting, balanced party" rather than "The first 6 people to send me an application win", because not everyone lives online all the time. Also, a party of just unicorns or just earth ponies or just pegasi is potentially boring; I want a nice mix to keep things interesting.

As of this writing, I have a dozen character sheets, so that's easily another game session. Those who don't make it for this session will get a rain check for next session, and they'll be at the head of the line.

I just hope this session is as good as y'all are expecting it to be. I am feeling lots of pressure to be awesome!
Hemi-PoweredDrone 25th Mar 2012, 9:16 AM edit delete reply
Yeah, I have a pegasus(not a filly of the one in my avi) and a unicorn, though they may be flawed as I've never played before, so I could do either if I get on. I might even make an earth pony as I have an essay to do for Literature. 8:00 PM on Skype, it was?
Erin Palette 25th Mar 2012, 10:46 AM edit delete reply
Erin Palette
8pm eastern, yes. But do I have a character sheet from you?
Hemi-PoweredDrone 25th Mar 2012, 12:07 PM edit delete reply
Hemi-PoweredDrone, sorry, how should I send it to you? I think I'll be using my unicorn, if that would be okay, but now that I've spent more time on it I've run into what may be a problem. I'll go into detail when I send you the CS. I just sent you a friend request on Facebook, should I use that?
Bronymous 25th Mar 2012, 11:52 AM edit delete reply
Just keep mentioning when you need new players, eventually I'll man up and jump in.

I still need to figure out how the skills work, though, before I send in a character sheet.
Hemi-PoweredDrone 25th Mar 2012, 12:11 PM edit delete reply
My problem is similar, maybe we can learn together!

I'm probably more confused than you, though, as I'm totally unfamiliar with RPs, besides some post-by-posts, let alone Unknown Armies.
Bronymous 25th Mar 2012, 12:29 PM edit delete reply
Well, generally speaking, just knowing how to play one system doesn't guarantee knowledge knowing another system. Most of this stuff is pretty straightforward, just make up a character and go with it. The guide that came with the sheets helps for the more technical stuff.

The skills though... I don't know how these percentages work vs the skill points, and I don't know the list of other skills to choose from, because the system is just different from DnD 3.5 like that.

Hence, I have like 5 extra skills that i just made up and no numbers to go with any of them.
Hemi-PoweredDrone 25th Mar 2012, 12:45 PM edit delete reply
Okay, so we are in the same boat. I was wondering what the percentages implied, if I'm supposed to make up skills, if the percentage for each heading is the amount I can divvy out to the different skills, whether they are like nerfs, what it meant for various rolls, stuff like that. I'm also a bit lost without a proper class system, which I assume has been replaced with the special talent.
Bronymous 25th Mar 2012, 1:00 PM edit delete reply
Could be. What I don't get about the special talents is that everyone gets to pick their own, but if your playing as a foal, then you shouldn't know what that talent is, and choosing it yourself kind of biases how your going to go about "searching" for your talent and cutie mark. That's why I went with an adult character, so I could circumvent that bit of confusion.
Hemi-PoweredDrone 25th Mar 2012, 1:10 PM edit delete reply
EDIT-Now that I've been thinking, I've decided to just drop the special talent and see where that takes me.
Newbiespud 25th Mar 2012, 3:29 PM Read the Freaking PDF edit delete reply
Allow me to field a few of these questions. Keep in mind this is pretty much straight from the PDF.

Each character receives certain skills for free at character creation and no more than those. Everypony gets General Athletics, Struggle, Basic Education, Notice, Hide, Dodge, Gallop, Charm, and Lie. If you're a unicorn, you also get Unicorn Telekinesis and Unicorn Magic. If you're a pegasus, you get Flight and Weather Control. If you're an Earth Pony, you get 50 bonus points to boost your skills with at creation.

Earth ponies aside, every skill starts at 25%. You're rolling percentage dice (or two d10s) for skill checks. If your result is lower than your percentage, you generally succeed in your task. In situations that are less than high-risk, rolling between your skill % and its matching attribute (Body, Mind, etc.) is also acceptable. It's at the discretion of the Pony Master as to how much pressure a skill check falls under. And, of course, if you fail in a skill check, that skill goes up by 1%.

But don't worry about skills and attributes too much in this game. Everypony gets almost the same ones. They're just tools, and they all pale to your ability to roleplay. If you really want to play a super-awesome successful character, at least go for getting points on the Friendship Tracks.

Special Talents are a little weird, yes, since you're playing blank flanks, but notice that the CMCs still have things that they're very interested in despite not having cutie marks for them yet. Your pony's greatest interest might be locksmithing, astronomy, lifting heavy things, or solving mysteries. It doesn't affect very much as a blank flank, but it does a lot to build the character.

Again, read the freaking PDF.
Bronymous 25th Mar 2012, 3:38 PM edit delete reply
I did read the freaking PDF, it just wasn't as clear on some points. It said something about learning your special talent or getting your cutie mark by succeeding at a specific skill check, which is vague at best. I know for a fact that my special talent doesn't fall under any of those skills, so I had been confused whether there were more to find, pick from, etc.

Thanks for clearing a lot of that up, but I think I'm going to stick to my adult Pegasus, and tweak my skills now that I know how to make them work.
Hemi-PoweredDrone 25th Mar 2012, 4:30 PM edit delete reply
Which PDF are you referring to? The rules for Unknown Ponies or the rules for Unknown Armies?
Erin Palette 25th Mar 2012, 4:35 PM edit delete reply
Erin Palette
Love and tolerance, guys.

I agree, the rules are not especially clear for folks who are not used to reading RPG books. I will work to correct this problem in the next edition (Version Fluttershy).
Hemi-PoweredDrone 25th Mar 2012, 5:06 PM edit delete reply
What version of Unknown Armies is Unknown Ponies based on?
Stairc 26th Mar 2012, 12:40 AM edit delete reply
Erin, I couldn't make it to this session (at the Shakespeare Festival) but I'd like to reiterate what I said the first time you hosted this. I'd love to give this unique setting and adventure a whirl.
Colin 24th Mar 2012, 5:20 PM edit delete reply
Myself, for instance. I am a weenie, quite scared of alienating my players for all that I torture them, so I ask for feedback. A lot.
Guest 25th Mar 2012, 2:28 AM edit delete reply
I have been keeping up with this comic since the beginning. I love the premise, and the story is wonderfully entertaining. But I must ask, why is everyone so keen on messing up the DM's campaign? It just baffles me that the characters in the story celebrate that they managed to beat the BBEG on the second encounter, and then insist that the DM continue. When a DM creates and runs a campaign, are they not writing a story for the players to enjoy? This is like reading the first chapter in a book, then skipping to to end. It defeats the purpose of reading the book in the first place. Why bother if you are just going to cut out the middle? Could someone please help me to understand?
Ununnilium 25th Mar 2012, 6:54 AM edit delete reply
An RPG campaign isn't a one-way flow from storyteller to audience; everyone involved is part of the creation.
Archaeopteryx 25th Mar 2012, 8:01 AM edit delete reply
"When a DM creates and runs a campaign, are they not writing a story for the players to enjoy?"

No, they are not not. When a GM creates and runs a campaign, he is presenting a world for the players to INTERACT with, via their characters. Three act plots are for novels, plays, and movies, not tabletop games.

Presenting situations and villains for the players to meddle with is good as long as one remembers that no plot survives first contact with PCs.
The Guest 25th Mar 2012, 3:24 PM edit delete reply
In addition, usually it's impossible for players to tell how much they're really ruining the plot. Sure, we seem to be facing the BBEG, but he/she/it could be a red herring. Besides, plenty of games don't reveal the boss at the beginning; where's the suspense and dramatic tension in that? And it's not like they were trying to end the game, just overcome the current obstacle. Guessing how to use the super weapon was a fluke.
Stairc 26th Mar 2012, 12:46 AM edit delete reply
Two reasons they're messing with it.

1) It's a great source of humor. Absolutely great. And it comes from the heritage of Darths and Droids. If you want to see the failure of a DM who rigidly forces players into his pre-written story, check out the webcomic DM of the Rings.

2) A DM's job is to create scenarios for players to experience. The DM provides the event, the NPCs, the situation and the players respond to it. They are the self-determining stars of the story, it's their story that they craft. It's just the DM's job to build a world for them to adventure in and explore, as well as compelling characters to help them, hinder them or act as antagonists.

In tabletops, you are the heroes. The DM is the world.

Do with it what you will.
Guest 26th Mar 2012, 3:24 PM edit delete reply
Hmmm, guess I never thought of it that way. Thank you all for clearing this up for me. It is always nice to get someone else's perspective. The few games I've played in have never really resulted in situations where a campaign could prematurely end. Again, thank you.
Colin 26th Mar 2012, 6:54 PM edit delete reply
The players' characters are not passive observers, but active participants in the story. In a book, the story is linear and must be followed through to the end, even if it's obvious to the reader what's going to happen.

Unlike a book, when a player character puzzles out a major plot point, they <i>can</i> do what everyone wishes a story character would do - stab the imposter, run to her rescue, take down a secretly-evil boss etc. Just occasionally, the stars (and dice) are in favour and the impossible happens.

Players LIVE for these moments.
Aurabolt 2nd Apr 2012, 3:50 PM edit delete reply
Problem with that, though. The DM still has a world to create and planning he has to do to make that world. Sometimes, that involves stories and dice and planning out something for the players to do and something to respond to. That is a responsibility for a DM to accomplish.

You can't just ignore that.
Xuncu 25th Mar 2012, 5:04 AM edit delete reply
You know it's good writing when you automatically read it in their voices. =3
Curb 25th Mar 2012, 8:09 AM edit delete reply
All this talk of the future of their game has made me decide to finish the basics for my Rifts/Megaverse Equestria Setting. I'm working out the details of Equestria itself right now and have started the stats for the Mane 6, still don't have classes for Flutters, Rarity or Pinkie P. Twilight is a Mage, Dash is an Equestrian Air Knight, AJ is a Wilderness Scout. Was thinking of something Druidic for Flutters...
Hemi-PoweredDrone 25th Mar 2012, 9:19 AM edit delete reply
The similarities between myself and the Twilight you've created scare me. HAVE YOU BEEN SPYING ON ME?
modulusshift 25th Mar 2012, 3:13 PM edit delete reply
Ready for the 100?
Erin Palette 25th Mar 2012, 3:45 PM edit delete reply
Erin Palette
Brony, Hemi, I received your character sheets but I spent this afternoon running a spur of the moment UP game, and now I have to walk dogs/ eat dinner/ prepare for my scheduled game tonight.

I will get back to both of you to answer your questions and help with your characters, but I'm afraid it won't be tonight.

Hemi-PoweredDrone 25th Mar 2012, 3:50 PM edit delete reply
Fine with me, I really should be practicing the sax anyway.
Erin Palette 25th Mar 2012, 4:47 PM edit delete reply
Erin Palette
Great, now I have "Yakety Sax" playing in my head!
Bronymous 25th Mar 2012, 8:16 PM edit delete reply
Great, now we ALL have Yakety Sax playing in our heads.
Hemi-PoweredDrone 26th Mar 2012, 1:49 PM edit delete reply
Then my work here is done.
Bronymous 26th Mar 2012, 7:15 AM edit delete reply
Wait a second, what do you mean you have my character sheet? I never sent you my sheet!

BakedBad 25th Mar 2012, 6:17 PM edit delete reply
I've lurking here since page one, and finally decided to make an account and say hi.

While I haven't ever done any serious role play, that hasn't stopped me from enjoying this wonderful comic. Thanks Newbiespud, you rock.
DJ Shamrock 25th Mar 2012, 9:36 PM Awesome edit delete reply
Welp. That was a pretty interesting RP we did with Erin tonight. Chaos was had and laughs ensued. Also Spike was captured by hooded mafia yakuza ninja ponies and was never heard from again.
Masterofgames 25th Mar 2012, 10:52 PM edit delete reply
For the last time, it was hooded mafia yakuza ninja UNICORNS! How do you expect anypony to know which of the three clans it was if you don't specify?

Also, Derpy ALWAYS dresses in style... WITH THE LEMONS!

Also, it is now canon. Black colored unicorn magic makes nearby things glow in the dark.

Also, quote from the aftergame that I will now post out of context that got everypony to laugh.

"Oh crap! We have SCHOOL tomorrow!"
Bronymous 26th Mar 2012, 12:40 PM edit delete reply
Ok, you guys just took all of my assumptions of what these games were going to be, and absolutely decimated them. I don't know how my character could have handled "mafia yakuza ninja unicorns".
Hemi-PoweredDrone 26th Mar 2012, 1:33 PM edit delete reply

Now I'm even more excited for this.
Masterofgames 26th Mar 2012, 3:28 PM edit delete reply
Ha HA! With the same force that created them in the first place! The logic of children!
Erin Palette 27th Mar 2012, 11:46 AM edit delete reply
Erin Palette
Oy vey, that group. I think they were deliberately trying to break my brain and the adventure at the same time.

After about the third tangent away from the plot, I decided to link the tangents together in order to A) resolve them and B) amuse myself to alleviate frustration.

So it ended up that Spike believed he could end up cursing ponies by talking to them (because he had a Dragon Tongue, natch) and he ran off screaming, only to be captured for interrogation by the Secret Service/Witch Hunter parents of one of the PCs.

And then, somepony claimed it was the unicorn ninja yakuza who abducted him, and I was all *facehoof*.
Masterofgames 27th Mar 2012, 4:02 PM edit delete reply
Aww, come on Erin, we weren't doing it deliberately. ^u^ We were just playing acording to the logic of the age group of our characters. Pretty much we just asked ourselves, "What conclusion would the Cutie Mark Crusaders jump to?"
Masterofgames 27th Mar 2012, 4:12 PM edit delete reply
Oh, and you also forgot to mention how three of the players traumatized Dinky.

And the pegasus PC with no sence of direction.

And the quest for the evil wizard froggy.

And the PC who learned a valuable lesson on reading things before signing them.
Erin Palette 28th Mar 2012, 9:22 PM edit delete reply
Erin Palette
Seems like you remember the game better than I do! Were you taking notes?
Zarhon 26th Mar 2012, 1:05 AM edit delete reply
Speaking of Derpy, how would she fit into the PCs Campaign, comic-wise?

A random NPC the GM creates, that the players obsess over? Which eventually turns into a campaign-relevant NPC because the GM got sick of the PCs nagging and sense motive checks over nothing?

Or a player that had a "noodle incident" session and is being actively avoided by the other PCs, or is being joked about with his own character being adapted into an NPC?
Masterofgames 26th Mar 2012, 4:48 AM edit delete reply
Probably nothing so complex. Likely just a mini with a small painting error that everyone turns into a running gag. Whenever it shows up, all the players say "Derpy!" all at once.
kriss1989 26th Mar 2012, 5:02 PM edit delete reply
Ahh running gags. You get any group together long enough and they develop. And while most people won't get why you're cracking up when the large guy bellows "SOULS!" in a dark voice, your group does. And most likely only your group.
Colin 26th Mar 2012, 6:56 PM edit delete reply
Or the imaginary bear that's a concept of a bear but isn't a real bear.
Masterofgames 27th Mar 2012, 2:54 AM edit delete reply
Or the robot bears that shoot missiles with bear traps welded to the fronts!
Azureink 26th Mar 2012, 1:07 AM edit delete reply
I would like to learn how to create a character, or two, in Unknown Armies/Ponies. Would someone like to help me with that?

I'm in California, PST time (GMT -8).
ntoonz 26th Mar 2012, 12:45 PM edit delete reply
Well, now I'm glad I didn't delete the link to here.
Kaleopolitus 26th Mar 2012, 1:11 PM edit delete reply
I read nearly none of the comments...


Guys, I think I need some help here :O
Demonu 26th Mar 2012, 1:48 PM edit delete reply
Can I join the club?
'Cause there is nothing relevant to my interests on this page for me (or very little)

Kaleopolitus 26th Mar 2012, 2:14 PM edit delete reply
I just don't at all. I stopped actively reading after a lot of spoilers were getting posted :(

I think I developed a fear for being spoilered by accident.
Derpmind 26th Mar 2012, 2:27 PM edit delete reply
Spoilers of what? The episodes from the show?
Kaleopolitus 26th Mar 2012, 2:40 PM edit delete reply
Yup. I put FIM on hiatus after 2.12, the Granny Smith episode.
Bronymous 26th Mar 2012, 2:58 PM edit delete reply
Well I stopped posting spoilers after last week, so I don't think you have to worry about that.

As for nothing relevant, I deal with that nearly every page, so I just latch onto a conversation to keep my up my presence.
Kaleopolitus 26th Mar 2012, 3:02 PM edit delete reply
Same, but lately I haven't been doing that >.< So I don't have any connection to reading the comments anymore.

I iz sad panda

Also, wish me luck, I'm going to my driving exam tomo-... This afternoon. (it's 0:01 atm)
Demonu 26th Mar 2012, 3:19 PM edit delete reply
Well, maybe next page, there will be once again an opportunity for the people here to post some great stories of their own.

En succes met uw rij-examen. Ik heb het in drie keer moeten doen dus ik weet hoe moeilijk/frustrerend is ;)
Bronymous 26th Mar 2012, 3:53 PM edit delete reply
Ok my three guesses are:

Its a Germanic language, I know that for certain.
Demonu 26th Mar 2012, 4:22 PM edit delete reply
Dutch, yes.
But I'm not from the Netherlands. Or Dutchland as I have heard before ^^

Flanders, the northern part of Belgium, if people are interested.
Bronymous 26th Mar 2012, 7:06 PM edit delete reply
YES! Culture points for me.
Derpmind 26th Mar 2012, 7:49 PM edit delete reply

If I ask why, are you going to bite my head off?
Kaleopolitus 26th Mar 2012, 11:32 PM edit delete reply
Why what? I seriously can't figure it out.

*The hour before doom*
Demonu 27th Mar 2012, 5:19 AM edit delete reply
As Kaleopolitus asked before me: Why what?
Bronymous 29th Mar 2012, 11:22 AM edit delete reply
I'm gonna bite his head off if he doesn't answer, that's been bugging me for the last few days (mostly because it came right after my comment and I think he's talking about me).
Anvildude 26th Mar 2012, 9:13 PM edit delete reply
I've been to Belgium. Nice country, but Brussels is impossible to navigate.

I'm so very interested in this Unknown Ponies, but I don't know when I'll have free or how to 'apply'.
Lady Chaomii 1st Jul 2012, 1:11 AM edit delete reply
As a DM, sometimes I just want to give up; to burn my half flanked material and end it then and there... But then I see the looks on my players' faces when they accomplish something they thought was beyond them, or discover something new in the setting I created, and it makes it all worth it.