Applejack: Well, Shy, you were half-right. He was just a grandmaster thief. Now he's a proper Solo monster.
Rainbow Dash: All the better for the face-smashing!
Pinkie Pie: It's six on one! LET'S GET 'IM!!
DM: Not so fast!
SFX: (CRASH!)
Fluttershy: Ah!
Pinkie Pie: Orrrrr maybe six of one, two dozen of the other.
Applejack: ...Where were you hidin' that bag of minis?
Twilight Sparkle: Did you really need to dump them like that?
Rarity: My former comrades…
Rainbow Dash: Awright!
DM: From the rooftop above and the grappling hooks below, a squad of elite thieves and ninja guards leaps onto the balcony, surrounding you! Roll! For! Initiative!!
Twilight Sparkle: Are these custom? Wait– Is that Imoen from Baldur's Gate? As a unicorn?!
Rarity: Then that must be Dragon Age's Isabela…
Rainbow Dash: Garrett?! "Thief: The Dark Project" Garrett?! NOOO!! C'mon, man! You're too cool to be working with Elusive!
DM: Hands off. Let me get them into position.
I've always wanted to literally dump a pile of enemies on top of my players... but I don't even own a single miniature. Oh well. A man can dream through his webcomic fanfiction.
Well this is going to get very interesting.
And adds a lot more questions.
Is he buying time to escape?
Or will he use the alicorn amulet to boost his guild members so they can do some real damage?
Could the amulet give pegasi, unicorn horns?
Could it give unicorns wings?
Could it give earth ponies wings and horns?
Not to be overly picky, but if its Garrett from thief, should he not have a scar over his right eye and an artificial eye on that side.
Its kinda abig part of his design and look after he gets it in the first game having lost his natural eye over the course of the game.
Im just a big fan of all the games and him as a character, and him losing the eyes as part of the first game and then gainin the artificial eye became hig biggest visually defining feture in much of the later art.
DUDE. It's like, dirt cheap on GoG. Go play it! One of the best stealth games ever... Plus things get reaaaaally nasty towards the end, as the greater conspiracy is found...
Do it for Benny.
I HAVE it. I bought it when it first came out. It's installed right now, in fact (I used it to test my new steam controller). I've just never been able to get past the fourth heist. I have a low tolerance for hard videogames.
Blueblood is about to escape when suddenly the animator suffers...
hmm...
A fatal heart attack's rather mean, even if it completes the quote. ChrisTheS seems like a rather cool guy who's doing some great work for Spud here.
Ooo, I got it. He suffers a power failure that erases all the remaining work he's done for Spud. But not his own stuff as he's backed that up.
As a result, with no new art and no remaining screencaps Blueblood fads from existence leaving our heroes victorious.
I've talked to other gamers and we all have the same strategy for when a ton of minions show up when the BBEG is cornered: Concentrate fire on their boss.
It's kind of amusing that these blood-thirsty thugs will suddenly "love" their boss so much that they'll throw themselves in front of a shotgun blast.
For me it'll depend on how skilled the minions are at connecting attacks with the party. If their attack bonuses are low, then yes, concentrate firepower on the boss. If the minions have good attack bonuses, then take down the minions first or they'll "nickle-and-dime" your HP to death. Area effects are your opening move, and you use your own minions to flank to maximize your own bonuses when you get into melee.
Good tactics and positioning will mean the party can take three enemy fireballs to the face and still win the boss encounter (1 boss and 8 minions) with the only casualty being a summoned direwolf.
People often wonder why, in the movies, all of the bad guys will run away when the BBEG is killed by the hero. I think it's because they see no reason to get killed when no one is PAYING them.
If the minions are something like automatons/robots/golems or they're mind controlled to fight the PCs, then not only are they not being paid, but killing the boss doesn't guarantee that the minions stop fighting.
We usually use Wall of Stone (or something) to isolate the boss before focusing on either him or the minions, depending on which side of the wall we ended up on.
Wall of Stone is good because the minions *can* break through, so they try, but it takes too long. Plus once they do we have a natural choke point to fight them one at a time.
That's in 3.5 or Pathfinder I guess. In 4e we had RIDICULOUS AoE powers to wipe minions and/or non-solo monsters with so we'd open with those and usually clear the area in one round.
It's been so long since I've actually played 4e (grumble) that I'd forgotten missed attacks never damage minions, which in retrospect seems like no fun. I think that if you're going to dump a daily on a bunch of minions, you really SHOULD get something out of it.
Back before I used to have miniatures, I would use candies like Starburst and Skittles for enemy units. My players enjoyed when I dumped a bunch on the table, because I'd let them eat the ones they took down.
Sizeable enough not to get lost or knocked around, square shaped to better address a grid, and has a protective wax paper layer to keep your food clean of dry erase dust.
I have actually seen rules for a tabletop wargame that uses candy as minis. With the restriction that you MUST eat all downed foes.
Do you take out that phalanx of gummis, knowing you have to deal with three Snickers bars later? or do you let them devour your Tootsie Rolls..?
The party can still win this. Twi still has fireball, Fluttershy can command animals to work flanking, and the martial members could teamwork against same targets to take them down quickly.
I have a decent collection of minis from when WotC were making their D&D miniature's collection. Fairly decent quality and budget priced. Best part were the bases; circular and stable. A lot of third-party minis have odd shape bases and can tip over. I still wish I had the disposable income to buy more minis, because my collection got a LOT of uses over the years. A well-worn army. :3
I have most of WotC's Dungeon Tile sets too, which work perfectly with their miniatures. Um, didn't mean to turn this post into a recommend or anything. I just liked those products 'cause they worked well and were fairly sturdy.
Fireball is less helpful when you're surrounded by rogues. Evasion is probs the most powerful lvl 2 ability ever. That and with a lvl 9(?) party, these rogues might be flank-proof. I think Rainbow's cleave and Pinkie's charms might be the stars here.
Area-effect in general is less helpful when you're in a space with limited maneuverability, like a balcony, and you're the ones who are all bunched up in a group. Friendly fire for the... well, not for the win, obviously.
True, but this kind of fight is why I would encourage the party to have fire protection. It lets the mages drop point-blank fireballs with less risk to the party.
That way friendly fire is a lot more... um, room temperature to the touch.
This is 4e though. 4e doesn't really do NPC classes.
Most likely this will mean that the "rogues" will just have powers and abilities that make them feel like rogues rather than literally having the same class features.
More likely IMPROVED Evasion, as these are likely higher-level rogues as opposed to just mooks.
Magic Missile is your friend against Rogues though. To-Hit? I don't need no steenking to-hit! Suck damage!
It kind of begs the question... since MLP doesn't exist in this universe, and thus blind bag pony minis aren't a thing... what have they been actually using for miniatures this whole time?
Actually, the My Little Pony franchise exists, just not the Generation 4 series. So presumably they've just been using the miniatures from Generations 1-3.
Given that this is Fourth Edition, which was designed to run on a one-inch grid, and given that the toys in the MLP line are much bigger than that, I would have to guess that each player has a (Large? Huge?) toy depicting her pony, but keeps that toy off the grid, and uses a plastic die of some kind to mark the PC's position in the scene.
For one possibility, they could all use (oversized?) D6 dice, with a band of tape around the sides to hold on a Cutey Mark, and with the exposed pip count on the top of the D6 to show what kind of Pony it is: ONE pip for a Unicorn, TWO pips for an Earth Pony, and THREE pips for a Pegasus (because Pegasi have three sents of limbs?). That would allow the use of a D6 with SIX pips on top to represent an Alicorn, because those combine the simpler races. (1+2+3 = 6)
Obviously, I'm working from sheer imagination here. . . .
I briefly toyed with doing Thief from FFI, but decided that (a) he looked too much like Link, and (b) he'd already been in another famous screencap comic.
If this was my group-
1. We would be awestruck by the effort for the custom minis.
2. We would persuade (or attempt to 'try hard' in persuading) the thieves to turn sides. Especially since their 'Boss' completely screwed over one of their own for no reason, just to further his own agenda. This would hopefully show just how little he cares for them.
3. Any who decline would meet a horrible end, because I do not like people who are so believing in their boss (especially Isabela, cause that would mark the second time she betrayed me).
I'll be honest, if this was Isabella I'd be surprised if she didn't switch sides after a successful attempt to show her what her 'Boss' did, due to her personal code.
Wouldn't literally dumping a bag of minis result in most of them being on their sides, and only a small percent (if any) being upright and ready for battle? (Yeah, the DM is getting them into position, but "a bunch of enemies spill onto the field" can be like that, giving the PCs at least the first round while most of the opposition gets up.)
I did that once in literal fashion. PCs were arguing with a dragon over the fact that eating cows from the local towns is not cool. The dragon agrees, he cooks his cows to an internal temperature of 165F. He then pulls a lever that opens a ceiling panel for his kobold commando hit squad to drop down from.
I just threw a pile of kobold minis on the table and told the PCs to roll initiative. I didn't do anything to organize the pile. The PCs were confused and a few started moving them in upright positions. I was like "Ah, I see you all want a challenge by helping your enemy up."
I did that once. Was running a module which involved the restoration of a temple to a particular goddess. One of the players in the group, however, had a tendency to refer to followers of this particular goddess as "sheep", including making "baa" noises whenever religious acts regarding that deity show up.
Of course, demons appeared to try to disrupt the ceremony. So I laid out a few miniatures representing the demons (Large, I think, and not perfect, but good enough), and then I surrounded the players with basically every d6 I had (and I've played Shadowrun, so I had a lot). Naturally, the players asked what they were saying.
I pointed at the Large minis, and told them what they were actually seeing there - which the players recognised as representing a tough fight regardless of what the dice were, making them concerned about what effect the latter would have on them. And then I indicated the D6s and said "And these are all sheep. They "baa" at you, and then disappear."
Player gives me a sideways look and responds "You bastard."
Yep, all me. I was asked to do some thiefy minions, but wasn't really inspired for anything minionish, so I made henchponies instead.
The actual minions ended up being ninjas because of the old advice to writers and GMs that if you're stuck for what to do next, have a sudden ninja attack.
@newbiespid
you can find a bunch of them at the dollar 99c store(figurines that is). I haven't purchased many minifigures myself, but I have managed to get a church, a graveyard, the whitehouse, and at least one silhouette backdrop from the 99c store. Unfortunately I've only come across littlest petshop merch at the dollar tree.
Maaaan, I don't play Dragon Age and barely know anything about Garret, but IMOEN!? I would ADORE a ponified miniature of her! Her and all the rest of the BG1 crew. Khalid, Jahiera, even Xzar and Montaron...and of course, MINSK AND BOO FOR THE FLANK-KICKING!!!
Like comic says, Garret, main "character" of the Thief series.
If you like suuuuuuper sneaky games, and you can look past ancient graphics, then I'd highly recommend playing Thief 1 and 2 (Dark Project, Metal Age).
If you want to you could go on Wiki and see if the plot interests you, however, I'd *highly* recommend going in knowing the least possible.
I've always wanted to literally dump a pile of enemies on top of my players... but I don't even own a single miniature. Oh well. A man can dream through his webcomic fanfiction.