Page 995 - Horror Among Thieves

5th Dec 2017, 5:00 AM in The Best Night Ever, Part 2
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Horror Among Thieves
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Author Notes:

Newbiespud 5th Dec 2017, 5:00 AM edit delete
Artist: ChrisTheS

I've always wanted to literally dump a pile of enemies on top of my players... but I don't even own a single miniature. Oh well. A man can dream through his webcomic fanfiction.


kuraimizu 5th Dec 2017, 5:12 AM edit delete reply
Well this is going to get very interesting.
And adds a lot more questions.

Is he buying time to escape?
Or will he use the alicorn amulet to boost his guild members so they can do some real damage?
Could the amulet give pegasi, unicorn horns?
Could it give unicorns wings?
Could it give earth ponies wings and horns?

So many possibilities.
Zonra 5th Dec 2017, 5:22 AM edit delete reply
Not to be overly picky, but if its Garrett from thief, should he not have a scar over his right eye and an artificial eye on that side.
Its kinda abig part of his design and look after he gets it in the first game having lost his natural eye over the course of the game.
Guest 5th Dec 2017, 5:48 AM edit delete reply
After he gets it in the first game. Meaning that a model from the game is also perfectly valid without those features.
ChrisTheS 5th Dec 2017, 7:29 AM edit delete reply
I've never actually managed to finish the first game, so I don't know these things :( The design was based on the first game's cover art.
Zonra 5th Dec 2017, 8:21 AM edit delete reply
Thats fully resonable.

Im just a big fan of all the games and him as a character, and him losing the eyes as part of the first game and then gainin the artificial eye became hig biggest visually defining feture in much of the later art.
Robin Bobcat 5th Dec 2017, 4:06 PM edit delete reply
DUDE. It's like, dirt cheap on GoG. Go play it! One of the best stealth games ever... Plus things get reaaaaally nasty towards the end, as the greater conspiracy is found...
Do it for Benny.
ChrisTheS 5th Dec 2017, 5:21 PM edit delete reply
I HAVE it. I bought it when it first came out. It's installed right now, in fact (I used it to test my new steam controller). I've just never been able to get past the fourth heist. I have a low tolerance for hard videogames.
Xelmon 8th Dec 2017, 1:05 AM edit delete reply
Aaaaa that explains it.

Played through both 1 and 2, and they require a lot of patience for sure.

That said, set the game to max difficulty and it just becomes impossible. Like, yes, it's possible to do... With a lot of quicksave/load.
ANW 5th Dec 2017, 5:24 AM edit delete reply
So time to guess.
Does Blueblood gets away, or will he be captured?
Me: We'll get him next time
Captain Snark 5th Dec 2017, 9:18 AM edit delete reply
Blueblood is about to escape when suddenly the animator suffers...

A fatal heart attack's rather mean, even if it completes the quote. ChrisTheS seems like a rather cool guy who's doing some great work for Spud here.
Ooo, I got it. He suffers a power failure that erases all the remaining work he's done for Spud. But not his own stuff as he's backed that up.

As a result, with no new art and no remaining screencaps Blueblood fads from existence leaving our heroes victorious.
ChrisTheS 5th Dec 2017, 10:23 AM edit delete reply
Except it's all on Google Drive, so there'd have to be a power failure that wipes out most of California's grid... :)

Or a direct meteorite strike to Mountain View, maybe...
Winged Cat 5th Dec 2017, 12:44 PM edit delete reply
Winged Cat
More likely: a "terrorist" strike intended to distract Google just as the Net neutrality vote comes up.

Not that Google Drive's servers are actually in Mountain View. You would need at least 6 strikes in the US and 2 in Europe - and that's probably not all.
Needling Haystacks 6th Dec 2017, 9:01 AM edit delete reply
Greenhornet 5th Dec 2017, 5:31 AM edit delete reply
I've talked to other gamers and we all have the same strategy for when a ton of minions show up when the BBEG is cornered: Concentrate fire on their boss.
It's kind of amusing that these blood-thirsty thugs will suddenly "love" their boss so much that they'll throw themselves in front of a shotgun blast.
Digo Dragon 5th Dec 2017, 5:51 AM edit delete reply
Digo Dragon
For me it'll depend on how skilled the minions are at connecting attacks with the party. If their attack bonuses are low, then yes, concentrate firepower on the boss. If the minions have good attack bonuses, then take down the minions first or they'll "nickle-and-dime" your HP to death. Area effects are your opening move, and you use your own minions to flank to maximize your own bonuses when you get into melee.

Good tactics and positioning will mean the party can take three enemy fireballs to the face and still win the boss encounter (1 boss and 8 minions) with the only casualty being a summoned direwolf.
Greenhornet 5th Dec 2017, 7:13 AM edit delete reply
People often wonder why, in the movies, all of the bad guys will run away when the BBEG is killed by the hero. I think it's because they see no reason to get killed when no one is PAYING them.
Digo Dragon 5th Dec 2017, 10:42 AM edit delete reply
Digo Dragon
If the minions are something like automatons/robots/golems or they're mind controlled to fight the PCs, then not only are they not being paid, but killing the boss doesn't guarantee that the minions stop fighting.
terrycloth 5th Dec 2017, 8:22 AM edit delete reply
We usually use Wall of Stone (or something) to isolate the boss before focusing on either him or the minions, depending on which side of the wall we ended up on.

Wall of Stone is good because the minions *can* break through, so they try, but it takes too long. Plus once they do we have a natural choke point to fight them one at a time.
terrycloth 5th Dec 2017, 8:24 AM edit delete reply
That's in 3.5 or Pathfinder I guess. In 4e we had RIDICULOUS AoE powers to wipe minions and/or non-solo monsters with so we'd open with those and usually clear the area in one round.
ChrisTheS 5th Dec 2017, 8:39 AM edit delete reply
It's been so long since I've actually played 4e (grumble) that I'd forgotten missed attacks never damage minions, which in retrospect seems like no fun. I think that if you're going to dump a daily on a bunch of minions, you really SHOULD get something out of it.
Silver 5th Dec 2017, 5:35 AM edit delete reply
Back before I used to have miniatures, I would use candies like Starburst and Skittles for enemy units. My players enjoyed when I dumped a bunch on the table, because I'd let them eat the ones they took down.
Joe the Rat 5th Dec 2017, 6:43 AM *munch munch munch* edit delete reply
Starbursts! That's brilliant!

Sizeable enough not to get lost or knocked around, square shaped to better address a grid, and has a protective wax paper layer to keep your food clean of dry erase dust.
Greenhornet 5th Dec 2017, 7:16 AM edit delete reply
Mmmm, tasty motivation!
Robin Bobcat 5th Dec 2017, 4:08 PM edit delete reply
I have actually seen rules for a tabletop wargame that uses candy as minis. With the restriction that you MUST eat all downed foes.
Do you take out that phalanx of gummis, knowing you have to deal with three Snickers bars later? or do you let them devour your Tootsie Rolls..?
Digo Dragon 5th Dec 2017, 5:39 AM edit delete reply
Digo Dragon
The party can still win this. Twi still has fireball, Fluttershy can command animals to work flanking, and the martial members could teamwork against same targets to take them down quickly.

I have a decent collection of minis from when WotC were making their D&D miniature's collection. Fairly decent quality and budget priced. Best part were the bases; circular and stable. A lot of third-party minis have odd shape bases and can tip over. I still wish I had the disposable income to buy more minis, because my collection got a LOT of uses over the years. A well-worn army. :3

I have most of WotC's Dungeon Tile sets too, which work perfectly with their miniatures. Um, didn't mean to turn this post into a recommend or anything. I just liked those products 'cause they worked well and were fairly sturdy.
Toric 5th Dec 2017, 8:07 AM edit delete reply
Fireball is less helpful when you're surrounded by rogues. Evasion is probs the most powerful lvl 2 ability ever. That and with a lvl 9(?) party, these rogues might be flank-proof. I think Rainbow's cleave and Pinkie's charms might be the stars here.
ChrisTheS 5th Dec 2017, 8:33 AM edit delete reply
Area-effect in general is less helpful when you're in a space with limited maneuverability, like a balcony, and you're the ones who are all bunched up in a group. Friendly fire for the... well, not for the win, obviously.
Digo Dragon 5th Dec 2017, 10:49 AM edit delete reply
Digo Dragon
True, but this kind of fight is why I would encourage the party to have fire protection. It lets the mages drop point-blank fireballs with less risk to the party.

That way friendly fire is a lot more... um, room temperature to the touch.
Guest 5th Dec 2017, 9:37 AM edit delete reply
This is 4e though. 4e doesn't really do NPC classes.

Most likely this will mean that the "rogues" will just have powers and abilities that make them feel like rogues rather than literally having the same class features.
Robin Bobcat 5th Dec 2017, 4:10 PM edit delete reply
More likely IMPROVED Evasion, as these are likely higher-level rogues as opposed to just mooks.
Magic Missile is your friend against Rogues though. To-Hit? I don't need no steenking to-hit! Suck damage!
Digo Dragon 6th Dec 2017, 4:56 AM edit delete reply
Digo Dragon
Haha, right? Also, rogues tend to have bad Will saves, so charm spells might be helpful too.

"You know what would look good on your friend's back? A dagger."
Composer99 5th Dec 2017, 5:45 AM edit delete reply
I realise the miniature doesn't have the personality of the actual character, but I can't help but think... "Imoen, what are you doing?!?"
ChrisTheS 5th Dec 2017, 8:20 AM edit delete reply
She once cast a spell at a guard in a place where they arrest mages on sight. 'Good sense' is not on her list of non-weapon proficiencies.
Guest 5th Dec 2017, 8:54 AM edit delete reply
*Evil Wizard who was their captor and who owned the dungeon they had literally moments before just escaped from.
Lordrin 5th Dec 2017, 9:02 PM edit delete reply
Damn straight, if the NPC has the attitude of the character I would have to call BS
tipulsar85 5th Dec 2017, 6:27 AM edit delete reply
3D printers have gotten less expensive in the last few years. Ooh how about a 3d printer as a gift for Spud.
Anon 6th Dec 2017, 5:08 AM edit delete reply
How do we get this to happen?
Haledrake 5th Dec 2017, 6:58 AM edit delete reply
One does not "dump" custom minis on anything... that's what the cheap blister commons are for.

That or the bag'o'zombies (seriously just look up bag of zombies, especially if you use lots of minions).
ChrisTheS 5th Dec 2017, 8:13 AM edit delete reply
It kind of begs the question... since MLP doesn't exist in this universe, and thus blind bag pony minis aren't a thing... what have they been actually using for miniatures this whole time?
Guest 5th Dec 2017, 8:33 AM edit delete reply
Actually, the My Little Pony franchise exists, just not the Generation 4 series. So presumably they've just been using the miniatures from Generations 1-3.
ChrisTheS 5th Dec 2017, 8:54 AM edit delete reply
I thought the toys were mostly huge, like everything in the 80s...
tuxgeo 5th Dec 2017, 10:18 AM What miniatures had the players been using edit delete reply
Given that this is Fourth Edition, which was designed to run on a one-inch grid, and given that the toys in the MLP line are much bigger than that, I would have to guess that each player has a (Large? Huge?) toy depicting her pony, but keeps that toy off the grid, and uses a plastic die of some kind to mark the PC's position in the scene.

For one possibility, they could all use (oversized?) D6 dice, with a band of tape around the sides to hold on a Cutey Mark, and with the exposed pip count on the top of the D6 to show what kind of Pony it is: ONE pip for a Unicorn, TWO pips for an Earth Pony, and THREE pips for a Pegasus (because Pegasi have three sents of limbs?). That would allow the use of a D6 with SIX pips on top to represent an Alicorn, because those combine the simpler races. (1+2+3 = 6)
Obviously, I'm working from sheer imagination here. . . .
ChrisTheS 5th Dec 2017, 10:26 AM edit delete reply
Now I have a vision of a G3 Rainbow Dash with wings taped on. Talk about dressing in style...
GW 6th Dec 2017, 4:18 AM edit delete reply
You can get smaller MLP figures. Squishy Pops are about the right size for a 1" grid.
ChrisTheS 5th Dec 2017, 8:10 AM edit delete reply
Full-res shots available here:
Sensei Le Roof 5th Dec 2017, 8:13 AM something edit delete reply
Ah, it seems they no longer have a Locke on the situation.
ChrisTheS 5th Dec 2017, 8:24 AM edit delete reply
I briefly toyed with doing Thief from FFI, but decided that (a) he looked too much like Link, and (b) he'd already been in another famous screencap comic.
The Old One 5th Dec 2017, 9:47 AM edit delete reply
Never fear, Spud. You can represent hordes of bad guys with candy, just like Grand Line 3.5.

I tried it in my Paranoia themed Gamma World zombie apocalypse-turned-alien-invasion game, and it went smashingly

I also represented the party with identical dice turned to whatever number I assigned to them, to make them feel "super special and unique"

Representing folks doesn't have to involve plastic and metal. As long as folks can tell whos who, you can use whatever you have to hand
Specter 5th Dec 2017, 11:07 AM edit delete reply
If this was my group-
1. We would be awestruck by the effort for the custom minis.
2. We would persuade (or attempt to 'try hard' in persuading) the thieves to turn sides. Especially since their 'Boss' completely screwed over one of their own for no reason, just to further his own agenda. This would hopefully show just how little he cares for them.
3. Any who decline would meet a horrible end, because I do not like people who are so believing in their boss (especially Isabela, cause that would mark the second time she betrayed me).
Lordrin 5th Dec 2017, 9:08 PM edit delete reply
I'll be honest, if this was Isabella I'd be surprised if she didn't switch sides after a successful attempt to show her what her 'Boss' did, due to her personal code.
Winged Cat 5th Dec 2017, 12:51 PM edit delete reply
Winged Cat
Wouldn't literally dumping a bag of minis result in most of them being on their sides, and only a small percent (if any) being upright and ready for battle? (Yeah, the DM is getting them into position, but "a bunch of enemies spill onto the field" can be like that, giving the PCs at least the first round while most of the opposition gets up.)
Digo Dragon 6th Dec 2017, 5:01 AM edit delete reply
Digo Dragon
I did that once in literal fashion. PCs were arguing with a dragon over the fact that eating cows from the local towns is not cool. The dragon agrees, he cooks his cows to an internal temperature of 165F. He then pulls a lever that opens a ceiling panel for his kobold commando hit squad to drop down from.

I just threw a pile of kobold minis on the table and told the PCs to roll initiative. I didn't do anything to organize the pile. The PCs were confused and a few started moving them in upright positions. I was like "Ah, I see you all want a challenge by helping your enemy up."

They got the hint and stopped. ;)
And... 5th Dec 2017, 3:34 PM edit delete reply
And when they are going to fail, Luna and Celestia appear to save them and finish Elusive taking all the EXP
aylatrigger 5th Dec 2017, 9:52 PM edit delete reply
I like the custom enemies too, and while I don't have minis...I am skilled at Pony Creator and Paintshop.

Though I tend to get carried away, so I try not to make all the enemies custom...
Draco Blair 6th Dec 2017, 5:20 AM edit delete reply
I lost it for Garrett. WHy both eyes though?
ChrisTheS 6th Dec 2017, 7:03 AM edit delete reply
Because I didn't know about the eye thing. I've started the first game about five times and never finished it.
DeS_Tructive 6th Dec 2017, 5:22 AM edit delete reply
And not a single character from the Assassin's Creed franchise?

ChrisTheS 6th Dec 2017, 7:04 AM edit delete reply
Assassins are not thieves. Totally separate guilds.
Draxynnic 6th Dec 2017, 5:48 AM edit delete reply
I did that once. Was running a module which involved the restoration of a temple to a particular goddess. One of the players in the group, however, had a tendency to refer to followers of this particular goddess as "sheep", including making "baa" noises whenever religious acts regarding that deity show up.

Of course, demons appeared to try to disrupt the ceremony. So I laid out a few miniatures representing the demons (Large, I think, and not perfect, but good enough), and then I surrounded the players with basically every d6 I had (and I've played Shadowrun, so I had a lot). Naturally, the players asked what they were saying.

I pointed at the Large minis, and told them what they were actually seeing there - which the players recognised as representing a tough fight regardless of what the dice were, making them concerned about what effect the latter would have on them. And then I indicated the D6s and said "And these are all sheep. They "baa" at you, and then disappear."

Player gives me a sideways look and responds "You bastard."
Needling Haystacks 6th Dec 2017, 9:00 AM edit delete reply
Hey, what's the source for those custom ponies? Did ChrisTheS make 'em all? I like the Isabella one.
ChrisTheS 6th Dec 2017, 10:57 AM edit delete reply
Yep, all me. I was asked to do some thiefy minions, but wasn't really inspired for anything minionish, so I made henchponies instead.

The actual minions ended up being ninjas because of the old advice to writers and GMs that if you're stuck for what to do next, have a sudden ninja attack.
Independent Thinker 6th Dec 2017, 1:05 PM edit delete reply
you can find a bunch of them at the dollar 99c store(figurines that is). I haven't purchased many minifigures myself, but I have managed to get a church, a graveyard, the whitehouse, and at least one silhouette backdrop from the 99c store. Unfortunately I've only come across littlest petshop merch at the dollar tree.
Guest 7th Dec 2017, 7:39 AM edit delete reply
Maaaan, I don't play Dragon Age and barely know anything about Garret, but IMOEN!? I would ADORE a ponified miniature of her! Her and all the rest of the BG1 crew. Khalid, Jahiera, even Xzar and Montaron...and of course, MINSK AND BOO FOR THE FLANK-KICKING!!!
Xelmon 8th Dec 2017, 1:09 AM edit delete reply
Like comic says, Garret, main "character" of the Thief series.

If you like suuuuuuper sneaky games, and you can look past ancient graphics, then I'd highly recommend playing Thief 1 and 2 (Dark Project, Metal Age).

If you want to you could go on Wiki and see if the plot interests you, however, I'd *highly* recommend going in knowing the least possible.
Xelmon 8th Dec 2017, 1:14 AM edit delete reply
Holy showdown... One can hope that they're varying levels, mostly below our heroes' level.
Evil Paladin 12th Dec 2017, 4:55 PM edit delete reply
Imoen the unicorn: "I care not!"