Page 999 - Turns, Players, Dice

14th Dec 2017, 5:00 AM in The Best Night Ever, Part 2
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Turns, Players, Dice
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Author Notes:

Newbiespud 14th Dec 2017, 5:00 AM edit delete
Artist: ChrisTheS

So now we have a loosely defined initiative order, though I probably glossed over the ninjas' actions (and will continue to do so). Like most minions, they're primarily here to get dunked on in inventive ways.

There's another Dusk City Outlaws episode in the pipeline, but... I kinda had to make a choice between working on that or working on the project that should hopefully be coming out on Saturday. So that episode of Tales of New Dunhaven will get postponed to next week.

Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.



FanOfMostEverything 14th Dec 2017, 6:43 AM edit delete reply
I have to love the inexplicable flowerpot heralding Pinkie's divination.

Also, kilocomic hype. :D
ChrisTheS 14th Dec 2017, 7:18 AM edit delete reply
High-res shots here:
Jennifer 14th Dec 2017, 7:26 AM edit delete reply
Why does Pinkie have a golden bird on her head?
ChrisTheS 14th Dec 2017, 7:29 AM edit delete reply
Eagle's Splendor.
Digo Dragon 14th Dec 2017, 7:52 AM edit delete reply
Digo Dragon
"Because Pinkie Pie" is equally valid.
Xaran Alamas 14th Dec 2017, 12:51 PM edit delete reply
If not moreso!
ChrisTheS 14th Dec 2017, 7:31 AM edit delete reply
I didn't consider initiative order at all when making these, so it's interesting to see how everything gets slotted in.
page 1000? 14th Dec 2017, 11:40 AM edit delete reply
Page 1000 is coming, any big surprise?
Xaran Alamas 14th Dec 2017, 12:53 PM edit delete reply
I have an inkling something for Page 1000 is the project Spud mentions wanting to get ready for Saturday
Brickman 14th Dec 2017, 3:58 PM edit delete reply
Since when can magic missile miss? Isn't the whole point of the spell that it never misses?
SpoonyViking 14th Dec 2017, 5:20 PM edit delete reply
In its initial 4th Edition version, it still had an attack roll, it "only" had better accuracy. It was only after a few rounds of errata that it was changed to an automatic hit without a damage roll.
Newbiespud 14th Dec 2017, 5:31 PM edit delete reply
It's coming from an enemy, and enemy powers aren't really meant to be treated the same as player powers in 4th. Players don't like getting auto-hit, even for low flat damage.

That'd be my DM excuse, anyway.
ChrisThes 14th Dec 2017, 6:17 PM edit delete reply
And in previous editions, Shield specifically blocked magic missiles.
Frission 14th Dec 2017, 8:29 PM edit delete reply
I was just about to point that very same thing out.
albedoequals1 15th Dec 2017, 6:21 AM edit delete reply
And since when does anyone care if they get hit by magic missile, especially on the first turn? If I remember correctly, it's one of the weakest spells, to make up for its perfect accuracy.
ChrisTheS 15th Dec 2017, 8:33 AM edit delete reply
Someone who's read DMG p42 and knows how much damage monsters are supposed to do per round?
albedoequals1 15th Dec 2017, 8:31 PM edit delete reply
If every monster spell has the same effect, what is the point of even naming the spell? "The mook casts a spell and does monster damage. Next." The recommended damage is an average, and it's supposed to change if you use a more flexible or more situational spell.
Kira 15th Dec 2017, 6:41 PM edit delete reply
it can be very powerful (like any other spell) with the right buffs.

A runepriest can make it deal a stacking +1 damage per missile that hits the trick is it lasts until one of your party members or you misses. and keeps stacking.
Dakkath 14th Dec 2017, 8:03 PM edit delete reply
I think I just realized that the mooks are all pinkie clones in ninja outfits.
DeS_Tructive 15th Dec 2017, 5:01 AM edit delete reply
That may be the scariest thing I've ever read.
Chronic Lurker 16th Dec 2017, 12:42 AM edit delete reply